December 8th, 2021, 04:47
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Anything else we need pics off?
I can hit the northern Frigate with A privateer frigate and caravel
The man in black fled across the desert, and the gunslinger followed.
December 8th, 2021, 08:06
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(December 8th, 2021, 07:42)thrawn Wrote: While it is nice to post and discuss combat, please remember that misclicks are misclicks regardless of how they happened and are not a justification to reload. Here they even give you information about the enemy backlines.
So either be more careful or accept them and roll with them.
Appreciate that I was working far too fast and not thinking at all. Not used to taking screen shots like that at all.
Perhaps we can make the same moves that Showed the info.
What i didn't realise is i had to run the lines back or it automoved.
What is the best way to upload the save file for you. I have another Australia game i can upload to. It's a cracker. Really good civ.
The man in black fled across the desert, and the gunslinger followed.
December 8th, 2021, 08:18
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(December 7th, 2021, 22:58)thrawn Wrote: Roland when you play could you please post your save? There is one game peculiarity related to Australia I'd like to check.
Williams, there is one more step to the loyalty calculation. What you posted is the population points - how much positive you get from your own citizens and how much negative from the other civs'. But then you need to look at the ratio and you convert that ratio to the final loyalty. Ratio of 1:1 will give you 0 net loyalty. Ratio of 3:1 or higher will give you +20, and ration of 1:3 or lower will give you -20. Intermediate values are proportionate, so 2:1 will give you +10, 1.5:1 will give you +5 and so on. Each 0.1 gives you +1 so it's straightforward to calculate once you have the population points. Also capitals exert extra pressure, I think it was 1 per citizen regardless of dark/golden age.
Oh bloody hell. Amazing my estimates in PBEM18 were so close that I was missing this enormously important step.
And of course, one of the effects of these being ratios instead of raw rates is that there's no chance in hell a small city in a dark age can hold out even against fairly distant pressure like this. So I 100% should have burned Runic, and now I'm going to have to grind through my own urban defenses to get that done. Ugh. At least the free city ranged attacks seem largely impotent.
Quote:While it is nice to post and discuss combat, please remember that misclicks are misclicks regardless of how they happened and are not a justification to reload. Here they even give you information about the enemy backlines.
So either be more careful or accept them and roll with them.
Unfortunately, yes. Any misclick that gives you new information is permanent. Rerolling after combat is also something to be avoided, I have only done that in the face of Civ VI itself fucking up, and even then only if the re-done die rolls are few and not especially critical. Roland it sounds like you probably didn't save your screenshot turn? If you did then we roll from that, if not we're going to have to redo some of these misclicks.
The privateer behind Ljubljana's fleet is the obvious one here, we learned something from that. If the unit is truly spent movement wise then that really sucks, we lose the chance to shoot with it and almost certainly the unit as well. I don't see any others of significance, but they would be pretty easy for me to miss.
December 8th, 2021, 08:19
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(December 8th, 2021, 08:16)thrawn Wrote: No problem, just a reminder and it was important to mention it also for other people who read the thread so it doesn't seem like it's something that you'd normally do.
Actually if you check how much hp the injured frigate has, that's what I wanted to see from the save. I thought it might spoil something mentioning but it doesn't really.
No i was just careless while rattling through Pics
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December 8th, 2021, 08:23
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(December 8th, 2021, 08:18)williams482 Wrote: (December 7th, 2021, 22:58)thrawn Wrote: Roland when you play could you please post your save? There is one game peculiarity related to Australia I'd like to check.
Williams, there is one more step to the loyalty calculation. What you posted is the population points - how much positive you get from your own citizens and how much negative from the other civs'. But then you need to look at the ratio and you convert that ratio to the final loyalty. Ratio of 1:1 will give you 0 net loyalty. Ratio of 3:1 or higher will give you +20, and ration of 1:3 or lower will give you -20. Intermediate values are proportionate, so 2:1 will give you +10, 1.5:1 will give you +5 and so on. Each 0.1 gives you +1 so it's straightforward to calculate once you have the population points. Also capitals exert extra pressure, I think it was 1 per citizen regardless of dark/golden age.
Oh bloody hell. Amazing my estimates in PBEM18 were so close that I was missing this enormously important step.
And of course, one of the effects of these being ratios instead of raw rates is that there's no chance in hell a small city in a dark age can hold out even against fairly distant pressure like this. So I 100% should have burned Runic, and now I'm going to have to grind through my own urban defenses to get that done. Ugh. At least the free city ranged attacks seem largely impotent.
Quote:While it is nice to post and discuss combat, please remember that misclicks are misclicks regardless of how they happened and are not a justification to reload. Here they even give you information about the enemy backlines.
So either be more careful or accept them and roll with them.
Unfortunately, yes. Any misclick that gives you new information is permanent. Rerolling after combat is also something to be avoided, I have only done that in the face of Civ VI itself fucking up, and even then only if the re-done die rolls are few and not especially critical. Roland it sounds like you probably didn't save your screenshot turn? If you did then we roll from that, if not we're going to have to redo some of these misclicks.
The privateer behind Ljubljana's fleet is the obvious one here, we learned something from that. If the unit is truly spent movement wise then that really sucks, we lose the chance to shoot with it and almost certainly the unit as well. I don't see any others of significance, but they would be pretty easy for me to miss.
I think the only 3 are the 3 up north.
the only one not doing what we want it to do would be the privateer moving and not shooting.
i stopped doing it at a certain point certainly.
TBH i always intended to go back to start and played accordingly I would do that and go back to start if it was just me but am easy either way.
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December 8th, 2021, 08:34
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Because the caravel has three vision I guess the privateer didn't reveal anything the caravel wouldn't have seen when it attacked... but that's splitting hairs. I would very much like to be told by an impartial observer that no, it's totally fine, redo the move so the privateer can actually shoot that frigate. But my instinct is definitely that even under these conditions it is not fine.
December 8th, 2021, 08:42
(This post was last modified: December 8th, 2021, 08:42 by roland of gilead.)
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The Privateer didn't reveal anything i don't think. Cartainly we could always see that northern Frigate.
The man in black fled across the desert, and the gunslinger followed.
December 8th, 2021, 08:48
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If splitting hairs, from your pictures it seems indeed
- that the privateer moved first and while moving the caravel would have shown the same or more, you have also discovered that there was not invisible unit around, which is not trivial on the sea right now, (I mean, imagine if the raiders were doing the same around their shores, ... )
- that the caravel had attacked (prior to any frigate firing, but with privateer support). I guess this one might very well be a case of misclick while checking the odds.
The first point seems difficult to undo, while I would be more tolerant toward point2 (but still would ask for the caravel to be here because of the extended view
Again, sorry for spiltting hairs, and still want to say I appreciate all the time you (all) spent on sharing this existing game
December 8th, 2021, 08:55
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(December 8th, 2021, 08:48)Jabah Wrote: If splitting hairs, from your pictures it seems indeed
- that the privateer moved first and while moving the caravel would have shown the same or more, you have also discovered that there was not invisible unit around, which is not trivial on the sea right now, (I mean, imagine if the raiders were doing the same around their shores, ... )
- that the caravel had attacked (prior to any frigate firing, but with privateer support). I guess this one might very well be a case of misclick while checking the odds.
The first point seems difficult to undo, while I would be more tolerant toward point2 (but still would ask for the caravel to be here because of the extended view
Again, sorry for spiltting hairs, and still want to say I appreciate all the time you (all) spent on sharing this existing game
Very good point about the lack of invisible units on these tiles. However, if I am to continue splitting hairs, if the privateer shoots from 1E of it's current position, it can still see all tiles in it's current visual range which are not already occupied by a conventionally visible unit. And that is where we would deploy it given a second chance.
For the caravel and frigate, they will wind up exactly where they are shown here, and take the same actions (although the frigate should shoot before the caravel, unclear what happened here).
December 8th, 2021, 08:57
(This post was last modified: December 8th, 2021, 08:58 by roland of gilead.)
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(December 8th, 2021, 08:48)Jabah Wrote: If splitting hairs, from your pictures it seems indeed
- that the privateer moved first and while moving the caravel would have shown the same or more, you have also discovered that there was not invisible unit around, which is not trivial on the sea right now, (I mean, imagine if the raiders were doing the same around their shores, ... )
- that the caravel had attacked (prior to any frigate firing, but with privateer support). I guess this one might very well be a case of misclick while checking the odds.
The first point seems difficult to undo, while I would be more tolerant toward point2 (but still would ask for the caravel to be here because of the extended view
Again, sorry for spiltting hairs, and still want to say I appreciate all the time you (all) spent on sharing this existing game
I posted a screen shot yesterday without any moves. the caravel could always see that frigate.
The man in black fled across the desert, and the gunslinger followed.
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