this is just obscene
I would argue that MrCairo could have avoided this (the decapitation strike, maybe not the final result). He can't have missed the subs. And what he had to do was spread out units. If you need 2 nukes to kill stacks of 6 ships each it becomes a lot less cost effective.
Meanwhile I may be committing the same mistake this turn:
Bunch of ships and units here. I am rushing the bomb shelters, but we're vulnerable during this turn.And screening wide enoug for subs is very difficult. Fingers crossed for our SDI to work! (Amica had their own completed this turn). And oh yeah I detected and killed that sub, sadly no missiles on it. Nav2 subs with nukes on them can strike a stack 13 tiles away, and they are invisible to air reconnaissance. (I realize that I just complained about Cairo falling prey to them)
Not that there were no areas of agreement left with Amica:
But in general, relations are rather unfriendly:
yeah, we did lose that forward fleet
But we could exact revenge:
I fear it won't matter too much, but at least the general is nice . Barbar10 still has some units left in it after this turn, but they have nowhere to go and should fall next. The question is if we should advance further. We may be able to raze some islands, at the same time at some point we will likely get ambushed and lose our fleet. Hm.
What is wrong with this image?
Not a misclick though, even though it feels pretty weird. But I really don't want any ports on that landmass.
I'm learning that in civ 4 you can't clear fallout without top technology.
That means that we can't rebuild the fort here, and have to put it on the banana instead . Maybe prebuild it to -1 and keep a worker around.
I'm not seeing anything serious from Amica here yet. Apparently they take Cairo seriously enough to focus there. I'll attempt something on the islands, but I'm not overly hopeful. Just one transport available.
I would argue that MrCairo could have avoided this (the decapitation strike, maybe not the final result). He can't have missed the subs. And what he had to do was spread out units. If you need 2 nukes to kill stacks of 6 ships each it becomes a lot less cost effective.
Meanwhile I may be committing the same mistake this turn:
Bunch of ships and units here. I am rushing the bomb shelters, but we're vulnerable during this turn.And screening wide enoug for subs is very difficult. Fingers crossed for our SDI to work! (Amica had their own completed this turn). And oh yeah I detected and killed that sub, sadly no missiles on it. Nav2 subs with nukes on them can strike a stack 13 tiles away, and they are invisible to air reconnaissance. (I realize that I just complained about Cairo falling prey to them)
Not that there were no areas of agreement left with Amica:
But in general, relations are rather unfriendly:
yeah, we did lose that forward fleet
But we could exact revenge:
I fear it won't matter too much, but at least the general is nice . Barbar10 still has some units left in it after this turn, but they have nowhere to go and should fall next. The question is if we should advance further. We may be able to raze some islands, at the same time at some point we will likely get ambushed and lose our fleet. Hm.
What is wrong with this image?
Not a misclick though, even though it feels pretty weird. But I really don't want any ports on that landmass.
I'm learning that in civ 4 you can't clear fallout without top technology.
That means that we can't rebuild the fort here, and have to put it on the banana instead . Maybe prebuild it to -1 and keep a worker around.
I'm not seeing anything serious from Amica here yet. Apparently they take Cairo seriously enough to focus there. I'll attempt something on the islands, but I'm not overly hopeful. Just one transport available.