I have a few thoughts that relate to playing at high difficulty levels with multiple wizards.
The summary: resources (gold, mithril, etc) cannot be kept and are either irrelevant or actively harmful, beyond the first few turns of the game. I would rather not have resources at all, in fact, because their targeting priority is so high that they will, with 100% certainty, be destroyed early game AND that then ruins the tile underneath as well. The current balance is not fun and is intensely discouraging if you want to have any kind of resource.
More detailed examples from my current game:
Here are some suggestions:
The summary: resources (gold, mithril, etc) cannot be kept and are either irrelevant or actively harmful, beyond the first few turns of the game. I would rather not have resources at all, in fact, because their targeting priority is so high that they will, with 100% certainty, be destroyed early game AND that then ruins the tile underneath as well. The current balance is not fun and is intensely discouraging if you want to have any kind of resource.
More detailed examples from my current game:
- The targeting priority is just ridiculously high. Example: Freya has 3 chaos books in my game and got raise volcano. She is at war with 4 wizards, not including me. My lands are extremely far away from her (I actually don't even know where she is). Despite all of that, Freya has spent her entire casting budget over the past several turns raising volcanoes all over my land, because at some point she flipped to aggressive.
- Aggressiveness has no management. I can't ask for peace or negotiate an end to it. She silently flipped to aggressive -- there's no kind of message, either -- then just started spam casting at full tilt. And I have no recourse at all.
- Going back to the distance involved, there is absolutely no reason for Freya to be interacting with me at ALL. She's an ungodly distance away.
- Regarding prioritization, I'm sure Freya would be better served by summoning more creatures, considering she's at war with everyone. Switching to another example, I've also been watching Tauron raise volcanoes on Ariel's lands as they've been at war. Tauron was losing their war very badly but somehow, the targeting prioritization has him trying to ruin her capitol lands instead of summoning or casting buffs that would keep him from getting utterly steamrolled.
- There are no counters. Corruption has a fix... sort of, although it takes shaman / priests a very long time to clear it and not all races get them. Volcanoes are only countered by change terrain. And while volcanoes do occasionally create resources, the targeting priority for resources ensures that the created resource will be immediately destroyed; in other words, that mechanic is useless.
Here are some suggestions:
- Engineers -- give engineers a way to fortify land against volcanoes. Rivers already block volcanoes, so the base idea is already there. Let me spend resources to preemptively counter it. The problem here is lack of a button; they'd end up building roads instead. Not sure how to solve that.
- Priests / shamans -- similarly, for uncorrupted land, let priests or shamans consecrate it against corruption. The alternative is that you have a shaman permanently stationed on whatever valuable land in an endless loop of purification which, again, is just intensely annoying and not fun at all.
- Nightshade -- for some reason, nightshade is highly prioritized for destruction even while it's completely useless, since it is only activated by cathedrals and only used against rare and higher tier spells, which are not being built / available to cast at the stage of the game that wizards are already spamming destructive spells. The resource itself is not that common, and considering its priority for destruction, I can't think of any game where I was able to actually use it, nor where the AI was able to use it (since they suffer from spam destruction as well). So; make nightshade permanent. It's supposed to prevent curses, so make it prevent corruption and volcanoes from being used on itself.
- Arcane spell? -- Maybe at uncommon or rare tier, it would be neat to have an arcane spell that somehow counters or rewinds destruction. Something like "Recover Resource" would make sense to me. Since most resources are minerals of some kind, I don't know why volcanoes would completely destroy it anyway.
- Raise volcano change -- Disallow raise volcano from being used on a volcano, to stop this silly loop of repeatedly casting raise volcano until all resources are gone. It's just an annoying mechanic and I doubt it's helpful to the AI either, since they're not gaining power. They can still use corruption to block the resource if they want, or cast raise volcano on the tile when the original volcano converts to mountain.