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Changelog for upcoming versions

Hi Seravy,
how do I avoid a specific Wizard template in the script AICustomWizard.CAS?

This one doesn't seem to work (template 5 is a Mono Death wizard)
IF TEMPLATE(W,5) THEN { REROLL=1; }
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IF TEMPLATE=5 THEN { REROLL=1; }
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(August 7th, 2021, 16:58)Seravy Wrote: IF TEMPLATE=5 THEN { REROLL=1; }

Thanks. It might be useful to add this to the commented section in the file.
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Uh, how does the current turn number effect the ability to find rare and very rare spells in treasure? If the treasure is allocated at the start of the game? Sorry, I never really understood this mechanic (does this mean there's a certain turn before which I do not want to attack powerful lairs because I'll waste/lose part of their treasure?) Which turn number is it? (does the turn number change based on settings?)
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It replaces the spell if the turn requirement is not met. You can see or change the turn count formula in the script file.
Also it's buggy in the current version and has the opposite effect than intended : https://www.realmsbeyond.net/forums/show...?tid=10539
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Hi Seravy,
what's planned for the next version (1.01.03?)?
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More modding features, and it will be 1.2.0, not 1.1.3.
Currently working on allowing the creation of new buildings or modifying existing building effects.
Probably races after that, then spells. I want to get all of them done in a single update because these are large internal changes that require a lot of testing and I don't want to do that testing multiple times.
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(August 12th, 2021, 07:02)Seravy Wrote: More modding features, and it will be 1.2.0, not 1.1.3.
Currently working on allowing the creation of new buildings or modifying existing building effects.
Probably races after that, then spells. I want to get all of them done in a single update because these are large internal changes that require a lot of testing and I don't want to do that testing multiple times.

Nice! Thanks
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If you swap Transmute into Chaos realm, it doesn't work. It shows the chaos sprite for casting (red tornado), but the tile resource doesn't change.

Should we have a separate thread for modding changes that don't work as expected?
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(August 13th, 2021, 15:49)JustOneMoreTurn Wrote: If you swap Transmute into Chaos realm, it doesn't work.  It shows the chaos sprite for casting (red tornado), but the tile resource doesn't change.

Should we have a separate thread for modding changes that don't work as expected?

Yes, I think we should. I'll add this to my bug list for now.
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