Short update this time, t142-143.
Mjmd's power is still spiking, he and I assume SD recently researched Engineering, and he just built Parthenon. My guess is he golden ages with Caste and ends up in more modern civics like Theo/OR/Merc. Odds are he builds the Shwedagon Paya for Paci at the beginning and Theo at the end? He's not cashing his great merchant, and he's saving up a lot of gold, so that's my expectation.
This could be a unique opportunity to strike Mjmd (top power Mjmd), but I don't think I can win in a war without some Crassus Error from him. I'm confident in my buildering skills though, so unless he conquers someone, I should be able to stay a step ahead of him. However, Cornflakes will eventually dwarf us all so my dilemma remains the same. I can predict the future and it reads Engineering, Gunpowder, Chem, Mil Sci, Commando factories. TGL and Music Artist are a huge problem, enabling a golden age and a Chemistry Bulb.
My diplo situation hasn't changed:
Capricious SD is my natural ally, if he commits to CF, I should probably follow suit.
Mjmd and I have a long border with little depth but its reasonably deescalated with Open Borders. He's been overtly friendly, but geography is whispering the 7 Kill Stele in our ears.
BING is weakest neighbor and likeliest food, but the prizes I'd gain are limited to GLH, some undercottaged land, and a much longer Mjmd border.
CF is big threat and has better rewards for a war, although the logistics for the war are Not Great, with a narrow invasion route, and I'd have to keep a wary eye on Mjmd.
I swapped into Serfdom as it was worth around 20gpt from farms, and I wanted to restrain myself from whipping to store some fat for Police State Knights.
Civic switch is a little bit complicated by losing my silver to Mjmd's culture, but the plan is still to swap into Police State/Slavery/Merc/Theocracy once banking finishes. Theocracy swap is a bit of PIA as I still want the OR bonus for Spiral Minaret and Sankore, losing OR will likely cost a turn or maybe even two on each of them. Each turn without either wonder is ~60gpt lost. I'm very happy with the Divine Right bulb. Nobody is going to tech DR so I'll have a head start on anyone try to take Taj, running a lot of GPP mixed pools right now, with about 3 set to hatch a new one in 20 turns. If I get prophet I wonder if it's worth shrining for ~20 gpt. Doubt it but not sure. It's insurance against someone else adopting AP religion I guess.
I'm very, very pleased by the domestic developments. The post-GA AP industrialization has been incredible, and I'm comfortably on top of all demographics except The Important One.
However, the diplomatic/strategic situation is not great, with shaky allies, competent main rivals, and no convenient food. I'm also starting to build a respectable navy. Although Chm Mjmd will be massing 2 promo Caravels after his golden age, and I might have to tech-trap him with Astronomy. It's either that or go for more economic techs up the rifling line, where I eventually lose out to CF.
SPI has been very good to me, allowing me to avoid making concrete plans for the future and being flexible with development/units.
PHI has been impressive but probably less so than an empire-wide modifier like FIN or ORG
My great people total has been:
1st (Engi) -> Mausollos, 300 base hammers (I had marble)
2nd (Sci) -> Academy ? No clue but probably a fair bit by now.
3rd (Sci) -> Golden Age
4th(Merchant) -> 1300 gold
5th(Merchant) -> 1100 gold
6th(Artist) -> 1250 beakers into Divine Right
The next 3, all dirty pools, should arrive in around 20 turns.
Mjmd's power is still spiking, he and I assume SD recently researched Engineering, and he just built Parthenon. My guess is he golden ages with Caste and ends up in more modern civics like Theo/OR/Merc. Odds are he builds the Shwedagon Paya for Paci at the beginning and Theo at the end? He's not cashing his great merchant, and he's saving up a lot of gold, so that's my expectation.
This could be a unique opportunity to strike Mjmd (top power Mjmd), but I don't think I can win in a war without some Crassus Error from him. I'm confident in my buildering skills though, so unless he conquers someone, I should be able to stay a step ahead of him. However, Cornflakes will eventually dwarf us all so my dilemma remains the same. I can predict the future and it reads Engineering, Gunpowder, Chem, Mil Sci, Commando factories. TGL and Music Artist are a huge problem, enabling a golden age and a Chemistry Bulb.
My diplo situation hasn't changed:
Capricious SD is my natural ally, if he commits to CF, I should probably follow suit.
Mjmd and I have a long border with little depth but its reasonably deescalated with Open Borders. He's been overtly friendly, but geography is whispering the 7 Kill Stele in our ears.
BING is weakest neighbor and likeliest food, but the prizes I'd gain are limited to GLH, some undercottaged land, and a much longer Mjmd border.
CF is big threat and has better rewards for a war, although the logistics for the war are Not Great, with a narrow invasion route, and I'd have to keep a wary eye on Mjmd.
I swapped into Serfdom as it was worth around 20gpt from farms, and I wanted to restrain myself from whipping to store some fat for Police State Knights.
Civic switch is a little bit complicated by losing my silver to Mjmd's culture, but the plan is still to swap into Police State/Slavery/Merc/Theocracy once banking finishes. Theocracy swap is a bit of PIA as I still want the OR bonus for Spiral Minaret and Sankore, losing OR will likely cost a turn or maybe even two on each of them. Each turn without either wonder is ~60gpt lost. I'm very happy with the Divine Right bulb. Nobody is going to tech DR so I'll have a head start on anyone try to take Taj, running a lot of GPP mixed pools right now, with about 3 set to hatch a new one in 20 turns. If I get prophet I wonder if it's worth shrining for ~20 gpt. Doubt it but not sure. It's insurance against someone else adopting AP religion I guess.
I'm very, very pleased by the domestic developments. The post-GA AP industrialization has been incredible, and I'm comfortably on top of all demographics except The Important One.
However, the diplomatic/strategic situation is not great, with shaky allies, competent main rivals, and no convenient food. I'm also starting to build a respectable navy. Although Chm Mjmd will be massing 2 promo Caravels after his golden age, and I might have to tech-trap him with Astronomy. It's either that or go for more economic techs up the rifling line, where I eventually lose out to CF.
SPI has been very good to me, allowing me to avoid making concrete plans for the future and being flexible with development/units.
PHI has been impressive but probably less so than an empire-wide modifier like FIN or ORG
My great people total has been:
1st (Engi) -> Mausollos, 300 base hammers (I had marble)
2nd (Sci) -> Academy ? No clue but probably a fair bit by now.
3rd (Sci) -> Golden Age
4th(Merchant) -> 1300 gold
5th(Merchant) -> 1100 gold
6th(Artist) -> 1250 beakers into Divine Right
The next 3, all dirty pools, should arrive in around 20 turns.