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Turn 20 done:
We discover BW, and start Agri (4 turns). Hold off revolting for now.
BING (Mongols) spotted, otherside of the jungle belt, near our river.
Also, we can see copper now! Both pretty obvious that these two coppers are bellarch's and 'our' copper. Settling down the river and splitting the rice to get the copper looks like the obvious second city now.
Technically could go 1S but that just seems worse in every way.
(Also, sidenote, I'm pretty sure bellarch can see our city now with where his scout his)
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July 16th, 2021, 19:35
(This post was last modified: July 16th, 2021, 19:36 by JackRB.)
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Turn 21 done:
Almost forgot to do this turn before sleep
More rich terrain downstream, excellent. (Also note the heavily injured lion, someone's scout died!)
We also get a worker to play around with, excellent. We start a warrior (3 turns), as well as grow to size 4 as we build it. The worker can only really chop now (well he can also camp but that is not a priority), and I move him S->SE to chop the riverside grassland forest, next to the rice.
(I was contemplating moving worker onto plains hill forest to chop, since it actually sucks (right now) as a tile to build settlers, since its an odd number of hammers and so loses production to rounding due to us being on a plains hill, but its still our highest production tile overall so if we really need to emphasise it, it could come in useful. Besides, all of the forest tiles are strictly superseded by the forested ivory.) He can start chopping next turn, and will finish when we start building a settler.
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Mapmakers tend to make jungle belts the mid point of people, so i assume those gems are roughly mid way between us and whomever is in that direction? If so, i could see a city S of the cow being a decent border/fortress city. IW/Calendar might be more needed than i would normally like this time around.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(July 16th, 2021, 19:46)superdeath Wrote: Mapmakers tend to make jungle belts the mid point of people, so i assume those gems are roughly mid way between us and whomever is in that direction? If so, i could see a city S of the cow being a decent border/fortress city. IW/Calendar might be more needed than i would normally like this time around.
They're a little bit closer to the mongols, who are in that direction. They're essentially equidistant when counting tiles from capital (6 to mongols, 7 to us), but the slight diagonal and the jungle belt does make it a little? more awkward for us imo.
Turn 22 done (I'm awake for some ungodly reason)
Move scout 1NW. Reveals an unjungled sugar resource 2N of the cows. Start chopping with the worker.
I would agree that IW and Calendar have definitely gone up in priority, esp knowing that that jungle belt is gonna be fairly contested.
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If we can grab border regions and spam backfill (while having it all barb busted/using a really good axe/chariot to get 10xp for HE..) I like our chances. Grab IW/Calendar, currency, Construction (to start pre building cats) grab HBR right after whipping a bunch of cats/other stuff to bring a ton of Ballista's into play.
its only 8pm, its okay to be awake!
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
July 17th, 2021, 10:06
(This post was last modified: July 17th, 2021, 10:09 by JackRB.)
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(July 16th, 2021, 20:33)superdeath Wrote: If we can grab border regions and spam backfill (while having it all barb busted/using a really good axe/chariot to get 10xp for HE..) I like our chances. Grab IW/Calendar, currency, Construction (to start pre building cats) grab HBR right after whipping a bunch of cats/other stuff to bring a ton of Ballista's into play.
its only 8pm, its okay to be awake!
I agree with this as a broad plan-of-action, whipping out a round of cats and then a round of ballista's from every city makes a decent force all on its own. A mixture of the two (Axes out first, then Chariots imo) is good to fogbust imo, axes are generally better but once the fog is semi-under-control, you want that extra movement.
Also timezones lol, UK clock was saying 2am when I posted that :D
Turn 23 done:
Scouting continues, I also got greedy and moved W->NW and finished on flat ground. Serves me right for jeering at the injured lion before heh, we should still win but, uh, still dumb.
This terrain is definitely interesting though, coastal tiles making it a lot more chokepoint-y than just a regular pangaea blob
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You have Hunting and with that +100% extra vs animals. You should be fine.
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Yep, forgot about that for a second. Used to scouts dying all the time.
Turn 24:
Scout only took one hit so scout is fine.
Warrior finishes and begins moving to second city site, Worker finishes chop which goes into settler. I'm still unconvinced on whipping since revolting+whipping settler lakes 3 turns, whereas slow-building is only two turns slower in exchange for keeping 2 extra population to whip something else.
In terms of an overview, here's a globe view of the map:
Getting the lion's share of this land would (to me) be getting a city that grabs the rice/bananas? (although inca's copper is over there, so I'm somewhat dubious), and grabbing the resources in the southern river region i.e. a city grabbing at least one of the gems, and a city grabbing the cows+sugar. Still don't see whats to the west of us just yet, but what little we can see is not that appealing.
Will also post an first-draft dotmap soonish.
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Turn 25 done:
Oh wow, we have both marble and stone nearby. Huh. Both are weaker in CtH, but worse case it just saves some time building national wonders, which is still nice. And more gold. Gold!
Also had a small think about whether to chop again or farm rice, but decided to farm the rice, because I want to get it ready when the second city is founded (plus I can't really argue against basic civ wisdom of connect food resources first in this case)
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