(December 20th, 2021, 01:45)Suppanut Wrote: How rampage monster budget calculate and change every turn? If I plan for monster with rampage cost 2500, what year/turn it would have chance to appear?
This is in the MODDING.INI on the topic
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[Neutrals]
; Each turn, 1+random(difficulty level) is added to a counter.
; When the counter reaches the number below, it is reset and a raider group is spawned at a random neutral city
RaiderFrequency=20
; The first turn when raiders or rampaging monsters can appear
FirstRaiderTurn=25
FirstMonsterTurn=28
; Each turn, A+B*Difficulty+Random(C+D*Difficulty) is added to a counter which is specific to each particular wizard.
MonsterCounterA=-1
MonsterCounterB=1
MonsterCounterC=3
MonsterCounterD=0
; When the counter reaches this amount, a new rampaging monster stack is spawned in that player's territory.
; N*K/(L+Number of owned cities by that wizard)
MonsterCounterN=240
MonsterCounterKHuman=1
MonsterCounterKAI=2
MonsterCounterL=2
; A percentage multiplier of the rampaging monster stack total budgets for each difficulty compared to the default
MonsterStrengthDifficulty1=100
MonsterStrengthDifficulty2=100
MonsterStrengthDifficulty3=100
MonsterStrengthDifficulty4=100
MonsterStrengthDifficulty5=100
MonsterStrengthDifficulty6=100
MonsterStrengthDifficulty7=100
MonsterStrengthDifficulty8=100
; A percentage multiplier of the highest allowed cost monster for each difficulty compared to the default
MonsterCapDifficulty1=100
MonsterCapDifficulty2=100
MonsterCapDifficulty3=100
MonsterCapDifficulty4=100
MonsterCapDifficulty5=100
MonsterCapDifficulty6=100
MonsterCapDifficulty7=100
MonsterCapDifficulty8=100