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Random questions COMII

Anyone tried selling all your buildings in a city before it is captured? If you are trading cities in a war with an AI, I'm thinking it might give you the edge.

When else might you sell buildings? I guess if you find alchemy you can sell all your alchemists guilds or after casting altar of battle you can sell your war college.

What percentage of gold to cost do you get back for selling them?
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Selling Armorer's Guilds/Fantastic Stables for units which are no longer useful is rather profitable. Sapher also sells Fighter's Guilds for races he doesn't want to build military units in.
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It's worth selling Sage's Guilds after you finished researching Spell of Mastery.
You get 1/3 of the production cost...or 30% not sure which.
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Thanks that makes sense.

I noticed endurance gives every unit at least 4 health, except for 3 figure units that only get 3. I think they should get 2 per figure instead making a total of 6 extra health.
It's still less than casting it on slingers or crusaders and the same as on lots of 6 figure units.

There's not that many 3 figure units and most of them already have quite a lot of health, so it's not game breaking to give them an extra 2 per figure:

Gladiators - 6 health per figure
Manticores - 6 
War Mammoths - 12 
War bears - 7
Wild boards - 6 but you can't cast it on these unless they are undead
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Are Rampaging Monsters determined by Cost or Lair Cost for the specific units in Units.ini? While making my mod, I noticed that a rampaging Naga was occupied by an Air Elemental early when I lowered both of its costs.
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Is it possible to change the valid targets for a spell under 1.3.0's tools?
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Is destiny from mystic surge overpowered? A doom bat got that and a load of other stuff too as basically wiped out my entire doom stack.
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(November 16th, 2021, 06:45)MrBiscuits Wrote: Is destiny from mystic surge overpowered? A doom bat got that and a load of other stuff too as basically wiped out my entire doom stack.

from spellmysticsurge.cas -- it shouldn't have been possible.  Are you using any mods?   Or it sounds like a bug.
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(November 16th, 2021, 11:37)mshih Wrote:
(November 16th, 2021, 06:45)MrBiscuits Wrote: Is destiny from mystic surge overpowered? A doom bat got that and a load of other stuff too as basically wiped out my entire doom stack.

from spellmysticsurge.cas -- it shouldn't have been possible.  Are you using any mods?   Or it sounds like a bug.

Look like he using Warlord mod. I put destiny in the list of that file to test and I think mystic surge is always about gambling so some of them should be very good. Too bad that result is destiny would stuck there permanently different from other condition which used to be permanent like undead which no longer problematic anymore.
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Yes my mistake, I was using the warlord mod and didn't realise that the Mystic Surge effects were moddable. Destiny is crazy on some fantastic creatures though.

What happens to research points after you research the Spell of Mastery? Are they wasted or converted into mana?
I think they should be converted into mana if that doesn't already happen.
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