Turn 191:
Refining completes:
As does Opera and Ballet. Here is our oil:
There are another two water-based sources in Occupied Phoenicia:
And this is what Roland would have to play with if Australia had any chance of reaching these techs:
First impression: we're fucked. That's just one terrestrial source, with the others being water based, available at Plastics somewhere in the Atomic era. Norway, China, and Japan were the only civs to have two land-based oil sources on their continent (although China's are way up in the north, 3rd and 4th ring of Joe Arribo). Russia and Australia are the only civs with exactly one land based source, by all appearances Phoenicia, England, and Indonesia appear to have zero. That's a pretty significant balancing error, and as the person who QA'd this map, it's my fault. Oops.
On the bright side, there's this:
2120g for a settler and ~600g for tile purchases would get us three more sources. That's well worth doing, but short term military priorities first. Refining also reveals two techs:
Well, I know where Woden is going once Combined Arms wraps up. Nuclear Fission also nets the boost for Cold War, the Atomic era civic which unlocks the post-industrial shipbuilding card. Although it doesn't seem terribly likely that that card will mean much in this game once nukes start flying.
Svetlana has flipped to free city status, and is on track to flip to someone (Woden, I assume?) in 35 turns. Assuming Bruindane's research doesn't stall out completely and the game actually lasts long enough, we ought to be in a new era 30 turns from now and I suspect the loyalty tables will turn once again. In the short term, this is just another chance to pillage the lighthouse and harbor, witch our privateer in the area will handle over the next couple turns.
In the north, Woden liberates Runic and extends a gentle "come at me, bro":
Call this a trap or an sacrificial probe, the result is the same. Obviously I'm not taking this fight, but I fully expect to take whatever I'm given if and when these ships push up into more open waters next turn. I will have a very narrow window in which my new battleships won't be operating at a resource penalty, and I intend to take it.
Oh, and look who's trying to be sneaky:
If this is bait it's very expensive bait, that I'm willing to bite on. I have two frigate fleets close enough to shoot ships in this group this turn, plus the privateer fleets, three promoted ironclad fleets, an unpromoted caravel fleet, and a single privateer coming up from the south. I can definitely kill one ironclad, can I get the battleship?
First, are there more ships that could be lurking behind these? I count eight ironclad fleets in the battlegroup near Runic, while my very conservative estimate allowed for five. There are also two more ships by Diomede than I had previously spotted, which already puts me two above the full fleet count from last turn, based on Woden's coal reserves. Woden did repair one coal source last turn and now has no penalty on units and none stockpiled, meaning he spent two last turn. It's possible that one of these visible ships showed it's nose near Olsayaba and sprinted back here starting on t185, but the other three could not possibly have returned fast enough to join in. Did I miss a coal source? No, he's got 8 total including the reconnected Marshall Mathers source. And he was at a -1 penalty for two consecutive turns, so unless that doesn't mean what I think it means he must have had exactly 22 coal consumers (21 units plus the coal plant) in play during those turns. Unless, Bruindane has been fronting them coal? That's possible. Ugh. Hard to be sure of anything if that's the case.
Wait, no. The obvious explanation is that he's running Drill Manuals and getting an extra +1 coal per source. With that, he could have been supporting 28 units a -1 deficit, and can support 32 now. That's terrifying, but nothing I can do about it.
We're about to swap policy cards, so we spend 1,550g and 5 coal upgrading the five frigates who can't shoot any Norwegians this turn:
Now that an engagement is imminent, is it worth it for me to drop Letters of Marque for Oligarchic Legacy? I think the answer has to be yes, just for the moment. I'd replace Force Modernization/Press Gangs with it if I could, but Oligarchic Legacy is a wildcard policy and can't be placed in a military slot. I'll lose the production bonus and more importantly movement on my privateers for a couple turns, but if I can force an engagement here the +4 strength is well worth it. I wish dropping that card could have been better coordinated with what will have to be staggered oil hookups, but that was not to be.
