October 29th, 2021, 22:20
(This post was last modified: October 29th, 2021, 22:21 by Woden.)
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I also think you should sail your other fleet south to put pressure on Australia. If you have a bunch of bonuses and he doesn't yet, first strike won't matter much.
Edit: I can't see any of his ships to check for bonuses.
October 29th, 2021, 22:22
(This post was last modified: October 29th, 2021, 22:26 by ljubljana.)
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Okay, let's do that. If he goes for Abu next turn it could be a disaster, but at least the city should hold out for a few turns if I upgrade a clad and put a caravel fleet inside. Then if we attack after he does that he will at least have to choose between finishing off the city and firing on our fleets.
edit: I guess if I put a caravel fleet inside, upgrading a clad will not actually boost the base strength, which will be 65 because of the caravel fleet > 60 because an ironclad exists somewhere. So maybe the play is to wait a turn and upgrade the caravel fleet IN the city next turn to boost the defense strength. Unfortunately I don't think I have any single caravels in range, so I can't sail one into the city and upgrade this turn to boost that to 70 strength
October 29th, 2021, 22:26
(This post was last modified: October 29th, 2021, 22:27 by Woden.)
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(October 29th, 2021, 22:22)ljubljana Wrote: Okay, let's do that. If he goes for Abu next turn it could be a disaster, but at least the city should hold out for a few turns if I upgrade a clad and put a caravel fleet inside (would a frigate fleet also boost the defensive strength?). Then if we attack after he does that he will at least have to choose between finishing off the city and firing on our fleets.
Defensive Strength is only increased if the unit in the city has a higher defensive strength than the base city defensive strength, e.g. a fleet ironclad has a CS of 80, so my cities base DS is that minus 10, or 70. When I have a fleet ironclad or anything with a CS >70, the DS raises to match the unit.
Edit: I would at least upgrade a single ironclad this turn to raise the DS of Abugida to 60
October 29th, 2021, 22:30
(This post was last modified: October 29th, 2021, 22:36 by ljubljana.)
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Well, I think I should put a fleet caravel inside to make it 65, so it will hit 70 with the Cothon + one level of walls. Then I could delay the ironclad upgrade so I can upgrade a promoted fleet next turn instead of a single caravel, which would also avoid revealing Steam Power tech for a turn. But that is still very low DS and he could totally take out the walls this turn This is totally my fault, Victor is way out of position and if I were in Bastions already, this would look way better... I almost wonder if I should drop gold on a policy swap to get Bastions up one turn sooner (but ofc that would be a big delay on ironclad upgrades so I doubt it)
October 29th, 2021, 23:07
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(October 29th, 2021, 22:30)ljubljana Wrote: Well, I think I should put a fleet caravel inside to make it 65, so it will hit 70 with the Cothon + one level of walls. Then I could delay the ironclad upgrade so I can upgrade a promoted fleet next turn instead of a single caravel, which would also avoid revealing Steam Power tech for a turn. But that is still very low DS and he could totally take out the walls this turn This is totally my fault, Victor is way out of position and if I were in Bastions already, this would look way better... I almost wonder if I should drop gold on a policy swap to get Bastions up one turn sooner (but ofc that would be a big delay on ironclad upgrades so I doubt it)
How much does it cost? Might be worth it if it only delays the upgrade for a turn.
October 29th, 2021, 23:14
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Probably around 300g, which would be a 1-turn delay I think. But I'll do the math when I can get to the save.
I would also have to decide on swapping out Press Gangs for the policy that boosts pike + shot construction and swapping all cities over to those. What do you think? I would bank the free swap at Enlightenment and could switch back when I have enough to stall faith-bought Cossacks.
October 29th, 2021, 23:14
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Here is my ending formation...
I wish I could have made it to the bay at Heimdall but my frigates didn't have enough movement. Next turn I can probably plug the hole.
For reference, here is the modern civic tree...
Mobilization is 5 civic away and will need Natural History to get there. I can boost most of the civics. I have Civil Engineering almost done. I should be able to boost Scorched Earth with 2 Field Cannons, and Natural History if I build a Theater Square at Freya and maybe build the amphitheater too and only faith buy the museum. Then, no know what lies past Natural History, right before Mobilization.
October 29th, 2021, 23:15
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(October 29th, 2021, 23:14)ljubljana Wrote: Probably around 300g, which would be a 1-turn delay I think. But I'll do the math when I can get to the save.
I would also have to decide on swapping out Press Gangs for the policy that boosts pike + shot construction and swapping all cities over to those. What do you think? I would bank the free swap at Enlightenment and could switch back when I have enough to stall faith-bought Cossacks.
Works for me.
October 29th, 2021, 23:23
(This post was last modified: October 29th, 2021, 23:31 by ljubljana.)
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Hmm, I am nervous about the shape of those ironclads...he can surround you and attack with everything he has this turn if he wants to. He can also cut you off from the south with those two clads by Hod. If he does that and my fleet is three turns away because I moved them north, you might lose all your clads for very little gain. That is what I would do if I were in his position this turn and saw Phoenicia moving north, surround your clads, prevent them from escaping to the south or into Heimdall with ZoC, and kill them over the next 2-3 turns before the Phoenician fleet can help out...
Maybe I do need to move my ships down and DoW on this interturn. If he does that move and kills your clads without really losing ships, I think we are dead.
October 29th, 2021, 23:52
(This post was last modified: October 30th, 2021, 00:00 by ljubljana.)
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I think I've changed my mind and am now leaning towards declaring and moving my ships down so that I can be around to do something if he goes for your clads. He might follow me if I move my ships north, but I think the better move would be to try to destroy our navy piecemeal by trapping your ships next turn, and I don't think we should rely on williams making a bad move. But what do you think? Of course, I will not start a war unless I have your approval.
edit: Here is the scary formation I am worried about...he has enough ships and movement to put this into place next turn and fire w all the frigates. Next turn, you could not escape more than one tile and he would have all 10 frigates in range.
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