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Random questions COMII

Do you plan for mod-able event in future version? If not so, may I request mod-able events as feature?
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Could monster spawning event able to spawn sailing units? If it could, I would try to create unit such as leviathan, kraken, and ghost ship to be spawn by those event.

Is sailing unit such as ship available as mercenary?
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(August 29th, 2021, 01:51)Suppanut Wrote: Could monster spawning event able to spawn sailing units? If it could, I would try to create unit such as leviathan, kraken, and ghost ship to be spawn by those event.

Is sailing unit such as ship available as mercenary?

They could hover if necessary like those units that lost their Flight after "Wind Mastery" got dispelled. Just the other way around - from land to sea.
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Is Divine Order still in the game? It used to come up every game multiple times, but I've not seen it in about 15 games recently.
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I think Divine Order was upgraded from Uncommon to Rare? It has definitely gotten to where it doesn't pop up in most games. So many wizards have mixed books, with much lower chance of getting any given rare and the pure Life ones might not make it to endgame.

I saw it cast by two wizards, a couple games back... other than that, never in the past 10 or so.
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Yeah, in general many "pure" book wizards taper off in high wizard count games, the exceptions being mostly Chaos and Sorcery wizards.
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How engine decide which units would appear on front or back line deployment in battle? How could I predict where my unit would appear? (if possible I want engine to always deploy invisible units from back to front to trick player of number of units they would face in battle)
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AEther flux does not apply to spells already underway. I was in the middle of Enchant Item and did not apply. Intended feature? So my best option is to cancel and start over the exact same spell to get it earlier? It is fine, just asking.

Newly created land unit deserted due to lack of space. But I had empty Trireme next to the city that built it. Intended feature that they don’t spawn on the Trireme?
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Anyone else find Supreme Light a bit underwhelming? I'd say the bonuses are not much better than High Prayer, but it only affects life creatures and magical users which are a small fraction of your army.
Maybe you could add extra MP to magical users or let them regenerate during combat as well (although most magical users have low health, so regen doesn't really help them that much).

Allowing it to also be cast on your cities would be like an upgrade to heavenly light and a good way of protecting magicians from fire storm and blizzard as they would regenerate at the start of the next turn if the city wasn't conquered.
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Supreme Light mostly exists to give fantastic Life units, particularly Archangels, regeneration.
As you said, it doesn't really help magician type units that much, being there mostly just to help a magician garrison defend against attrition.
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