How about that military slot, though? The obvious choice is Press Gangs, but as far as maximizing my combat effectiveness in the next couple turns, Drill Manuals is more beneficial. Right now, we have 13 coal, eating a gross of 14 per turn and generating 12 from four sources. We will lose our fourth source after next turn when Buyniy flips back to a free city again, and go from netting -2 to netting -5. So on t192 we'll have 10 stockpiled, then 5 on t193 and 0 on t194. If we instead run Dill Manuals for the two turns it takes us to complete Scorched Earth (and maybe we delay that swap a touch if we think there's a tactical advantage to waiting further on our shipbuilding policies), we'll be generating 16 per turn from four sources and 12 from three, giving us a net of +2 before losing Buyniy and -2 after. So our stockpile will be 12 on t192, 10 on t193, and then we'll swap out and drop to 5 on t194 and 0 on t195. That's potentially a very valuable turn to be shooting without penalty in a pitched battle, or if all goes really well in a siege, but is it worth the shipbuilding losses? The leverage of a potential battle here is so high, I think it is. So we're going all in on this.
Thus, I swap out Force Modernization and Letters of Marque for Drill Manuals and Oligarchic Legacy:
That reduces our gpt deficit to a mere -193.5, and bumps our project-boosted research rate to 198.7 beakers per turn. And I'm going to leave those projects running: I want very badly for Woden to be pressing and allow for a proper battle to be fought here starting next turn. A sudden, sustained increase in research rate may generate some extra urgency and give more reason for him to fight now instead of switching over to what he probably should do; keeping his ships relatively safe while waiting for destroyers. I have enough ships defending Cape Matilda right now, a couple more in four turns (and that's what we're talking about at this production speed) probably won't make the difference.
Eventually I'm going to get burned for playing mind games instead of sticking with the theoretically optimal play, but that's a chance I'm willing to take right now.
But before we get to the real fight, some raiding. My quintet of privateers in the Tethys gang tackle a field cannon:
I was hoping I could kill it in four hits, but that proved impossible. Five does the job, and if at least two of these ships survive the next turn I'll raid both of those coal sources. Also of note, that builder didn't go to the oil tile this turn. I wonder where it was supposed to be going.
Bruindane wants an Embassy for some reason. Sure, why not. I'll take 50g. And Roland gives me 6 diplo favor as planned.
But enough stalling. On to the interesting bit. I attack the westernmost ironclad with one of my ironclads, dealing 46 and taking 18. That's a relatively good roll, high enough that a followup from another ironclad has a 30% chance of a kill, but that would be bad because I want to slip the third ironclad into this tile to hit the Battleship. Two frigate strikes are heavily favored but not guaranteed to get a kill, so I bring up the first and shoot for 25, slightly below the expected 28. That leaves the second frigate at just 58% to knock out the last 29 HP, and it deals... 28. Fuck! I have to finish the job with a privateer fleet, which does at least get a promotion in the bargain. Now our second ironclad smashes into the battleship for 66, taking 18, and our other privateer fleet has a go dealing... 32. Twice we're just a couple HP short of a kill, although in fairness 32 was the most likely damage roll for this second shot. The third ironclad wraps up by dealing 50 HP to the northernmost Norwegian ironclad, taking 15. Our caravel and single privateer can't do much as far as useful attacks, so they settle for bottling these ships up to prevent an easy escape:
Woden can kill the single privateer for sure in retaliation, and probably one of the privateer fleets. Or he might throw three attacks at an ironclad. In any case I'll clean up whatever is left on my next turn.
Unfortunately, it dawns on me now and not prior to swapping policies that I should really just upgrade as many caravels as I possibly can right now and live with the resource penalty consequences.
I'm about to lose a whole bunch of ironclads in this fight regardless, and there's really no way around the fact that even with a resource malus, ironclads are just flat better than caravels.
Each upgrade now instead of at the beginning of the turn is 290g and 1 coal sacrificed to the gods of terrible timing, and it will probably make Woden think I upgraded even more ships than I actually did, but that doesn't mean it's not worth doing. Especially if leaving one of them dangling just a bit too far draws Woden up to start the fight next turn. Bloody hell, I'll do it. Light a little more money on fire, merge some cossacks, and we line up as so:
I can't believe I didn't think of that earlier...
I do buy the Settler at Admiral Seniavin, for the future oil plant.
Outside Marshall Mathers, I merge a newly arrived cossack with my existing single and sit back, hoping this new dust storm does something good for us. I have no idea what direction it's going because I closed the notification by accident. What a brilliantly executed turn this has been.
At Illmatic, the Raiders continue to not take the city, and the appearance of some veteran ironclads makes me think they are about to make a push around the cape. Our privateer swarm stands at the ready, prepared to make any such attempt as expensive as possible.