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(January 8th, 2022, 18:31)Ginger() Wrote: Question for the lurkers out there, What do you usually build after the first wave of expansion? Whatever need dictates, but if they let me (at 5 cities): granaries everywhere asap, then more settlers/workers/Mps, workboats for new cities (and for exploring), a galley once the tech is in.
I can't really figure a city that doesn't want a granary, although some of course want one more than others.
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It really depends on the situation. Workers are a great investment if you have work for them to do (like forests to chop). Granaries are always excellent, probably even more so in a high food city.
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Granaries are the obvious answers at that point. You can get everything else you need or want faster once they are up.
January 10th, 2022, 18:58
(This post was last modified: January 10th, 2022, 19:00 by Ginger().)
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Oh boy. Maybe I shouldn’t comment but it’s put a bit of damper on things. I wonder what Pindicator led himself to believe about the map? The voting spreadsheet was all over the place and the finally results was “Tarkeel Goodness” . Maybe the strict geometric arrangement of the capitals went against some desire for a natural map? For what it’s worth Tarkeel, I’m happy with the map, even if my neighbors grass is always greener /s
Thanks for the responses, every city will be getting a granary immediately, except Cumae which will require a whip to produce the granary in the first place then Run into happiness issues on a 4->2 cycle rendering the Granary suspect compared to another worker or Speaxe pair.
I’ve been thinking about tech paths and I’m considering heading straight to Mono (If I am lucky enough to win Poly I’ll delay Mono) and then Priesthood before Writing to secure religion and crank out a prophet first because Scientists will be a dime a dozen.
The Civilopedia for the Shrine says it spreads the religion. Does a shrine tangibly affect the passive spread of religion?
January 10th, 2022, 19:11
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Yes, there is a small passive spread chance each turn for cities with a trade connection and that have no religions, modified by distance to the holy city. Having a shrine in the holy city doubles the passive spread chance. I don’t remember the exact numbers off the top of my head, but it’s about 1-3% without a shrine.
January 10th, 2022, 20:48
(This post was last modified: January 12th, 2022, 20:22 by Ginger().)
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The big (good) news. Neither Mjmd or Bing have settled for horses, while we have. Bing just now settled his copper city in the spot I predicted. Currently Cornflakes and Mjmd both have some rather obscene food totals but I like my position. I think that given the way Mjmd's horses have appeared, he is pushed to settling in such a way that cedes the potentially contentious cow to me. That leaves most of my borders nice and clean, once Iron Working is up, I should get to enjoy a free sim until Machinery.
The plan (Mys/Masonry order subject to change; a few turn's headstart on Pyramids is probably better than ~23 gold saved, but it feels so bad given the very next tech is Mys)
I am still torn by the idea of settling the island city on the stone and crushing a 5-yield quarry tile, but I don't think it's worth the worker turns if we are rushing to hurry the wonder early. Too much else to do at this stage of the game.
January 11th, 2022, 00:03
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I analysed religion spread here
(February 3rd, 2021, 16:17)Charriu Wrote: Summary
Everybody already knows about the basic stuff for spreading (Random spreads only to cities without religion and no non-state spreading during Theocracy). Aside from those religions can only spread from holy cities that could have or have a trade connection to the city in question. The actual spread chance is calculated this way:
Spreadfactor = 100 for holy city and 200 for holy city + shrine
iSpread = Spreadfactor / (100 / std::max(1, ((100 * distanceBetweenCities / maxPlotDistance of the map) - 5)))
Now lastly because of the way this is calculated there is a hidden modifier. We check for each religion individually and in order. So if the first religion gets the spread the others are never considered. The order in which the religions are check is:
- Judaism
- Christianity
- Islam
- Hinduism
- Buddhism
- Confucianism
- Taoism
January 11th, 2022, 03:26
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Played out the sim until turn 61. Good news, I don't have to think in this game until either next month our until our neighbors pay us a visit
Turn 61 stats Sailing just finished after Pottery, beginning on Masonry now, tech too slow to wait for Mys and I want to settle the next wave of 3 more cities (+1 island city that is going up first). In the actual game we might be able to finish sailing t60 given how much KTB we've received for expensive stuff like Wheel and AH. I will be watchful of that and see if it requires adjusting Cumae to grow a turn faster (whip Galley first turn after Sailing).
Unfortunately signs are a necessary evil for the experimental repeatability. Here you can see some commands that will change some tile micro and in the case of the capital, grow it another size.
January 11th, 2022, 05:24
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(January 10th, 2022, 18:58)Ginger() Wrote: Thanks for the responses, every city will be getting a granary immediately, except Cumae which will require a whip to produce the granary in the first place then Run into happiness issues on a 4->2 cycle rendering the Granary suspect compared to another worker or Speaxe pair. How about 3pop settler whips?
January 11th, 2022, 22:44
(This post was last modified: January 11th, 2022, 22:45 by Ginger().)
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(January 11th, 2022, 05:24)Miguelito Wrote: (January 10th, 2022, 18:58)Ginger() Wrote: Thanks for the responses, every city will be getting a granary immediately, except Cumae which will require a whip to produce the granary in the first place then Run into happiness issues on a 4->2 cycle rendering the Granary suspect compared to another worker or Speaxe pair. How about 3pop settler whips?
So far in my sims because MFG<CY and everything is limited by happy cap (CHA is a good trait change my mind) I am slow building Settlers and Workers while the anger wears off then whipping the buildings or Soldiers I need.
There aren’t really 6 good tiles in Cumae yet but I’ve decided anyway to make a granary, the appearance of the horse gives it some additional production and it won’t rely solely on whip now.
End tally is everyone gets a granary ASAP
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