September 17th, 2021, 01:09
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Holly looks like a great GPP city. I think you planned for NE elsewhere? Still, doesn't hurt to have a few other cities that can get you GPs. Maybe Globe down the line. The filler is still good, just maybe it wool have to do without food just working the silk and coast.
September 17th, 2021, 04:46
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Ye, i am thinking on globe that city, but still will take time to do so, i have so much hapy still so ill whip it hard for forge and all that.
The NE will be in Lili you can see the city in post 288 if you want to.
I settled Honeysuckle this turn, and i officially run out of city names, I can continue putting spanish flower names or english flower but not person ones.
September 17th, 2021, 17:31
(This post was last modified: September 17th, 2021, 17:35 by vanrober.)
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 129
I ve been thinking about the game and the stacks of bellarchs are small and he has one on each front, so i think im safe in that sense. Josh is getting CS so i guess he want to get Buro, he is skipping the defensive tech as Lazteuq did on PB60 and i might have a window to atack him if Bellarch get Jack or Bing. I can totally hold bing with no trouble, he just have axes and spears. With a couple of xbows it should be good enough to hold. So the question is, what should i try to achive after engeneering? should i go for a GA with the free artist and put that into guilds and nationalism to get Taj and another GA to get cannons or cuirs? That sounds a good plan, but maybe a bit slow, giving them time to get more land or dogpile me with tech, other option would be to get guilds right after engeneering and try to push into someone, probably josh, since our border is just so scary and long. Also the first GA of the first option would be in 8 turns which is not as much i would say, i need 4 100% turns to get music, and i just have gold for 1, so probably ill need 3 more 0% turns and 4 turns to get that tech. If i go that way i should be able to get GLib and maybe even Parthenon, although im not sure if its a worth building wonder though.
Jack got machinery and feud already, so i guess he will get guilds fast too, he is making archery to be able to get xbows and long bows i guess. Im sending all time war with bellarch iron horse and ivory, trying to mean that bellarch is getting guilds and he might be a victime. And also meanign hey, head your knights towards bellarch, i think it can be used in both senses.
downside of the first option:
I can let them too much time to recover and be able to dogpile into me.
Downside of the second option:
I wont have my cities as developed as needed to whip my empire to grownd and make the atack good enough. Also my GA would be delayed and i could lose the Taj while running out of gold and develop in a costly war.
I think the first option is better since atacking with knights to praets sounds really hard, since praets will still get odds against my knights and cost less than half my knights, maybe cuirs are better, but of course waiting for cuirs will let josh to get engeneering so ill be facing pikes... I wish i had a dedlurker for this kind of moments, im really not sure which option is best. My building side of the brain chooses the first option and my bloody part wants the second.
Right now im getting 200gpt at 0% while Bellarchs is getting 250 in GA, i was really scared of the eco power of bellarch but im starting getting worried of my teching power xD I feel that the tech gap just keeping teching will just be on my favour, but im not sure about it either. This is the first time i get this far in a game, without counting Pb60 ofc.
Im just slowbuilding some units in some cities and my power is scailing crazy, not sure which rate are doing bellarch and jack but bellarch is first on production and still behind on power, maybe he is doing barracs and stables instead of units.
I guess it will depend on how i see things in the saving gold turns, but my gut sais first option is best. So ill probably will do it, once i get some pikes in the bellarch front i think ill feel safe enough (i hope).
September 17th, 2021, 20:10
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Turn 130
Im sorry for being a bit random, but this turn i figured out that maybe the second option was best. I took a deeper look in josh cities since i had vision of all cities which is nice (I started this turn tracking the whips with signs of pop), i even had a city investigation this turn, so i hope i can show you the difference with the last turn. BTW weirdly bellarch finished right when i left the game and i didnt notice i could play again, so i played when i was going to bed after PB60... But i couldnt sleep without playing XDDD. In any case the only difference for now is that im 0% feud instead of aesthetics, so i might change my mind again xD
So i discovered that Josh has a scientist waiting to be used on a GA, that will speed him so much in his consolidation, so if i atack him before that happens i ll have less trouble. He wants CS for buro i guess, having that academy capitol with all the cottages i guess it makes sense. Right now he is getting 30gpt, so his economy is crap, but he is already whiping some courthouses which means he will put EPS back on me and saving more money. Also he is not that ahead in power, i looked at this screen and he "just" have 22 praets, but really splited down the territory, so if i atack Cologne and Banana City i should be able to hit him hard.
Also, since now he is whiping infra he will lack food to whip units afterwards. Really just look at his empire, only 3 cities have decent population, in 2 turns ill have all his cities with investigation, and ill know exactly where to hit and how. So the thing is how do i hide my stack from him? Maybe through Bellarch? I think bellarch cant aford to lose my traderoutes, but then bellarch could warn him too. Another option is canceling OB, but thats somehow saying im after him. And also it means he will be whiping units instead of buildings, but, if he do so, he will be screwed in tech for the rest of the game. So the real downside is letting Bellarch know my plan allowing him to plan a dogpile into me, same with bing (although bing is less dangerous). For now the plan is to get some turns of conscience of what he is seeing with the scout and moving my cats and HA towards bellarch to lie him, but not so close that Bellarch sees it as threat
Also Got a city investigation of Jack, i think it makes no sense to put this amount of EPs on Jack, he is not neighbour and not a threat for me anyhow (for now) So i guess ill put my Eps on bellarch and josh from now on, maybe some in bing too. He has another academy and not in his capitol, somehow i missed that he birthday another scientist. also spamming markets and libraries... thats how he is teching that fast, sadly he didnt get punish for that, and probably getting Bing's land would have profit him more than those markets. Anyway he had Feud this last turn and Bellarch is geting it in 2 turns, i think bellarch is getting guilds in 5sh turns, at least thats the time i will get guilds (once i save 4 turns of gold to aford being full steam 5 turns)
Also i messed up the ToA, i thought that getting last turn the wonder would give me the GP points this turn, but it seems it gave me last turn, so now in 11 turns im getting a GP in this city, since i guess i cannot birth 2 GP (it would be so broken) I guess the game will give 50% odds each, so i prefere to put 2 scientist in Rose, to get a 97% Engeneer instead of 50 %... If i get the GS ill uninstall hehehe.
