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The hunting +100% bonus really helps yeah, just to tilt the odds much further in your favour (e.g. lion had a whopping 2% odds to win).
Probably will still get eaten by bears though.
July 15th, 2021, 06:19
(This post was last modified: July 15th, 2021, 06:20 by JackRB.)
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Turn 15:
Scout got whacked by another lion (didn't realise actually, whoops) and won, but will take a couple of turns healing up damage again.
Unsure why I don't have an option to promote my scout though? -> just set him to heal up for now
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Ah thanks for the quick reply.
Turn 16 done:
Second work boat finishes, we simultaneously grow to size 3 and start a worker. Capital looking pretty good early on, worker and will be able to chop early on, as well as farm when we get around to getting Agriculture (only a 5/4 turn research)
We spot bellarch's scout from our cultural borders, currently on hill next to corn/oasis. Meanwhile our scout takes Woodie1, saves a turn of healing, and will be good to go scouting again next turn.
We can also see bellarch's graphs now (and I assume bellarch can see ours, we've both been throwing our 4EP into each other), nothing very interesting on there right now, but good to keep on eye on.
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Turn 17 done:
Scouting can now continue, moved 1SW into the jungle. Looks like the jungle belt is not as thick as I'd expected?
gotta move onto that plains hill, heading back west is gonna reveal a lot more than I expected.
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These turns are rapid (1.5h turn). Sure it's early game, but great job guys!
Turn 18 done:
More scouting reveals more rich terrain, and another civ's scout, BING_XI_LAO (Hannibal of Mongols).
Judging that the Mongolian capital is size 4(!), I assume BING has had a similar seafood start and has grown building WBs like us, whereas it looks like a lot of other civs have gone worker first. Begin throwing our EPs into him too.
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Turn 19 done:
Scout moves 1SW again, didn't reveal much.
Judging by EPs, bellarch hasn't met BING (and maybe BING hasn't met anyone either, not sure). What does this mean? uh, dunno.
I think its time spending less time posting scout screenshots and more thinking about how we approach upcoming tech path and getting the settler out (not committing to a dotmap yet until I need to)
BW is about to finish, and Agriculture is the next no-brainer tech. After that though, what? AH would be useful at somepoint, same with Sailing (basically +2 food in the capital forever). Wheel->Pottery(?) feels like a good placeholder path for right now, if only because we have some nice riverside grassland tiles to work, and we would need to connect our upcoming cities anyway.
Getting the settler out (at size 4, after building warrior) is another question, and basically I see it as either Chop forest -> Farm rice or Chop forest (x2). I'd like to get out another worker after settler too, so hmm. Think time.
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(July 15th, 2021, 18:30)JackRB Wrote: Turn 19 done:
Scout moves 1SW again, didn't reveal much.
Judging by EPs, bellarch hasn't met BING (and maybe BING hasn't met anyone either, not sure). What does this mean? uh, dunno.
I think its time spending less time posting scout screenshots and more thinking about how we approach upcoming tech path and getting the settler out (not committing to a dotmap yet until I need to)
BW is about to finish, and Agriculture is the next no-brainer tech. After that though, what? AH would be useful at somepoint, same with Sailing (basically +2 food in the capital forever). Wheel->Pottery(?) feels like a good placeholder path for right now, if only because we have some nice riverside grassland tiles to work, and we would need to connect our upcoming cities anyway.
Getting the settler out (at size 4, after building warrior) is another question, and basically I see it as either Chop forest -> Farm rice or Chop forest (x2). I'd like to get out another worker after settler too, so hmm. Think time.
Whipping 4<2 for our imp settler isnt a bad idea either.
Being that there are barbs, at least 1 if not 2 warriors (im paranoid about random barb war/archer coming and saying HI!) before planting is what i recommend. Planting for Food>copper>happy>desert currently is my sliding scale of where to look when it comes to dotmapping.
Tech wise, BW- Agriculture-wheel-pottery also looks pretty no brainer. AH after that if we feel like we need horses, or if we have cow/ect that needs hooked up. ATM, i highly recommend trying to see about planting down the river for our 2nd city, but an overview in 5t or so of the surrounding area would be great to try and pinpoint the likely location of the newest enemy.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 15th, 2021, 18:30)JackRB Wrote: Judging by EPs, bellarch hasn't met BING (and maybe BING hasn't met anyone either, not sure). What does this mean? uh, dunno. The diplomacy advisor (F4) will show you the relationship between your contacts.
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(July 15th, 2021, 18:42)superdeath Wrote: (July 15th, 2021, 18:30)JackRB Wrote: Turn 19 done:
Scout moves 1SW again, didn't reveal much.
Judging by EPs, bellarch hasn't met BING (and maybe BING hasn't met anyone either, not sure). What does this mean? uh, dunno.
I think its time spending less time posting scout screenshots and more thinking about how we approach upcoming tech path and getting the settler out (not committing to a dotmap yet until I need to)
BW is about to finish, and Agriculture is the next no-brainer tech. After that though, what? AH would be useful at somepoint, same with Sailing (basically +2 food in the capital forever). Wheel->Pottery(?) feels like a good placeholder path for right now, if only because we have some nice riverside grassland tiles to work, and we would need to connect our upcoming cities anyway.
Getting the settler out (at size 4, after building warrior) is another question, and basically I see it as either Chop forest -> Farm rice or Chop forest (x2). I'd like to get out another worker after settler too, so hmm. Think time.
Whipping 4<2 for our imp settler isnt a bad idea either.
Being that there are barbs, at least 1 if not 2 warriors (im paranoid about random barb war/archer coming and saying HI!) before planting is what i recommend. Planting for Food>copper>happy>desert currently is my sliding scale of where to look when it comes to dotmapping.
Tech wise, BW- Agriculture-wheel-pottery also looks pretty no brainer. AH after that if we feel like we need horses, or if we have cow/ect that needs hooked up. ATM, i highly recommend trying to see about planting down the river for our 2nd city, but an overview in 5t or so of the surrounding area would be great to try and pinpoint the likely location of the newest enemy.
Whipping is good, but always a little hesitant to revolt to slavery since it is just a wasted turn. Might test it though just to see timings, it dovetails very nicely with the incoming chop, since it knocks out most of production needed to get settler down to a 2-whip.
1 warrior I think is ok for now, WB start kinda forces you to go lighter than usual on the military which is not great but /shrug.
Overview would def be useful, still some info deficiencies but can't scout everything in just 20-or-so turns.
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