Version 1.4.1 has been released.
https://www.mediafire.com/file/a664iql3e....1.7z/file
Change log:
Units:
- Centuar's resistance increases to 6, movement increases to 5, and cost increases to 100 with upkeep 3.
- Knight's melee increases to 8, resistance increase to 6, and cost increases to 120.
- Sipahis's thrown increases to 3, range increases to 5, defense increases to 5, and cost increases to 120.
- Marauders' melee increases to 8, defense decreases to 4, hit point increases to 3, and cost increases to 120 with upkeep 3.
- Hell Hounds's fire breath increases to 4, summon cost increases to 55.
- War Bears's hit point increases to 10, summon cost increases to 65 with upkeep 2.
- Killer Wasps's to-hit reduce to 30%, summon cost decreases to 55 and upkeep decreases to 1.
- Djinn's ranged projectile change.
Spells:
- Bloodlust nolonger grant undead status but could be casted in combat with additional no heal clauses
- Apotheosis now remove undead status from enchanted unit.
- Land Linking renames of Nature Link and grants additional +1 resistance, could be casted in combat but cost increase to 65/13
- Banish casting cost increases to 40 and save penalty increases to -5
- Creature Binding casting cost increases to 55 and save penalty increases to -5
- Haste now could be casted overland at cost 200 with 8 mana upkeep
- Sanctify convert units into life creature as long as enchantment still in effect.
- New chaos very rare combat spell "Dissolution", dissolve all enemy figure with primodial chaos fluid and deal 9 unavoidable (equivalent to 30 normal damage) irrecoverable armor piercing damage on each figure at cost 90
- Disintegrate is disable from wizard but could be casted by chaos creatures with high enough casting skill
- Bug fix: debuff from Drought, Eternal Night, and Dance of Death not applied properly
- Debuffs on newly trained units under influence of Drought and Eternal Night gain enchantment icons along with descriptions
- Stats gain from Nature's Witness and Survival Instinct now get properly icon display to reduce confusion.
Others
- Town Hall now generate 0.5 production from each workers instead of 0.25 for each population.
- Step of Spell gain for each tiers change from 1-2-4-5-6-7-8-9-10 to 1-3-4-5-6-7-8-9-10
- Spellweaver now cost 1 pick but spell cost multiplier reduce to 20% and nolonger mutually exclusive with Archmage