Don't worry Amicalola. I was mainly concerned to bring everybody up to speed with my planning. You may have seen that I started a thread with a proposed changelog. Here want to give you some additional feedback and thought about those changes:
I already mentioned this change on a lot of different spoiler threads. Civac already mentioned this above. Basically there was never a really good reason to build workshops when they are unlocked with Metal Casting. You basically converted a grassland tile into a plains and a plains into a plains hill. With this the workshop actually has some reason to be build early.
We already discussed War Weariness a few pages ago and to me this looks like the best solution for now. At the same time I want to mention that I haven't forgotten about Tarkeel's change to reduce the jail, but with this change I first want to see how this implementation works out before implementing the jail change.
Give more meaning to Alphabet, make it possible to hide your early rushes towards a critical military tech.
All of these wonders aren't really built that often. By reducing their cost I attempt to change that somewhat. I know that some will see this as a nerf towards IND, but it actually isn't. INDs wonder bonus is a lot better with the early game wonders. The advantage is almost non-existent with mid and late game wonders as normally the player who gets the tech first has the best chance to build the wonder or the player who just drops a great engineer on a wonder. So in that sense IND isn't really harmed here in anyway.
Oh and I know that this makes the changelog way longer, but overall it should be managable as those are all reductions.
Discussed some 10 pages ago. Basically the idea is to reduce the economic effect of my circumnavigation change. This might be an overnerf, but we will see. At the same time I will keep a close look at PROs performance with change as this is hurting that trait more then others.
Moving the two worse corporation to an earlier date to make them more appealing. Discussed with Tarkeel a long time ago.
Giving water based empires an option to keep up with the other economy types later on.
Together with the reduced build speed from resources this brings IND back to its BtS national wonder speed with resources.
(September 27th, 2021, 05:47)Charriu Wrote:
- Workshops base hammer output increases by +1 hammer, removed the +1 hammer from chemistry
I already mentioned this change on a lot of different spoiler threads. Civac already mentioned this above. Basically there was never a really good reason to build workshops when they are unlocked with Metal Casting. You basically converted a grassland tile into a plains and a plains into a plains hill. With this the workshop actually has some reason to be build early.
(September 27th, 2021, 05:47)Charriu Wrote: War Weariness: War weariness decreases faster during peace
- War Weariness: Gets the same reduction during war and peace. That reduction is also increased compared to BtS. Eliminating a player won't remove WW towards that player
We already discussed War Weariness a few pages ago and to me this looks like the best solution for now. At the same time I want to mention that I haven't forgotten about Tarkeel's change to reduce the jail, but with this change I first want to see how this implementation works out before implementing the jail change.
(September 27th, 2021, 05:47)Charriu Wrote:
- Known tech bonus now unlocks with Alphabet
Give more meaning to Alphabet, make it possible to hide your early rushes towards a critical military tech.
(September 27th, 2021, 05:47)Charriu Wrote:
- Reducing the cost of specific wonders to the following values:
Statue of Zeus: 250
Temple of Artemis: 300
Chichen Itza: 400
Angkor Wat: 400
Shwedagon Paya: 400
Hagia Sophia: 400
Versailles: 600
Notre Dame: 500
Parthenon: 300
Statue of Liberty: 1250
All of these wonders aren't really built that often. By reducing their cost I attempt to change that somewhat. I know that some will see this as a nerf towards IND, but it actually isn't. INDs wonder bonus is a lot better with the early game wonders. The advantage is almost non-existent with mid and late game wonders as normally the player who gets the tech first has the best chance to build the wonder or the player who just drops a great engineer on a wonder. So in that sense IND isn't really harmed here in anyway.
Oh and I know that this makes the changelog way longer, but overall it should be managable as those are all reductions.
(September 27th, 2021, 05:47)Charriu Wrote:
- Circumnavigation: Unlocked by Optics, +1 trade route in all coastal cities harbor gives +50% extra in trade income bringing it up to +100% extra trade yield instead of +1 movement and can be achieved by everybody (due to the way the code works this is aquired the turn after Optics is researched)
Discussed some 10 pages ago. Basically the idea is to reduce the economic effect of my circumnavigation change. This might be an overnerf, but we will see. At the same time I will keep a close look at PROs performance with change as this is hurting that trait more then others.
(September 27th, 2021, 05:47)Charriu Wrote:
- Sid's Sushi Co.: Food bonus per resource 0.25 instead of 0.5 and culture bonus per resource 1 instead of 2, maintenance costs halfed, available at Refigriation
- Cereal Mills: available at Biology
- Mining Inc.: Hammer bonus per resource 0.75 instead of 1, maintenance costs 3/4 of original
- Creative Construction: available at Steam Power
Moving the two worse corporation to an earlier date to make them more appealing. Discussed with Tarkeel a long time ago.
(September 27th, 2021, 05:47)Charriu Wrote: Environmentalism: Available at Biology instead of Medicine, remove Corporation costs, +1 commerce on water tiles
Giving water based empires an option to keep up with the other economy types later on.
(September 27th, 2021, 05:47)Charriu Wrote: Industrious: +100% production of national wonders
Together with the reduced build speed from resources this brings IND back to its BtS national wonder speed with resources.
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee