T100 Island 5
Players on this island were Lazteuq S1, GKC S2, Ramkhamhaeng S3, Mjmd S4, Charriu S5
First of all the city count:
As you know I'm also tracking Gold and Science output in addition to Total Commerce. Gold and Total Commerce statistics are still close, so I won't bother to post about each individually. You will see all the numbers later in my result screenshot. I opted to post the science current turn numbers here with the total commerce numbers in parenthesis for comparison.
To get a better grasp of the actual economic potential we now take the delta of our gold and maintenance
Financial Bonus
As a disclaimer just as last time, here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a river cottage tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. Keep in mind that this is the first time we played with the new lighthouse nerf towards FIN. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison.
Looking at the current turn numbers first:
Here the accumulated numbers:
Let's turn to the accumulated numbers now. Again these are the BtS numbers with the difference towards CtH in parenthesis and the effectiveness of my nerf in percent.
Now you might wonder, how this turned out without the lighthouse nerf. Thankfully I still tracked the non-lighthouse nerf variant, which looked like this (accumulated) with the reduction in percentage.
Protective Bonus
Here are the current turn numbers:
Misc
I'm tracking a lot more but there is not enough information there to justify an own paragraph. Therefore a little summary here:
Comparing traits
The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. So let's do this:
Not that much can be said about the traits that we didn't already know from future PBs
Players on this island were Lazteuq S1, GKC S2, Ramkhamhaeng S3, Mjmd S4, Charriu S5
First of all the city count:
- GKC S2 (IMP) = 11
- Lazteuq S1 = 10
- Charriu S5 = 8
- Mjmd S4 = 8
- Ramkhamhaeng S3 (IMP) = 7
- Lazteuq S1 = 49
- GKC S2 = 44
- Charriu S5 = 32
- Ramkhamhaeng S3 = 30
- Mjmd S4 = 23
As you know I'm also tracking Gold and Science output in addition to Total Commerce. Gold and Total Commerce statistics are still close, so I won't bother to post about each individually. You will see all the numbers later in my result screenshot. I opted to post the science current turn numbers here with the total commerce numbers in parenthesis for comparison.
- Lazteuq S1 (AGG) = 159 (129)
- GKC S2 (ORG) = 148 (130)
- Charriu S5 = 93 (92)
- Mjmd S4 (ORG) = 91 (75)
- Ramkhamhaeng S3 = 90 (83)
- Charriu S5 = 53
- Mjmd S4 (ORG) = 64
- GKC S2 (ORG) = 67
- Ramkhamhaeng S3 = 66
- Lazteuq S1 (AGG) = 82
To get a better grasp of the actual economic potential we now take the delta of our gold and maintenance
- GKC S2 (ORG) = 63
- Lazteuq S1 (AGG) = 47
- Charriu S5 = 40
- Ramkhamhaeng S3 = 17
- Mjmd S4 (ORG) = 11
- Mjmd S4 (ORG) = 4299 (3907)
- GKC S2 (ORG) = 4106 (3909)
- Lazteuq S1 (AGG) = 3843 (3436)
- Charriu S5 = 3318 (3217)
- Ramkhamhaeng S3 = 2919 (2812)
- Charriu S5 = 1145
- Ramkhamhaeng S3 = 1148
- GKC S2 (ORG) = 1427
- Lazteuq S1 (AGG) = 1905
- Mjmd S4 (ORG) = 2001
- GKC S2 (ORG) = 2482
- Charriu S5 = 2078
- Mjmd S4 (ORG) = 1906
- Lazteuq S1 (AGG) = 1531
- Ramkhamhaeng S3 = 1664
Financial Bonus
As a disclaimer just as last time, here I collected all the extra commerce a player (would) have gained if he was working Financial tiles. For example if you worked a river cottage tile you normally gain 2 commerce and 3 commerce with FIN. In this case my tool notes down 1 extra commerce. Keep in mind that this is the first time we played with the new lighthouse nerf towards FIN. You will also find that I am tracking the CtH implemenation of Financial as well as the normal BtS implemenation for comparison.
Looking at the current turn numbers first:
- GKC S2 (ORG) = 22
- Lazteuq S1 (AGG) = 21
- Charriu S5 = 17
- Mjmd S4 (ORG) = 9
- Ramkhamhaeng S3 = 9
Here the accumulated numbers:
- GKC S2 (ORG) = 278
- Charriu S5 = 250
- Mjmd S4 (ORG) = 203
- Lazteuq S1 (AGG) = 197
- Ramkhamhaeng S3 = 134
- Lazteuq S1 (AGG) = 49 (28)
- GKC S2 (ORG) = 29 (7)
- Charriu S5 = 21 (4)
- Ramkhamhaeng S3 = 19 (10)
- Mjmd S4 (ORG) = 14 (5)
Let's turn to the accumulated numbers now. Again these are the BtS numbers with the difference towards CtH in parenthesis and the effectiveness of my nerf in percent.
- GKC S2 (ORG) = 690 (412) -59.71%
- Lazteuq S1 (AGG) = 684 (487) -71.20%
- Mjmd S4 (ORG) = 672 (469) -69.79%
- Charriu S5 = 602 (352) -58.47%
- Ramkhamhaeng S3 = 411 (277) -67.40%
Now you might wonder, how this turned out without the lighthouse nerf. Thankfully I still tracked the non-lighthouse nerf variant, which looked like this (accumulated) with the reduction in percentage.
- GKC S2 (ORG) = 475 -31.16%
- Mjmd S4 (ORG) = 465 -30.80%
- Lazteuq S1 (AGG) = 398 -41.81%
- Charriu S5 = 387 -35.71%
- Ramkhamhaeng S3 = 256 -37.71%
Protective Bonus
Here are the current turn numbers:
- Ramkhamhaeng S3 = 2
- GKC S2 (ORG) = 0
- Mjmd S4 (ORG) = 0
- Lazteuq S1 (AGG) = 0
- Charriu S5 = 0
- Lazteuq S1 (AGG) = 221
- Ramkhamhaeng S3 = 178
- Mjmd S4 (ORG) = 178
- GKC S2 (ORG) = 175
- Charriu S5 = 165
Misc
I'm tracking a lot more but there is not enough information there to justify an own paragraph. Therefore a little summary here:
- AGG is still in a firm 4th place, but I expect it to overtake PRO on this map
- Everybody loves running slavery. (The terrible things civ makes you write )
- Everybody? No, not everybody. Lazteuq ran 1 turn of serfdom in T100
- Charriu built Temple of Artemis in T95
- Forgot to mention this last time but Ramkhamhaeng built the Oracle in T50.
- You might also remember that Ramkhamhaeng was late to slavery. He switched into it T56
- Mjmd generated a scientist and Ramkhamhaeng a prophet
Comparing traits
The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. So let's do this:
Not that much can be said about the traits that we didn't already know from future PBs
- ORG is taking a firm grip on 1st place as with other PBs around T100, but FIN is close by
- The rest is mostly as expected with FIN->PRO->AGG
- Also take note of the unusual high AGG number for civac and still AGG is in 4th.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
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Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee