Well well well, said the penny as it fell down.
Welcome everyone to my first pitboss, I hope I put on a good show for all you lurkers, as I display the full handicap that singleplayer habits encourage. (4 city Lib anyone? ). At any rate it'll be the job of my dedlurkers to fight my passive instincts and force me to settle more cities. I was so excited at to see the thread open for this pitboss, that I immediately went to go click on the threads to see what people had written . So... shortly after I clicked and opened the first player's thread to appear, I realized my mistake . Sorry Bing, I read what what picks you were angling for, and to be fair I had no intention of going for either. It's probably nothing, but if one of the lurkers sees fit, you might want to alert him to that. My first scandalous disgrace aside, lets get to some theorycrafting and picks.
Civs and Traits can be boiled down to two main classes, economic and expansion. This will be my first game with not only pitboss but also Close to Home, so fun times ahead.
Let's start with traits:
Eco:
FIN -My name is Financial, Trait of Traits, look upon my GNP ye mighty, and despair... Oh how the mighty have fallen . Riverside Cottages are now 10 gold less valuable, with regular cottages now giving 20 gold less than before. Still powerful long term, but the initial hit is admittedly rough.
PHI -the second best economic trait in BtS got buffed in CtH, this is a very strong pickup, the sheer amount of GNP that can be produced from GPP is truly nuts with PHI. I mean imagine starting with triple Parthenon, what more can you ask?
ORG -dirty deeds done dirt cheap. Whether its whipping infrastructure, or paying for the bloated carcass that constitutes a late game empire, Organized always gives value, with very little effort (cough PHI), and very little bias in the usual decisions (cough FIN).
SPI -I can never rate this trait satisfactorily, either its useless because my golden ages came at the right time, or wonderful because I'm min-maxing Pyramids, Religion, and Paci/Caste. In CtH there's the very powerful Serfdom civic, which is pretty much beholden to playing with Spi.
Ind -Honestly given how powerful wonders can be, this is a considerably decent pickup if you make use of it, but probably only as a combo pick of some kind. Heavily incentivized to Oracle gambit for 2 pop forges. Think of this trait in terms of giving you a wonder, and you'll start to see the light it shines. (For what mere mortal trait can compete with the lux aeterna of the Pyramids?)
CHA -This seriously depends on the map, 2 extra early happy with the promise of triple promo mounted down the line is amazing if there's not just a gems or ivory right around the corner. Dedlurkers, if you know Tarkeel's habits, clue me in on this one please
PRO -No longer the hot trash it was in BtS, can do some fun things like GLH and Carthage (which Amicalola showed in PB60), gets a power spike at banking, and gets a power spike if there are multiple other PROtectionists imposing barriers to the free market. Oh and it has a defensive bonus too. Yay guys, if I'm losing, I'll lose slower
Expansion:
IMP: what does withdrawal feel like? Well play a game with imperialistic leader that lasts more than 60 turns and you'll know the answer.
EXP: Aquaduct boost, hell ya baby! oh and something about granaries too
CRE: a very flexible and powerful early game trait that like CHA, depends on the whims of the map maker. Will probably pick if I start without Mysticism
AGG: Neat, I guess, probably better as a deterrent than anything else, hook up your copper early and you dont have to take that forward settling crap from anyone. A good pick with Rome, because Charriu you beautiful bastard, Praets are still 8str. (Hey any word on whether Levees could go to Engineering? ...no this has nothing to do with the Dutch, why do you ask? :P)
So why would I go through the trouble of spending 20 min typing out the reinvented wheel? Because if my (ded)lurkers spot anything here they vehemently disagree with, or view as a vestigial habit of singleplayer meta, please let me know!
For my next post I'll look at what civs and potential combos I'm interested in trying out, I wanted to split them for brevity.
Welcome everyone to my first pitboss, I hope I put on a good show for all you lurkers, as I display the full handicap that singleplayer habits encourage. (4 city Lib anyone? ). At any rate it'll be the job of my dedlurkers to fight my passive instincts and force me to settle more cities. I was so excited at to see the thread open for this pitboss, that I immediately went to go click on the threads to see what people had written . So... shortly after I clicked and opened the first player's thread to appear, I realized my mistake . Sorry Bing, I read what what picks you were angling for, and to be fair I had no intention of going for either. It's probably nothing, but if one of the lurkers sees fit, you might want to alert him to that. My first scandalous disgrace aside, lets get to some theorycrafting and picks.
Civs and Traits can be boiled down to two main classes, economic and expansion. This will be my first game with not only pitboss but also Close to Home, so fun times ahead.
Let's start with traits:
Eco:
FIN -My name is Financial, Trait of Traits, look upon my GNP ye mighty, and despair... Oh how the mighty have fallen . Riverside Cottages are now 10 gold less valuable, with regular cottages now giving 20 gold less than before. Still powerful long term, but the initial hit is admittedly rough.
PHI -the second best economic trait in BtS got buffed in CtH, this is a very strong pickup, the sheer amount of GNP that can be produced from GPP is truly nuts with PHI. I mean imagine starting with triple Parthenon, what more can you ask?
ORG -dirty deeds done dirt cheap. Whether its whipping infrastructure, or paying for the bloated carcass that constitutes a late game empire, Organized always gives value, with very little effort (cough PHI), and very little bias in the usual decisions (cough FIN).
SPI -I can never rate this trait satisfactorily, either its useless because my golden ages came at the right time, or wonderful because I'm min-maxing Pyramids, Religion, and Paci/Caste. In CtH there's the very powerful Serfdom civic, which is pretty much beholden to playing with Spi.
Ind -Honestly given how powerful wonders can be, this is a considerably decent pickup if you make use of it, but probably only as a combo pick of some kind. Heavily incentivized to Oracle gambit for 2 pop forges. Think of this trait in terms of giving you a wonder, and you'll start to see the light it shines. (For what mere mortal trait can compete with the lux aeterna of the Pyramids?)
CHA -This seriously depends on the map, 2 extra early happy with the promise of triple promo mounted down the line is amazing if there's not just a gems or ivory right around the corner. Dedlurkers, if you know Tarkeel's habits, clue me in on this one please
PRO -No longer the hot trash it was in BtS, can do some fun things like GLH and Carthage (which Amicalola showed in PB60), gets a power spike at banking, and gets a power spike if there are multiple other PROtectionists imposing barriers to the free market. Oh and it has a defensive bonus too. Yay guys, if I'm losing, I'll lose slower
Expansion:
IMP: what does withdrawal feel like? Well play a game with imperialistic leader that lasts more than 60 turns and you'll know the answer.
EXP: Aquaduct boost, hell ya baby! oh and something about granaries too
CRE: a very flexible and powerful early game trait that like CHA, depends on the whims of the map maker. Will probably pick if I start without Mysticism
AGG: Neat, I guess, probably better as a deterrent than anything else, hook up your copper early and you dont have to take that forward settling crap from anyone. A good pick with Rome, because Charriu you beautiful bastard, Praets are still 8str. (Hey any word on whether Levees could go to Engineering? ...no this has nothing to do with the Dutch, why do you ask? :P)
So why would I go through the trouble of spending 20 min typing out the reinvented wheel? Because if my (ded)lurkers spot anything here they vehemently disagree with, or view as a vestigial habit of singleplayer meta, please let me know!
For my next post I'll look at what civs and potential combos I'm interested in trying out, I wanted to split them for brevity.