You can download the mod here: Close to Home 2.0.8
CtH on Github
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 2.0
Tile Yields and Improvements
Traits
Also included are three new leaders for the missing trait combos
Events
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Knowledgebase For Modders
CtH on Github
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 2.0
Tile Yields and Improvements
- Lumbermills: Available at Metal Casting, +1 commerce with Machinery, +1 commerce with Electricity, Lumber mills get their +1 commerce bonus next to a river on all river tiles, not only on straight river tiles, reduce buildtime to 5 from 8
- Forest preserves: +1 commerce, now +1 commerce on the corner of rivers like above
- Jungle no longer grows onto resources
- Drafting: Rifles now cost 2 pop to draft.
- AP Resolutions: Declare War (on a non-member), Force Peace (between two members), Religious victory, and Assign City are no longer eligible resolution actions.
- Fail-gold: You never get fail-gold if you also completed the wonder somewhere else (so no National Wonder fail-gold, or doubling up on a wonder to guarantee yourself a paycheck. The game still informs you that you received "0 gold" from your hammers).
- Toroidal Maintenance: Now return city maintenance as if the map were Cylindrical.
- War Weariness: War weariness decreases faster during peace
- War Weariness: Increases only by half during an MP game
- Religion spread: Spreading religions via missionaries to your own cities never fails
- Global warming: Removed
- Espionage: Active missions removed
- Espionage: 'No espionage' option fixed, see bugfix section for more details
- Agriculture: Cost 40 instead of 60
- Mysticism: Cost 60 instead of 50
- Fishing: Cost 50 instead of 40
- Metal Casting: Cost 300 instead of 450
- Alphabet: Cost 250 instead of 300
- Refrigeration: lose +1 sea movement
- Aqueduct: Reduce cost to 80
- Castle: Obsoletes at Corporation instead of Economics
- Customs House: Cost 120 instead of 180, also applies to all UBs based on Customs House (Feitoria)
- Colosseum: -25% war weariness
- Red Cross: Cost 200 instead of 600
- West Point: Cost 550 instead of 800, +5 XP instead of 4, Requires a level 5 unit instead of 6
- Resource modifiers: All wonders that had +100% production with a specific resource now only have +50% production with that resource.
- Great Lighthouse: +1 trade route in coastal cities instead of +2
- Statue of Zeus: Obsolete at Gunpowder
- Mausoleum of Mausolos: Obsolete at Nationalism
- Flanking: Flanking strength (used to calculate damage from flanking strikes) of all units reduced by 50%.
- Circumnavigation: Unlocked by Optics, +1 trade route in all coastal cities instead of +1 movement and can be achieved by everybody (due to the way the code works this is aquired the turn after Optics is researched)
- Coastal blockade: only blocks sea trade routes and resources provided by sea trade, blockaded cities can still work blocked tiles.
- Barbs now never attack your unit stack if the stack includes a settler and a unit that is giving military happiness
- Barbs never raze a city even autoraze. On recapturing such a city you too do not autoraze it.
- Scout: +100% vs Animals gained with Hunting, no tech required, that way everybody starts with a scout
- Swordsman: +25% city attack instead of +10%, also applies to UUs Jaguar Warrior and Gallic Swordsman
- War elephant: Strength 7 instead of 8, requires Ivory or Iron, applies to all UU
- Explorer: Gains Flanking
- Airship: Cannot see submarines
- ICBM: Cost 1500 instead of 500
- Tactical Nuke: Cost 750 instead of 250
- Nukes: Nukes never create fallout on tiles containing strategic resources.
- Work Boat: no longer require any tech (still require Fishing to work water tiles).
- Galleon: Requires Paper and Astronomy, Dutch UU still only requires Astronomy
- Privateer: Required techs are Gunpowder and Astronomy instead of Chemistry and Astronomy, removed hidden nationality, can plunder during war time
- Tech: Discovering the corresponding tech for a corporation earns you an executive of that corporation. To settle the HQ you still need a great person.
- Sid's Sushi Co.: Food bonus per resource 0.25 instead of 0.5 and culture bonus per resource 1 instead of 2, maintenance costs halfed
- Mining Inc.: Hammer bonus per resource 0.75 instead of 1, maintenance costs 3/4 of original
- Serfdom: +1 commerce on Farms, +1 hammer on Watermills and Windmills, available on Monarchy instead of Feudalism
- Emancipation: lose unhappiness bonus, gain +10% Hammer in all cities
- State Property: Lose +10% Hammer in all cities
- Environmentalism: Available at Biology instead of Medicine, remove Corporation costs
Traits
- Financial: +1 commerce on land tiles that have 3+ commerce, lighthouse gives: +1 commerce on water tiles that have 2+ commerce
- Expansive: Remove Worker bonus, add +100% production of Aqueduct
- Creative: Remove production bonus for Colosseum
- Charismatic: +100% production of Monument, +100% production of Colosseum
- Aggressive: -50% unit maintenance cost, free Barrage I for all siege weapons
- Philosophical: +150% GPP instead of +100%
- Protective: +100% domestic trade route yield (works like a harbor mechanically, just only for domestic trade)
- UBs no longer obsolete at any time. Affected civs are Celts, Egypt, Ethiopia, Native America, Spain
- America UB: NEW Immigration Station - Harbor replacement, +3 Great People Points, +1 happy from Hit Musical, Singles and Movies
- America UU: NEW Minuteman - Musket replacement, Starts with Guerrilla 1 and Woodsman 1.
- Arabia UU: Camel Archer starts with March
- Babylon UB: +5% food storaged on growth
- Celts UB: +1 culture
- China UU: max 40% collateral damage instead of max 60%
- Germany UB: Assembly Plant available at Steam Power instead of Assembly line, +2 hammer
- Germany UU: NEW Riesengarde - replace Grenadier, available at Chemistry, starts with Pinch
- Greece UU: Phalanx - replaces spearman, strength 5, +25% hill defense
- Inca UB: Makes city act as a source of fresh water instead of +2 culture, Cost 45
- India UU: movement 2 instead of 3, start with Mobility promotion
- Japan UB: NEW Tatara, Forge replacement - +2 XP to Melee, +10% hammer bonus with coals
- Maya UU: Starts with Woodsman 1
- Native America Tech: Fishing/Hunting instead of Fishing/Agriculture
- Native America UB: Available at Archery instead of Mysticism, additional +1 XP for gunpowder units, never obsoletes
- Persia UB: NEW Bazaar - replaces market gives 25% trade yield
- Russia UB: Replace University instead of Laboratory, only +1 free scientist
- Spain UB: Never obsoletes, +2 XP for naval units, does not require Walls
- Zulu UU: Remove Mobility promotion
Also included are three new leaders for the missing trait combos
- LieuYe (ORG/PRO)
- San Martin (CHM/CRE) and
- Nebuchadnezzar (IND/PHI)
Events
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee