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A new mod enters the ring - Introducing "Close to Home"

I mean that is part of the difficulty balancing traits. PB59 the top two tech players were both financial and I don't think that was an accident. Financial is probably better for larger maps, just like aggressive is better for smaller. All the traits are affected by map size, # of players, and difficulty.
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If we want to give ORG a really small nudge in the opposite direction, what about something like it having a 50% boost towards lighthouses, rather than 100%? I tend to agree with Ginger that ORG is too strong, rather than FIN being too weak.

I generally think Emperor works best for our handmade lush maps, while Monarch is probably better for random maps like PB64. Although I don't think it's a dealbreaker either way, in either type of game, so swapping back to that is another option (I think the building discounts of ORG are the easier thing to nerf without throwing everything else out of whack, though).
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Hm, I was hoping for the cheap Phi monasteries. May I convince you yet?

I think you may have overnerfed Sushi at this point. Even in PB59 nobody felt like founding it even at Medicine (but Amica did beeline Refrigeration for Cereal). Put it at Refrigeration, but bring back the old values, or at least 3/4?

I also have a little request that is mostly for flavour - is there a good reason why religion should not spread passively to cities that already have one (outside Theocracy). I feel like removing this check, while maybe lowering the chance for a spread when there is one present already, would make cities livelier (and provide a small buff to Free Religion and culture victories, both of which I think would not come amiss)
Edit: ok I have to admit that it's actually a significant buff to shrines as well as later religions (which usually get next to no free spreads because all cities already have a religion). I think I would still like it, but the shrine effect might be too heavy.
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I'm convinced by all three paragraphs. smile
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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I like the first two.

Thematically religions don't tend to spread to areas with existing religions without missionaries (even if they are in the form of merchants). And yes its probably way too good on larger maps / buff to shrines in general.
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Ok ok ok. I give you the monasteries. It's not that I didn't like the idea. I just wanted to think some more about it.

Your points regarding Sushi may be true. I looked up the discussions about that in PB59. I will try 3/4 at Refrigeration for now.

I don't want to do the passive religion spread proposal, mainly because I fear it makes shrines too strong.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(April 26th, 2022, 16:58)Mjmd Wrote: Thematically religions don't tend to spread to areas with existing religions without missionaries (even if they are in the form of merchants).

This is basically just saying that religion spreads through people wink. I think of Civ 4 missionary units more as of the state invested kind of guys. First millenium christian kings sending out monks to convert the infidels, European missionaries in the Americas, that kind. While natural spreads are more what happens, well, naturally, when people with different backgrounds meet. And merchants would be a prime example for that of course.
But I accept that it would mess up shrine balance.


(April 27th, 2022, 00:12)Charriu Wrote: Ok ok ok. I give you the monasteries.

Thank you daddy Charriu heart
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So next and last I wanted to talk about some civ changes:

America UB: Immigration Station, no random great people, +1 happy from hit single resources, replaces library

The last UB (harbor replacement and +3 neutral GPP) wasn't perceived well. I think the most important change is the building it replaces. Of course the courthouse would be a much better fit, but we already have 3 civs replacing that building. Therefore I took the next best thing in the library. It's not a perfect fit. Now what does "no random great people" mean here. Exactly that. Let's say you have 40% into a scientist, 30% into an engineer and the remaining 20% in an artist. In that case with the immigration station you would always receive the great person with the most GPP meaning a scientist in this example. Of course this gets more important in the mid to late game, when you have more potential for mixed pools. I think this can be strong. Just consider Piccadilly in PB59. There he didn't get a 4th golden age because RNG gave him the wrong great person. With that 4th golden age he would have won PB59.


Babylon UB: Garden, +10% food storaged on growth.

Only thing I did here is to increase it from +5% to +10% making the food production better. By the way the garden still gets the +2 health it has from BtS.


Dutch UU: Reduce strength to 5.

The East Indiaman already received an indirect buff and a small nerf. The buff is that it does not need the additional requirement Paper as with the base unit in CtH. Therefore it is available earlier. The nerf is that visible units that can explore enemy territories are now expelled from the territory like any other unit when declaring war. This also affects caravel and carracks. But with being available earlier and transporting more units I think the unit already gets enough bonuses. Reducing it to 5 strength makes it loose against privateers, which have more tech requirements and therefore come later. But with 5 strength they can still kill other galleons.


Germany UU: I'm not sure if I should do this change. I had the crazy idea of moving the grenadier back from Military Science to Chemistry as in the original game. This of course would eliminate one bonus of the German UU. Therefore I had the idea to make the German unit a Rifleman replacement with Tactics as a starting promotion. Like I said I'm not sure if I should do this and I will probably not do it. But I wanted to through that idea out and see some opinions.


Japanse UB: NEW Tatara, Forge replacement - +2 XP to Melee, +10% hammer bonus with coals. In addition reduce cost from 120 hammers to 100.

The idea here is to make the civ/building a bit more interesting for non-IND leaders.


Native Americans UB: Available at Archery instead of Mysticism, additional +1 XP for gunpowder units, never obsoletes. In addition to this I want to add +1 XP for melee units.

Just trying to make the building more interesting.


Persian UB: Increase the trade yield income from 25% to 50%.

The initial idea was that with a connection to the capitol, 50% or 150% peace time foreign trade and the bazaar you can make it to +200% trade for every land based city instead of being stuck at 175% and therefore never gaining that additional commerce from a full 100%.
It seems that just like with the initial 75% PRO domestic trade people seem to rate the building worse. Increasing it to 50% would keep the above bonus for land based cities and would make the UB and alternative to a harbor in coastal cities. It would also increase trade yield in the later game as we have noticed with the now 100% PRO domestic trade bonus. In addition to all of that PRO now has synergy with this as it speeds up markets.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Idea for German civ: New UB that gives the city tile +1 hammer?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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America I know a lot of people WANTED to try it, but ya the building it replaced was probably the main issue.

What are "hit" resources?
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