As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[PB63] Map-making thread

Ice flood plain silver, grassland gems and grassland hill gold. Everything in it's natural habitat. mischief
Reply

Please give superdeath Gandhi.
Reply

Gandhi would be fun. I was thinking of giving a solid builder combo, like FDR or LieuYe of either Germany or Celts. Asoka of Aztecs would be more classic Superdeath.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Just randoming seems to be the best? It's what he asked for initially, after all.
Reply

We could have a lurker vote on what to give SD. Otherwise I would go with full random.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
Reply

(November 29th, 2021, 03:26)civac2 Wrote: Ice flood plain silver, grassland gems and grassland hill gold. Everything in it's natural habitat. mischief

I've been thinking and playing around with this idea some:
Silver on ice floodplain hill: 2f2h5c = 9 total
Gems on grass flatland: 2f1h6c = 9 total
Gold on desert hill: 0f2h7c = 9 total

I think that's about as fair as it's possible to get on the individual tiles themselves.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

In general: food > hammers > commerce.

I would give Gold desert hill, gem plains hill and silver grassland flat.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
Reply

(December 1st, 2021, 10:25)chumchu Wrote: In general: food  > hammers > commerce.

I would give Gold desert hill, gem plains hill and silver grassland flat.

Yeah, I think I'll just go with that. Less gimmicky.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

I've completed a major workover, adding in all strategic and luxury resources and looking over rough food distribution. The follow luxuries are missing from the map: wines, spices, whales and ivory.


Balance report: Total map unfairness: 4318
Player 0 (SW; lower left): 8522,5 total land quality.

Player 1 (W; middle left): 12800,0 total land quality.

Player 2 (NW; upper left): 9163,9 total land quality.

Player 3 (S; lower central): 11642,2 total land quality.

Player 4 (-; middle central): 9023,0 total land quality.

Player 5 (N; upper central): 9788,4 total land quality.

Player 6 (SE; lower right): 9634,9 total land quality.

Player 7 (E; middle right): 11578,1 total land quality.

Player 8 (NE; upper right): 11837,4 total land quality.


Much of this seems related to whom will get the islands which I think is fair, but I'll have a look at boosting player 0 some. Full report:
Total map unfairness (standard deviation in weighted land quality): 4318
Player 0
Tokugawa of Native_america
96 land tiles.
(44 grass, 37 plains, 15 deserts, 0 tundra, 0 snow. 19 forests, 1 jungles, 4 flood plains, 1 oasis. 31 hills.)
8522,5 total land quality.
61,76 average land quality.
254,0 total food potential.
1,84 food per non-ocean tile.
153,0 total hammer potential.
1,11 hammers per non-ocean tile.
216,0 total commerce potential.
42 coastal tiles.
12 ocean tiles.

9 strategic resources (1 aluminum, 1 uranium, 2 oil, 1 horse, 1 copper, 1 stone, 1 coal, 1 iron).
4 happy resources (2 incense, 2 gold).
13 food resources (3 wheat, 2 cow, 2 crab, 1 deer, 1 pig, 1 clam, 1 sheep, 1 banana, 1 fish).
13 health resources (3 wheat, 2 cow, 2 crab, 1 deer, 1 pig, 1 clam, 1 sheep, 1 banana, 1 fish).
Player 1
Franklin_roosevelt of Rome
140 land tiles.
(95 grass, 33 plains, 12 deserts, 0 tundra, 0 snow. 20 forests, 22 jungles, 4 flood plains, 1 oasis. 31 hills.)
12800,0 total land quality.
71,11 average land quality.
396,0 total food potential.
2,20 food per non-ocean tile.
155,0 total hammer potential.
0,86 hammers per non-ocean tile.
244,0 total commerce potential.
40 coastal tiles.
12 ocean tiles.

9 strategic resources (1 iron, 1 stone, 2 oil, 1 aluminum, 1 horse, 1 copper, 1 uranium, 1 coal).
4 happy resources (2 dye, 2 silver).
19 food resources (2 clam, 4 banana, 1 corn, 1 fish, 3 rice, 1 crab, 3 cow, 1 pig, 2 wheat, 1 deer).
19 health resources (2 clam, 4 banana, 1 corn, 1 fish, 3 rice, 1 crab, 3 cow, 1 pig, 2 wheat, 1 deer).
Player 2
Justinian of Korea
114 land tiles.
(36 grass, 58 plains, 20 deserts, 0 tundra, 0 snow. 24 forests, 0 jungles, 8 flood plains, 1 oasis. 33 hills.)
9163,9 total land quality.
52,67 average land quality.
320,5 total food potential.
1,84 food per non-ocean tile.
184,0 total hammer potential.
1,06 hammers per non-ocean tile.
274,0 total commerce potential.
60 coastal tiles.
23 ocean tiles.

9 strategic resources (1 stone, 2 oil, 1 aluminum, 1 horse, 1 iron, 1 uranium, 1 copper, 1 coal).
5 happy resources (1 fur, 2 gems, 2 silk).
13 food resources (5 fish, 1 clam, 2 cow, 3 wheat, 1 banana, 1 pig).
13 health resources (5 fish, 1 clam, 2 cow, 3 wheat, 1 banana, 1 pig).
Player 3
Huayna_capac of Mali
129 land tiles.
(49 grass, 62 plains, 18 deserts, 0 tundra, 0 snow. 31 forests, 0 jungles, 5 flood plains, 1 oasis. 23 hills.)
11642,2 total land quality.
59,10 average land quality.
391,0 total food potential.
1,98 food per non-ocean tile.
168,0 total hammer potential.
0,85 hammers per non-ocean tile.
299,5 total commerce potential.
68 coastal tiles.
14 ocean tiles.

10 strategic resources (2 oil, 1 stone, 1 horse, 1 uranium, 1 iron, 1 copper, 1 aluminum, 1 coal, 1 marble).
6 happy resources (2 fur, 2 silk, 2 silver).
23 food resources (2 clam, 4 fish, 2 crab, 4 cow, 2 wheat, 2 deer, 2 pig, 3 banana, 2 corn).
23 health resources (2 clam, 4 fish, 2 crab, 4 cow, 2 wheat, 2 deer, 2 pig, 3 banana, 2 corn).
Player 4
Lincoln of Germany
100 land tiles.
(61 grass, 29 plains, 10 deserts, 0 tundra, 0 snow. 17 forests, 4 jungles, 3 flood plains, 1 oasis. 25 hills.)
9023,0 total land quality.
58,21 average land quality.
319,0 total food potential.
2,06 food per non-ocean tile.
128,0 total hammer potential.
0,83 hammers per non-ocean tile.
256,5 total commerce potential.
55 coastal tiles.
15 ocean tiles.

9 strategic resources (2 oil, 1 aluminum, 1 stone, 1 horse, 1 copper, 1 uranium, 1 coal, 1 iron).
5 happy resources (2 dye, 2 gold, 1 fur).
14 food resources (3 crab, 3 fish, 2 corn, 1 deer, 1 cow, 1 banana, 1 pig, 2 wheat).
14 health resources (3 crab, 3 fish, 2 corn, 1 deer, 1 cow, 1 banana, 1 pig, 2 wheat).
Player 5
Isabella of Maya
117 land tiles.
(48 grass, 48 plains, 21 deserts, 0 tundra, 0 snow. 29 forests, 0 jungles, 6 flood plains, 1 oasis. 24 hills.)
9788,4 total land quality.
57,24 average land quality.
312,5 total food potential.
1,83 food per non-ocean tile.
149,0 total hammer potential.
0,87 hammers per non-ocean tile.
263,0 total commerce potential.
54 coastal tiles.
9 ocean tiles.

10 strategic resources (1 marble, 1 aluminum, 1 copper, 1 uranium, 1 iron, 1 coal, 2 oil, 1 horse, 1 stone).
4 happy resources (2 gems, 2 incense).
14 food resources (2 fish, 1 corn, 3 clam, 2 pig, 2 cow, 1 deer, 1 banana, 1 wheat, 1 crab).
14 health resources (2 fish, 1 corn, 3 clam, 2 pig, 2 cow, 1 deer, 1 banana, 1 wheat, 1 crab).
Player 6
Mansa_musa of Babylon
111 land tiles.
(47 grass, 50 plains, 14 deserts, 0 tundra, 0 snow. 26 forests, 0 jungles, 6 flood plains, 1 oasis. 26 hills.)
9634,9 total land quality.
58,75 average land quality.
304,5 total food potential.
1,86 food per non-ocean tile.
150,0 total hammer potential.
0,91 hammers per non-ocean tile.
265,0 total commerce potential.
53 coastal tiles.
8 ocean tiles.

9 strategic resources (1 coal, 1 horse, 2 oil, 1 iron, 1 stone, 1 copper, 1 aluminum, 1 uranium).
5 happy resources (2 dye, 2 gems, 1 fur).
13 food resources (2 fish, 3 crab, 1 sheep, 1 wheat, 2 pig, 1 banana, 1 deer, 1 rice, 1 cow).
13 health resources (2 fish, 3 crab, 1 sheep, 1 wheat, 2 pig, 1 banana, 1 deer, 1 rice, 1 cow).
Player 7
Elizabeth of China
132 land tiles.
(80 grass, 37 plains, 15 deserts, 0 tundra, 0 snow. 28 forests, 6 jungles, 5 flood plains, 1 oasis. 38 hills.)
11578,1 total land quality.
64,32 average land quality.
368,5 total food potential.
2,05 food per non-ocean tile.
173,0 total hammer potential.
0,96 hammers per non-ocean tile.
267,0 total commerce potential.
48 coastal tiles.
15 ocean tiles.

10 strategic resources (1 iron, 1 aluminum, 2 oil, 1 stone, 1 copper, 1 horse, 1 coal, 1 uranium, 1 marble).
4 happy resources (2 dye, 2 gold).
15 food resources (3 crab, 2 banana, 3 fish, 1 corn, 1 pig, 1 cow, 1 wheat, 1 deer, 1 sheep, 1 rice).
15 health resources (3 crab, 2 banana, 3 fish, 1 corn, 1 pig, 1 cow, 1 wheat, 1 deer, 1 sheep, 1 rice).
Player 8
Ramesses of Ottoman
142 land tiles.
(51 grass, 69 plains, 22 deserts, 0 tundra, 0 snow. 37 forests, 1 jungles, 8 flood plains, 1 oasis. 26 hills.)
11837,4 total land quality.
54,80 average land quality.
412,0 total food potential.
1,91 food per non-ocean tile.
175,0 total hammer potential.
0,81 hammers per non-ocean tile.
347,5 total commerce potential.
74 coastal tiles.
21 ocean tiles.

9 strategic resources (1 coal, 1 aluminum, 1 copper, 2 oil, 1 stone, 1 horse, 1 iron, 1 uranium).
5 happy resources (1 fur, 2 silver, 2 incense).
17 food resources (2 clam, 2 wheat, 2 fish, 1 sheep, 1 crab, 3 banana, 3 cow, 1 pig, 1 deer, 1 corn).
17 health resources (2 clam, 2 wheat, 2 fish, 1 sheep, 1 crab, 3 banana, 3 cow, 1 pig, 1 deer, 1 corn).


Attached Files
.zip   PB63-v5.zip (Size: 11.2 KB / Downloads: 0)
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

I did some minor changes to starts A and E; A got it's copper swapped more northwards to be better able to compete towards B, and E got a minor river near the iron. I also looked over the seafood in the big lakes, moving and adding some. Map balance tool is much more happy now, and so am I so barring something you lurkers pick up on the map should be ready to go.



Edit: After the screenshot I changed the minor-lake islands to two-tiles.

Total map unfairness (standard deviation in weighted land quality): 3496
Player 0
Tokugawa of Native_america
100 land tiles.
(47 grass, 38 plains, 15 deserts, 0 tundra, 0 snow. 20 forests, 1 jungles, 4 flood plains, 1 oasis. 33 hills.)
9291,8 total land quality.
65,44 average land quality.
266,5 total food potential.
1,88 food per non-ocean tile.
160,0 total hammer potential.
1,13 hammers per non-ocean tile.
216,0 total commerce potential.
42 coastal tiles.
11 ocean tiles.