Demos:
September 18th, 2021, 06:44
Posts: 4,650
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Joined: May 2014
GP are birthed in the order of the cities on the F1 list.
September 18th, 2021, 07:05
Posts: 1,902
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Joined: Apr 2020
Fk my life then, rose is the capitol so its the first one and then i would still have got the GE without losing that 3%.
If i lose the GE i ll be mad
September 18th, 2021, 11:34
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 131
Sadly when mig told me i was far from home and i couldnt change those GS, so ill need to get lucky and not losing in 3% odds, im actually so concerned.
Anyway, maybe last night my brain wasnt thinking good enough, i think this graph is already showing the exponencial growth im having after all the conquest, in 5- 6 turns I could start a GA making more Odds for the Engeneer and also making my growth scale a bit more, right now i have 14 developed cities and the rest is limping to be developed, still need several granaries and courthouses and several cities can keep growing population with good tiles. for exemple cassia, It has so many cottages to start growing and being a huge city. Im buiulding a castle there so it gets defense and a bit more culture. So i really think josh is unable to catch up with his next GA, since ill get a lot of distance with my own, so there is really no rush at all, i can let him improve his cities and whip them and after that ill hit with cuirs or even cannons. Right now the time go in my favour (unless all of them fight me) Also, Jack is making engeneering instead of guilds, not sure if he is afraid of bellarch or he wants the extra road movement to fight him better. Maybe he is trying to get Bing, but getting bing makes not much sense, either Bellarch go after and gets even more than him or Bellarch hits him destroying his core.
Sorry i leave the main purpose of the report, so in the Josh war, i decided to change into aesthetics, since ill get more gold than him, and will get him out produced, if he overwhips infra now to get a shot in catching up he wont be able to whip for units, so i think time is key right now (unless Bellarch start getting a lot of land "free") If i can get 2 GA towards cuirs or cannons and then fight i think the war will be easier, so for that geting the free artist and then Taj are really important, also in the GA im sure ill be able to get 2 extra GP for making a 3rd GA....
In the jesses land i just saw Josh whiping in Berlin a library making that city 3c/turn, which will take my juicy production tiles, so my plan is getting a library whiped into a monument or temple and then making a castle to take them back, if i get Caste i could also work some Artist to take them back, but in any case this is annoying. That city not even has a granary...
This is the stack of Josh, pretty injured still, but with a super medic, its not as terrifying you can think about rome.
So lets see Demos if you think they show the same as i see. Im really getting ahead in food, and im still good on production, but not as far as i am in food, GNP is getting so big, and everything is getting better every turn, sadly im still 3rd in population, so imagine how good they will be once i get first in pop.
September 18th, 2021, 12:54
Posts: 2,062
Threads: 4
Joined: Aug 2020
Energia means power? The German version misunderstood the english power as elecricity instead of might. There are bunch of moderately funny jokes resulting from that.
September 18th, 2021, 13:11
Posts: 1,902
Threads: 7
Joined: Apr 2020
Yeah they translated Power as energy, but im already used to it so its fine. It seems they didnt have any spanish speaker, and when they saw Power could be translated into 7 or 8 words, they just put the one that seemed more familiar xD
September 19th, 2021, 09:23
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 132-133
Somehow the major of Lily wanted to work for a turn a engeneer and i didtn noticed so now both cities have 7 turns left to birth a GP. Acording to Mig, it will be 100% sure on Rose, are you (lurkers) 100% sure of this? I trust Mig so i put Orchid in 7 turns too working 4 speciallist to get music in 1 turn. I hope my maths arent wrong!.
Bellarch will get Guilds EOT 133 and ill go to slavery back in 134 (bellarch went slavery plus vassallage in turn 132) I guess he is preparing some HA to be whiped this turn and get tons of knights, in case they look goign for me ill get some whips done on pikes for not say ill whip to ground pikes. Jack moved his army south and i tried to tell him that Bellarch is finishing guilds this turn, so on t132 i sent him 2 gold to mean 2 turns and this turn i sent him 1 gold, not sure if he will understand, i didnt thought about i was double turning and that might make him not understand what iron + horse + war bellarch means...
Demos and graphs, i slowed the growth of food workign some speciallist so that my neighbours dont see me as the threat i am. Production is getting closer to Bellarchs while he is still on GA.
Also i got city investigation on josh, but 2 cities, and he is working whealth on the capitol and 2 more cities (at least) so his 100gpt is a bit false. Still his capitol got tons of infra done already so maybe making wealth makes sense.
In any case i want to ask Lurkers another mechanic i didnt counted on when i choosed to get literature. I noticed this turn that Epics need a unit lvl4 of Exp can i join a GG into a unit to get that lvl? do i need the unit lvl4 was made in the city that will get the Epics? In case i can do so i was thinking on upgrading a xbow into morale and drill plus shock, i think having a 2 mover countering the counters of Knights would be good and also drill will allow that unit to flawless win several fights i believe. But proabably it would be better to use the GG as a medic.
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