As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[PB63 Mjmd] Drunken Sailor

(December 5th, 2021, 12:56)Tarkeel Wrote: I actually thought your opponent analysis in 62 was pretty spot on.

Flattery will get you everywhere. Normal Mjmd spreadsheet below. Also incorporating "whos the beatdown".
PB54 small post about:
I used to be a minorly ok Magic the Gathering player so a lot of concepts don't apply 1 to 1, but here they are in abbreviated form just to hopefully confuse people.
1) There is a famous article "Who's the beat down", basically about analyzing what your role in a matchup is. Should you be attacking or defending. This can change as a game goes on. Very tough to do well especially if your role changes.
2) Magic decks are typically one of 4 types: agro, midrange, control, or combo. This can actually be applied loosely to civ with picks that want to do something: early classical, late classical, medieval, (combo can prob be loosely applied but not closely). Obviously there are gradients. For a while I loved playing midrange agro decks (think mid classical). Also not a 1 for 1 concept as the early game is sooo important in civ.
3) A civ theory I've chucked out there before, but I believe there are two broad ways to play civ. 1: turn land into tech. 2: turn tech into land. I would argue 1 is usually stronger and doing both is usually preferred if possible in civ.

[Image: h8AqiWr.png]

Speaking of my PB62 analysis, I may have realized I broke a major rule for myself and didn't fully think through how my pick went with the size of the map. I expect a medium map based on votes, but the combo I picked is probably better on a larger map. OOOPSSS. Not that I think its a bad pick still mind. I still like organized stake claim to oracle and even not early courthouses, but its really odd the UU just is actually kind of worse. Its better in some ways, but I'm hoping no one attacks me with axes early. Vultures with city raider can attack ok, but I would prefer not to be the beat down.

Anyways shorter than my normal, I'm tired.
Fabled: Mehmed II (ORG/EXP) of Ottomans - Love everything about this restricted pick even though Ottamans was likely not first pick based on how long it took to choose. I mentioned I like these traits for this start and the UB rather than just being the sideshow might be fairly relevant. Don't steal my HG FABLE!!!! Probably should. Don't expect early beat down.

Cornflakes: Boudicca (AGG/CHA) of Egypt - If you want to beat down with Egypt pick creative. Gives you a better chance to place a good horse city. Map designers USUALLY (looking at you PB62) make sure copper is somewhat viable, but horse isn't always a 1st ring food situation. Plus creative makes it so you can settle on a horse if need be. Anyways, expect beat down. Cornflakes is one of the top tier players so I'm still very scared.

JackRB: Victoria (FIN/IMP) of Vikings - I love you Vicky, but you just aren't for emperor or at least not with such a food heavy start on a medium sized map. Imp just isn't needed. Vikings should get more love though and I was considering so good there. Not early beat down.

Ginger: Gandhi (SPI/PHI) of Rome - Rome is a good civ people. I expect it to be picked very CtH game. I'm not 100% positive what the Gandhi plan is here, but I'm dearly hoping it works. Not early beat down?

Mr. Cairo: Suryavarman (EXP/CRE) of China - Cairo is like the perfect replacement player. Skilled and loves developed empires. I haven't particularity been impressed with Cairo's early game, so its possible that this is a pick in  rectifying that weakness. Can he develop an economy though to keep up with expansion though? Probably should be beat down no later than machinery.

Superdeath: Augustus of Maya  - Superdeaths random random isn't that surprising to me. Even if I like his pick (which isn't normal) the map is usually not conductive to whatever he is trying to do. Imp/Cre Egypt - 23 tile rush distance! And then sometimes his picks are just bad. That being said I'm pretty sure he should just take the most picked leaders and civs in CtH and create a random calc there instead of actual pure random. At least his civ has two plans. He can SD rush someone with Holkans or go more of a religous route. I'm really made he got random Ind actually. I could 100% see him skipping pottery to go straight Oracle and I really wanted to grab pottery first (and probably still will). That being said if the starts are even closely mirrored he is going to have resource issues early. Maybe beat down (mostly because its SD).

Pindicator: San Martin (CHA/CRE) of Greece - Pin indicated in my PB62 thread he wanted my leader instead which makes me feel more confident than I had before. He also posted a "sorry it took so long I wanted to make sure I really wanted this leader". Which makes me even more think he values Cha highly for this start. Greece I'm assuming is just for starting techs and better spear with slight coloseum synergies. Should be beat down no later than construction.

Bing: Zara Yaqob (ORG/CRE) of Mali - I was noodling with this exact combo for PB62 (and evidently Van was too lol). Anyways good stuff with side of good stuff. No synergy but good stuff x2 is synergy of its own. I'm very interested if starts are near mirrors or if they have easier early food requirements. This civ pick makes me think they are at least somewhat different as other than SD random they are the only ones who didn't select at least 1 food tech civ. Not beat down.
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T0




Always good to start the game with a mistake. I think I should have scouted straight south first. But I scouted before settling which is my usual practice just in case there is a better spot to move to, but really there was 0 chance of moving, so I should have settled then scouted. I scouted NW first because its so inefficient to go SW first and then around, but ya could have just gone straight south then around it looks like.

[Image: pOmwIKu.png]

I have 2 scouting plans. Either on hill then hill and around or follow the turn numbers listed. The reason for the timeline is I need to know if I'm putting 1T of road into tile 1E or tile 1SE. If i end up settling E / SE its more worker efficient to road 1E, but if I end up wanting to settle specifically on tile 1E of gold that changes.

Mechanics question. I know you can not select a tech and it doesn't penalize you for 5 turns. I can delay with no penalty until capital pops borders then correct?
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The grace period in which you can change techs is shorter in Pitboss. You definitely can't wait until t5, not sure about t4.
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I've never tried it, but I've read (I think it was Nauf's 62 thread?) that the limit is less than 5 in PBs and you should select by T3. YMMV.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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RefSteel in my '38 thread suggested t3 for safety, and his mechanics knowledge is generally perfect. I believe Pindicator was once burned by this. I'll try to find the game. TLDR: t3 for maximum safety. alright
There is no way to peace. Peace is the way.
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Found it. Pindicator/Scooter/NobleHelium got their beakers dumped into Archery EoT4 in PB13. I'd still be superstitious waiting that long. noidea
There is no way to peace. Peace is the way.
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Thanks all. There is good micro for getting BW right before 2nd settler, but I have to skip hunting. I'll probably do T2 because I'll be on plains hill then (I think I'm going with fast around unless I see something interesting). 2nd scout can go NW / N then later.
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That means selecting a tech on t4 would have still been OK.

Edit: x-post. Was replying to naufragar.
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(December 7th, 2021, 14:52)naufragar Wrote: Found it. Pindicator/Scooter/NobleHelium got their beakers dumped into Archery EoT4 in PB13. I'd still be superstitious waiting that long. noidea

Oh, PB13 Allears
Was that the peak of RB pitboss?
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While the shenanigans in that game were funny I would have preferred Noble Pindiscooter to defend against Commodore properly. (Sorry, pindicator. mischief)
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