T230
Thanks for the information Grillo.
War - North
War - South
Domestic
Thanks for the information Grillo.
War - North
SD spent his income last turn on EP, which was a smart way to remove our city vision and especially our city investigation. Some spare cavalry scout and capture undefended Orang Pendek, Jersey Devil, and Suzhou.
We identify the Chinese fleet, which is huge.
17 Frigates and 16 Privateers. The crazy thing is, I think this could actually take out our 6 (slightly injured) destroyers if we advance at sea. But then I wondered if that was actually true, and tested it:
Above is the simulation I ran. Below are the results:
In written summary, we lost the combat zero times in the sim, and rarely lost even a single ship. Ok, I guess my instinct was wrong there. So we also capture Maoming:
I parked the fleet outside the city, on the fish. Hopefully SD will ram everything into us and lose it all. Also note that I could have just hidden the ships in Maoming anyway, so I've no idea what I was thinking before I ran that sim.
Annoyingly, Shanghai's culture blocked my land tanks from advancing past Suzhou this turn, so I'm considering healing there next turn with them.
Finally, I landed a stack of tanks and infantry on the cow tile here:
Either Superdeath won't attack them and it's a nice fork, or he will. According to another sim, an attack on his end kills maybe 1-3 units of ours, but wipes his entire army and makes the rest of the war a cakewalk. I'm pretty happy with either result.
We identify the Chinese fleet, which is huge.
17 Frigates and 16 Privateers. The crazy thing is, I think this could actually take out our 6 (slightly injured) destroyers if we advance at sea. But then I wondered if that was actually true, and tested it:
Above is the simulation I ran. Below are the results:
In written summary, we lost the combat zero times in the sim, and rarely lost even a single ship. Ok, I guess my instinct was wrong there. So we also capture Maoming:
I parked the fleet outside the city, on the fish. Hopefully SD will ram everything into us and lose it all. Also note that I could have just hidden the ships in Maoming anyway, so I've no idea what I was thinking before I ran that sim.
Annoyingly, Shanghai's culture blocked my land tanks from advancing past Suzhou this turn, so I'm considering healing there next turn with them.
Finally, I landed a stack of tanks and infantry on the cow tile here:
Either Superdeath won't attack them and it's a nice fork, or he will. According to another sim, an attack on his end kills maybe 1-3 units of ours, but wipes his entire army and makes the rest of the war a cakewalk. I'm pretty happy with either result.
Our hooking transports discover that MarbleCity has been heavily garrisoned.
Amazingly, there are 16 units garrisoning, and I have exactly 16 potential attackers. I'd need to win every fight, but they're all 99% odds or better. I decide to take the risk...
We win all 16 combats! Thank goodness that knight wasn't inside the city.
Undefended Kunming and WheatCity are captured too. The stack advances up towards GoldCity.
I also discovered here that workers can build railroads inside enemy territory! That's going to be very helpful.
This stack could have threatened and possibly even recaptured Taipei.
Luckily I had two bombers in Grassman that were just in range, and I also had kept another transport in range just in case, which unloaded some more infantry.
Bombers are really unfair. I think the city holds now. Couldn't be bothered with yet more sims, but based on the cow one this should be fine.
Amazingly, there are 16 units garrisoning, and I have exactly 16 potential attackers. I'd need to win every fight, but they're all 99% odds or better. I decide to take the risk...
We win all 16 combats! Thank goodness that knight wasn't inside the city.
Undefended Kunming and WheatCity are captured too. The stack advances up towards GoldCity.
I also discovered here that workers can build railroads inside enemy territory! That's going to be very helpful.
This stack could have threatened and possibly even recaptured Taipei.
Luckily I had two bombers in Grassman that were just in range, and I also had kept another transport in range just in case, which unloaded some more infantry.
Bombers are really unfair. I think the city holds now. Couldn't be bothered with yet more sims, but based on the cow one this should be fine.
Domestic
Another city management snapshot. Karvel is a model city for glorious republic. It was a filler founded without food resources ~15 turns ago. It is ready to start contributing next turn.
Spreading Big Cereal on this continent is really tricky.
It's only half as fast to build executives in Homeland cities and ship/airlift them over, but right now it's the only way. Cities need at least a Forge, Granary, Factory, Coal Plant and Courthouse to start whipping executives themselves, and that's taking ages in even Superdeath's territory. Getting a few dedicated executive cities over here is a huge priority; I'm currently thinking All Due Respect, Fossil, and Space3 to start with, since they're the first cities to get those buildings. Sweet Dreams (I remembered, Ginger!) can also chip in, but I'd prefer to grow that on a levee with the other 'capital' spots like Unison and Constellation if possible.
I didn't start planning the Piccadilly war yet in earnest, but it only takes 5 turns to get from my planned naval stack/base to his capital, so I have a little more time there. It is a priority, though.
Here are the demographics:
Mine aren't great, other than food and power. For anyone wondering, literally half (55/111) of my cities are currently in resistance and contributing nothing. So pretty soon they'll start being useful (hopefully - it depends on those Cereal spreads), but for now they're just a big scary number to make the other players worried. It is quite fun that the three of us are playing such different games though; Piccadilly on GNP, Miguelito on MFG, and myself on Food. My GNP at this point is just dreadful.
Civac is not only willing to help take down Piccadilly, but also traded me one of each grain resource for 15 gpt. It takes the sting out of Charriu's cancellations a little. Civac is the best. Yay civac!
Spreading Big Cereal on this continent is really tricky.
It's only half as fast to build executives in Homeland cities and ship/airlift them over, but right now it's the only way. Cities need at least a Forge, Granary, Factory, Coal Plant and Courthouse to start whipping executives themselves, and that's taking ages in even Superdeath's territory. Getting a few dedicated executive cities over here is a huge priority; I'm currently thinking All Due Respect, Fossil, and Space3 to start with, since they're the first cities to get those buildings. Sweet Dreams (I remembered, Ginger!) can also chip in, but I'd prefer to grow that on a levee with the other 'capital' spots like Unison and Constellation if possible.
I didn't start planning the Piccadilly war yet in earnest, but it only takes 5 turns to get from my planned naval stack/base to his capital, so I have a little more time there. It is a priority, though.
Here are the demographics:
Mine aren't great, other than food and power. For anyone wondering, literally half (55/111) of my cities are currently in resistance and contributing nothing. So pretty soon they'll start being useful (hopefully - it depends on those Cereal spreads), but for now they're just a big scary number to make the other players worried. It is quite fun that the three of us are playing such different games though; Piccadilly on GNP, Miguelito on MFG, and myself on Food. My GNP at this point is just dreadful.
Civac is not only willing to help take down Piccadilly, but also traded me one of each grain resource for 15 gpt. It takes the sting out of Charriu's cancellations a little. Civac is the best. Yay civac!
Past Games: PB51 - PB55 - PB56 - PB58 (Tarkeel's game) - PB59 - PB60 - PB64 - PB66 - PB68 (Miguelito's game) Current Games: None (for now...)