Ok I understood the message that my idea might be to complicated for that kind of effect and I won't iterate more on that.
civac and T-Hawk already supplied reasons why the unhappiness effect is gone, which I could only repeat.
Good idea, but the problem that I see with it is that numbers must be high enough to give an insentive to take the civic. But at the same time if the numbers go to high the exploit via monarchy becomes possible.
What exactly do you have in mind?
Unlimited engineers are certainly a possibility, but I agree that it doesn't fit that well.
I already thought about that myself there are two problems though.
1. We are all aware of the "cities on plains hill" mechanic (by the way is there any agreed name for that mechanic?). All bonuses for the city have to be considered with that mechanic. So for example if we increase the city tile by +1 hammer most cities would get that except for cities on a plains hill. In short the bonus must be high enough to pass that mechanic. Which leads nicely into...
2. Just +1f, +1h, +1c feels a bit to low to meaningful. Main problem here is that there is no real way to scale the bonus as you can always only have 1 city tile. Increasing that bonus to high also runs into the infinite city sprawl territory.
To that extend I have the following idea:
+X hammers per happy population
This makes use of population somewhat thematic to the other civics in the column. There's also the link to happiness previously present. There's no danger of infinite city sprawl as with that strategy you usually don't have that many tall cities. I don't see an exploit with monarchy as even if you grow big with that civic, you would still need the food and health to do so. Of course this incentivizes to grow cities big, but that incentive was already present on that civic as you want somebody to grow all those cottages to towns anyway. At the time Emancipation comes around you are also in the middle of the renaissance and have some bigger cities already. By the way I would implement it so that X is rounded up so that every city gets at least +1 hammer anyway.
There's only one thing I am certainly afraid of and that would be monarchy paired with one of the food corporations. With that you could grow stupidly large cities. But even then the food provided by corps is not infinite. At the same time similar strategies could already be implemented by using monarchy, caste and a food corp dropping all the extra pop into specialists and I don't see anybody complaining about that.
civac and T-Hawk already supplied reasons why the unhappiness effect is gone, which I could only repeat.
(January 15th, 2022, 14:39)Miguelito Wrote: How about simple 0.1 to 0.15 hammers per happy face, straight up? Not worried about a monarchy exploit, that would mean lots of investment, and then you don't run US which you kinda want with emancipation.
Good idea, but the problem that I see with it is that numbers must be high enough to give an insentive to take the civic. But at the same time if the numbers go to high the exploit via monarchy becomes possible.
(January 16th, 2022, 18:04)BING_XI_LAO Wrote: What if Emancipation boosted culture defense bonus? Would be thematic from a certain point of view, would it be irrelevant?.
What exactly do you have in mind?
(January 16th, 2022, 19:00)Ginger() Wrote: if we look at the current state of Slavery, Serfdom, Caste, they all either modify tile improvements (Caste/Serfdom) or provide alternate uses for city population (Caste/Slavery). [...]
Other than that, I would suggest some bonus yield to an improvement type like Caste/Serf, but giving stuff to towns encroaches on US and FS turf, and beyond that I'm not sure what improvements are left to be modified.
Maybe the mod could do unlimited slots for Engineers, or additional commerce from mines, but both feel slapped-on ad-hoc.
Or just make it No Upkeep instead of Low?
Unlimited engineers are certainly a possibility, but I agree that it doesn't fit that well.
(January 18th, 2022, 02:15)Mjmd Wrote: 2) each city gets +1f, +1H, +1g. Nothing really improves the actual city tile yields. Maybe even +2 for all? Kind of like this one the best of my 3.
I already thought about that myself there are two problems though.
1. We are all aware of the "cities on plains hill" mechanic (by the way is there any agreed name for that mechanic?). All bonuses for the city have to be considered with that mechanic. So for example if we increase the city tile by +1 hammer most cities would get that except for cities on a plains hill. In short the bonus must be high enough to pass that mechanic. Which leads nicely into...
2. Just +1f, +1h, +1c feels a bit to low to meaningful. Main problem here is that there is no real way to scale the bonus as you can always only have 1 city tile. Increasing that bonus to high also runs into the infinite city sprawl territory.
To that extend I have the following idea:
+X hammers per happy population
This makes use of population somewhat thematic to the other civics in the column. There's also the link to happiness previously present. There's no danger of infinite city sprawl as with that strategy you usually don't have that many tall cities. I don't see an exploit with monarchy as even if you grow big with that civic, you would still need the food and health to do so. Of course this incentivizes to grow cities big, but that incentive was already present on that civic as you want somebody to grow all those cottages to towns anyway. At the time Emancipation comes around you are also in the middle of the renaissance and have some bigger cities already. By the way I would implement it so that X is rounded up so that every city gets at least +1 hammer anyway.
There's only one thing I am certainly afraid of and that would be monarchy paired with one of the food corporations. With that you could grow stupidly large cities. But even then the food provided by corps is not infinite. At the same time similar strategies could already be implemented by using monarchy, caste and a food corp dropping all the extra pop into specialists and I don't see anybody complaining about that.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee