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Random questions COMII

Hi, I am excited and enjoying the new features of CoM Win. Thank you for the great game.

BTW, The most disappointing thing about the original MoM was that it wasn't possible to know what the enemy AI did in battle. Suddenly my hero or unit disappeared or was damaged. 

Only game experts can predict what happened there. For beginners, the lack of explanation is a reason to stop the game.

Does CoM Win have any solution to this problem?

What I'm hoping for is something like a battle log. If it doesn't exist as a standard feature, I expect debug functionality. Could you please let me know if there is a way to see what the enemy did in battle?
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In theory I made sure the spell and movement animations are slow enough to see. In the original game some of them were way too fast.
There is no battle log yet. The debug log contains way more information than what you're looking for, including AI priorities for each spell and target, etc.
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Thank you for your reply. I agree that the attack of the enemy unit can be determined. However, it is almost impossible to determine the spell used by the enemy wizard. A log of spells used by the enemy will help the player.
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How much does the AIProduction variable in Units.ini affect the chances of the AI producing that unit? Is it possible to make them want to produce Elven Lords more than Halberdiers, so that they form more stacks of them instead?
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It affects that a lot.
In general 20 higher AI production priority means the unit is always chosen over the other.
To be more exact, the AI adds a D20 to the priorities and builds the higher.
If I remember correctly, that gives about 2/3 chance for the higher priority unit at a difference of 3, and at a difference of 10 it's already like 90 vs 10% or something.

There are modifiers to the total priority though, but these only make a difference when there is a good reason to, otherwise the base priority is used. (For example if the unit comes into play with extra levels due to Altar of Battle, higher figure counts will receive bonus priority, like +1 per figure or something similar.)
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How to add comment inside .CAS files? What must I use to mark which line is comment.
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(August 13th, 2021, 21:31)Suppanut Wrote: How to add comment inside .CAS files? What must I use to mark which line is comment.

Scripts.TXT Wrote:Comments in the file must be enclosed between two : characters.
For example,
code here:this is a comment: but this is code.
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I noticed that zombie To Defend is 20%, compared to the standard 30%. Can we set base to defend for units, and if so, how?
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You can't at the moment, it's hardcoded. It might be a good idea to add that as a feature.
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A doom gaze 3 (blazing eyes) gargoyle deals 6+ damage to units, even if i cast mindstorm to bring their melee to 2

Does doom gaze hit per figure? Meaning does a healed gargoyle do 12 damage?

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