9 strategic resources (1 aluminum, 1 uranium, 2 oil, 1 horse, 1 stone, 1 coal, 1 copper, 1 iron).
4 happy resources (2 incense, 2 gold).
14 food resources (3 wheat, 2 cow, 2 crab, 2 banana, 1 deer, 1 pig, 1 clam, 1 sheep, 1 fish).
14 health resources (3 wheat, 2 cow, 2 crab, 2 banana, 1 deer, 1 pig, 1 clam, 1 sheep, 1 fish).
Player 1
Franklin_roosevelt of Rome
136 land tiles.
(91 grass, 33 plains, 12 deserts, 0 tundra, 0 snow. 20 forests, 21 jungles, 4 flood plains, 1 oasis. 29 hills.)
12553,4 total land quality.
71,33 average land quality.
392,0 total food potential.
2,23 food per non-ocean tile.
149,0 total hammer potential.
0,85 hammers per non-ocean tile.
242,0 total commerce potential.
40 coastal tiles.
12 ocean tiles.

9 strategic resources (1 iron, 1 stone, 2 oil, 1 aluminum, 1 horse, 1 copper, 1 uranium, 1 coal).
4 happy resources (2 dye, 2 silver).
20 food resources (2 clam, 4 banana, 1 corn, 2 fish, 3 rice, 1 crab, 3 cow, 1 pig, 2 wheat, 1 deer).
20 health resources (2 clam, 4 banana, 1 corn, 2 fish, 3 rice, 1 crab, 3 cow, 1 pig, 2 wheat, 1 deer).
Player 2
Justinian of Korea
114 land tiles.
(36 grass, 58 plains, 20 deserts, 0 tundra, 0 snow. 24 forests, 0 jungles, 8 flood plains, 1 oasis. 33 hills.)
9163,9 total land quality.
52,67 average land quality.
320,5 total food potential.
1,84 food per non-ocean tile.
184,0 total hammer potential.
1,06 hammers per non-ocean tile.
274,0 total commerce potential.
60 coastal tiles.
23 ocean tiles.

9 strategic resources (1 stone, 2 oil, 1 aluminum, 1 horse, 1 iron, 1 uranium, 1 copper, 1 coal).
5 happy resources (1 fur, 2 gems, 2 silk).
13 food resources (5 fish, 1 clam, 2 cow, 3 wheat, 1 banana, 1 pig).
13 health resources (5 fish, 1 clam, 2 cow, 3 wheat, 1 banana, 1 pig).
Player 3
Huayna_capac of Mali
120 land tiles.
(47 grass, 58 plains, 15 deserts, 0 tundra, 0 snow. 29 forests, 0 jungles, 5 flood plains, 1 oasis. 22 hills.)
10925,0 total land quality.
58,74 average land quality.
374,0 total food potential.
2,01 food per non-ocean tile.
161,0 total hammer potential.
0,87 hammers per non-ocean tile.
289,0 total commerce potential.
66 coastal tiles.
14 ocean tiles.

10 strategic resources (2 oil, 1 stone, 1 horse, 1 uranium, 1 iron, 1 copper, 1 aluminum, 1 coal, 1 marble).
6 happy resources (2 fur, 2 silk, 2 silver).
21 food resources (2 clam, 5 fish, 1 crab, 4 cow, 1 wheat, 2 deer, 2 pig, 2 banana, 2 corn).
21 health resources (2 clam, 5 fish, 1 crab, 4 cow, 1 wheat, 2 deer, 2 pig, 2 banana, 2 corn).
Player 4
Lincoln of Germany
108 land tiles.
(63 grass, 34 plains, 11 deserts, 0 tundra, 0 snow. 19 forests, 4 jungles, 3 flood plains, 1 oasis. 27 hills.)
9975,4 total land quality.
60,46 average land quality.
342,0 total food potential.
2,07 food per non-ocean tile.
139,0 total hammer potential.
0,84 hammers per non-ocean tile.
272,0 total commerce potential.
57 coastal tiles.
15 ocean tiles.

9 strategic resources (2 oil, 1 aluminum, 1 stone, 1 horse, 1 copper, 1 uranium, 1 coal, 1 iron).
5 happy resources (2 dye, 2 gold, 1 fur).
17 food resources (3 crab, 4 fish, 2 corn, 1 deer, 1 cow, 2 banana, 1 pig, 3 wheat).
17 health resources (3 crab, 4 fish, 2 corn, 1 deer, 1 cow, 2 banana, 1 pig, 3 wheat).
Player 5
Isabella of Maya
120 land tiles.
(49 grass, 48 plains, 23 deserts, 0 tundra, 0 snow. 30 forests, 0 jungles, 6 flood plains, 1 oasis. 24 hills.)
9805,8 total land quality.
56,68 average land quality.
313,0 total food potential.
1,81 food per non-ocean tile.
149,0 total hammer potential.
0,86 hammers per non-ocean tile.
263,5 total commerce potential.
53 coastal tiles.
9 ocean tiles.

