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A new mod enters the ring - Introducing "Close to Home"

I'm not sure why people want to make some of these changes (leaving aside a minimum balance scope). Why shouldn't naval empires fall off late game? The focus of the game is land tiles. What's the matter with certain buildings being less used? (But do we have data that the Security Bureau and Intelligence Agency are under-built?) What are folks trying to achieve by taking 20 hammers off the jail price tag? Players in the late game tend to have city visibility of at least one opponent. A jail buff would make more city visibility possible. Is that what you're going for? Otherwise, I'm not sure why the change.
There is no way to peace. Peace is the way.
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Mostly agree with Naufragar. I'll just add if you are going to make late game changes they should probably be bigger than 20h off a building. I specifically like the security bureau change.
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Having played one of the last games to reach modern.. Id say the issue is either ramping up tech rate, or some other way of making it so the HA/knight era of war isnt the go-to way of winning. I would like to see/play another game in which tanks are reached now that i know the DEVASTATING ability of airships... and how mass collateral is GG.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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@charriu. Any chance we could see Workshops getting reworked like RTR does? Give them the extra 1hammer from the start. Gives more variety in games frown
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I have this on my list of changes for future versions. I do plan to do a bigger version some time after PB59 ended
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Would it be possible to re-work War Weariness to scale off exclusively the presence of your troops in the enemy's territories?
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Could you explain in more detail what you are thinking about?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Actually reading up on how the mechanic works, what if there was an exponential decay to the WW weariness even while at war? Along with a rejigging of how much WW is incurred for different actions.
If WW was only incurred by having units inside rivals' borders (and maybe a few other things like razing or nukes), but could decay exponentially (EDIT: ie proportional to its accrued value) even while at war, then it'd be easy to avoid the situation Superdeath mentioned where someone crippled him by just refusing to sign peace.
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(September 16th, 2021, 10:31)superdeath Wrote: Having played one of the last games to reach modern.. Id say the issue is either ramping up tech rate, or some other way of making it so the HA/knight era of war isnt the go-to way of winning. I would like to see/play another game in which tanks are reached now that i know the DEVASTATING ability of airships... and how mass collateral is GG.

Bringing WW back to games would help with that. mischief Also, the map size we play on nowadays probably doesn't help either. The natural expansion limit is always reached at HAs, or knights rarely.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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War wariness only stretches the tech distance between people who did a fast conquest and those who do a slow one. I actually think voting no on WW probably helps there not being as much of a runaway. Like think of PB60. Amica = fast conquest. Jowy & Mjmd conquering GKC - medium. Mjmd & SD war LONG BLOODY AND POINTLESS. As well as lack of an economic trait, I also got tangled up with SD in a very long pointless war. If there had been WW added to it? There isn't any way I would have reached knights that game. The speed of Amica's conquest to me was the main factor that game (also picked up some key wonders).

I do think PB60 was kind of an anomaly in a way that the game somehow didn't come down to a naval advantage (very surprising because of map), which is what I actually blame the lack of late game tech comes from. To note I wrote that before looking back at PB43 and indeed PB43 while it has water is a very land based map it looks like at least (couple of land locked or nearly land locked empires and some very tiny stripes of water).
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