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[PB61 Tech Thread] New Pitboss - Greens (new player / newish)

Map is posted and Ramk notified. Best of luck to everyone!
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Hi, I will setup the game today or tomorrow and set the timer of the first round very high. This should give everyone enough time.

Maybe you need to re-download the mod. I will ask Charriu first if he want merge some changes since the last version.
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Oh, ah. What was the final tally of votes for various things? There was Tarkeel's post about it, but I don't think there was a post after that that confirmed it all?
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I went with what's in the spreadsheet: War weariness and spies off; No score on, but city count not tied to espionage.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Ah, there's a tally in the spreadsheet itself, thanks. To post it here:

Pangaea, standard size (about 120ish tiles per player)
Snake pick
Barbarians on, but no ships/cities
Monarch difficulty
TrueAIDiplo on (opens up declare war/stop trading as trade items)
War weariness off
Spies off
No score (but city count not tied to espionage)
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Usually the first turn has a higher time limit, so that everyone can check that the settings are correct
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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I just logged in and checked the game settings against the voting spreadsheet. The only discrepancy I see is that the difficulty is set to Prince instead of Monarch.
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I sent a PM to Ramk, i think we can keep claiming civs since we should see if the starting tech are correct for example, but just in case i asked him.
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Good catch. Bellarch, you're the only player who got the wrong difficulty level. smile
I will fix it by restarting the game.
Code:
for i in range(7): print(gc.getPlayer(i).getHandicapType())
    5
    5
    5
    5
    5
    4
    5
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