10 strategic resources (1 marble, 1 aluminum, 1 copper, 1 uranium, 1 iron, 1 coal, 2 oil, 1 horse, 1 stone).
4 happy resources (2 gems, 2 incense).
14 food resources (2 fish, 1 corn, 3 clam, 2 pig, 2 cow, 1 deer, 1 banana, 1 wheat, 1 crab).
14 health resources (2 fish, 1 corn, 3 clam, 2 pig, 2 cow, 1 deer, 1 banana, 1 wheat, 1 crab).
Player 6
Mansa_musa of Babylon
112 land tiles.
(48 grass, 50 plains, 14 deserts, 0 tundra, 0 snow. 27 forests, 0 jungles, 6 flood plains, 1 oasis. 26 hills.)
9651,9 total land quality.
58,85 average land quality.
305,0 total food potential.
1,86 food per non-ocean tile.
150,0 total hammer potential.
0,91 hammers per non-ocean tile.
265,5 total commerce potential.
52 coastal tiles.
8 ocean tiles.

9 strategic resources (1 coal, 1 horse, 2 oil, 1 iron, 1 stone, 1 copper, 1 aluminum, 1 uranium).
5 happy resources (2 dye, 2 gems, 1 fur).
13 food resources (2 fish, 3 crab, 1 sheep, 1 wheat, 2 pig, 1 banana, 1 deer, 1 rice, 1 cow).
13 health resources (2 fish, 3 crab, 1 sheep, 1 wheat, 2 pig, 1 banana, 1 deer, 1 rice, 1 cow).
Player 7
Elizabeth of China
133 land tiles.
(81 grass, 37 plains, 15 deserts, 0 tundra, 0 snow. 29 forests, 6 jungles, 5 flood plains, 1 oasis. 38 hills.)
11599,1 total land quality.
63,73 average land quality.
370,5 total food potential.
2,04 food per non-ocean tile.
173,0 total hammer potential.
0,95 hammers per non-ocean tile.
270,5 total commerce potential.
49 coastal tiles.
14 ocean tiles.

10 strategic resources (1 iron, 1 aluminum, 2 oil, 1 stone, 1 copper, 1 horse, 1 coal, 1 uranium, 1 marble).
4 happy resources (2 dye, 2 gold).
15 food resources (3 crab, 2 banana, 3 fish, 1 corn, 1 pig, 1 cow, 1 wheat, 1 deer, 1 sheep, 1 rice).
15 health resources (3 crab, 2 banana, 3 fish, 1 corn, 1 pig, 1 cow, 1 wheat, 1 deer, 1 sheep, 1 rice).
Player 8
Ramesses of Ottoman
142 land tiles.
(51 grass, 69 plains, 22 deserts, 0 tundra, 0 snow. 37 forests, 1 jungles, 8 flood plains, 1 oasis. 26 hills.)
11881,1 total land quality.
55,00 average land quality.
415,0 total food potential.
1,92 food per non-ocean tile.
175,0 total hammer potential.
0,81 hammers per non-ocean tile.
347,5 total commerce potential.
74 coastal tiles.
21 ocean tiles.

9 strategic resources (1 coal, 1 aluminum, 1 copper, 2 oil, 1 stone, 1 horse, 1 iron, 1 uranium).
5 happy resources (1 fur, 2 silver, 2 incense).
18 food resources (2 clam, 2 crab, 2 wheat, 2 fish, 1 sheep, 3 banana, 3 cow, 1 pig, 1 deer, 1 corn).
18 health resources (2 clam, 2 crab, 2 wheat, 2 fish, 1 sheep, 3 banana, 3 cow, 1 pig, 1 deer, 1 corn).


Attached Files
.zip   PB63-v6.zip (Size: 11.23 KB / Downloads: 3)
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply



Forum Jump: