Ok. What is going on with this game? I just spent 5 minutes playing with PBSpy looking for city foundings. I went back as far as t16 and looked for mid turn score increases. Either I'm blind, or nobody has founded a second city yet. There are two Imp civs and on turn 29 Commodore double whipped, but as far as I can tell, no settler was founded. (Eaten by a wolf, mayhaps? ) My own second city gets founded on t38. I'll be happy if I'm the first, but I'll also be profoundly confused...
Ninja edit: Just saw your post, Mjmd! I'll plant on the X with the warrior, while producing two work boats from the capital, so I can feel ok about giving away the pigs. I need to get a unit down towards the copper to see if there's seafood near it. My timid nature tells me to get Copper ASAP, so that's probably city #3.
Glad you liked the song! Guess this means we don't need to get into a Oak & Ash & Thorn version-off.
(May 18th, 2022, 10:14)naufragar Wrote: Ok. What is going on with this game? I just spent 5 minutes playing with PBSpy looking for city foundings. I went back as far as t16 and looked for mid turn score increases. Either I'm blind, or nobody has founded a second city yet. There are two Imp civs and on turn 29 Commodore double whipped, but as far as I can tell, no settler was founded. (Eaten by a wolf, mayhaps? ) My own second city gets founded on t38. I'll be happy if I'm the first, but I'll also be profoundly confused...
That's what happens when you play on a random standard map. With the very lush maps our mapmakers create cities are founded way earlier then with random maps. You could almost say people are spoiled with these lush maps.
(May 18th, 2022, 10:53)Charriu Wrote: That's what happens when you play on a random standard map. With the very lush maps our mapmakers create cities are founded way earlier then with random maps. You could almost say people are spoiled with these lush maps.
PB90 Spoilers in the tag! PB90 players, no clicking!
I'm very happy with the lushness of this (PB64) map. The full of resources option probably helps a lot here. Admittedly I'm on the jungle band and my land might be better than others, but this richness is plenty. Just about every city can be settled for its own food resource. There are something like 4 or 5 different kinds of luxuries.
Now contrast that with PB90, which is even more barren than a regular map... A certain amount of resources is required for the game: a certain amount of green land to get through the techs in a reasonable time; a certain amount of luxuries to enable growth. Otherwise, everything just feels bad. I admit we tend to go the other way and remove any choice about settling, but if a map is overly lush, at least players get to do stuff.
Of course, I still love the PB90 map makers dearly, as I love all map makers.
Thanks for the Curious Civ Player report, Charriu. I can add that animals don't mind attacking from culture. In an FFH game, I had somehow trapped an animal in my culture. I moved a unit out of my borders but next to the animal. The animal promptly moved to eat it.
(May 18th, 2022, 10:53)Charriu Wrote: That's what happens when you play on a random standard map. With the very lush maps our mapmakers create cities are founded way earlier then with random maps. You could almost say people are spoiled with these lush maps.
PB90 Spoilers in the tag! PB90 players, no clicking!
I'm very happy with the lushness of this (PB64) map. The full of resources option probably helps a lot here. Admittedly I'm on the jungle band and my land might be better than others, but this richness is plenty. Just about every city can be settled for its own food resource. There are something like 4 or 5 different kinds of luxuries.
Now contrast that with PB90, which is even more barren than a regular map... A certain amount of resources is required for the game: a certain amount of green land to get through the techs in a reasonable time; a certain amount of luxuries to enable growth. Otherwise, everything just feels bad. I admit we tend to go the other way and remove any choice about settling, but if a map is overly lush, at least players get to do stuff.
Of course, I still love the PB90 map makers dearly, as I love all map makers.
PB90 discussion
Its kind of sad to me that the German forum loves making their maps worse than a randomly generated one...... I fully support getting to do stuff.
PBSpy tells me that Gavagai beat me to founding a second city, but I'm content:
I'm a little concerned by the "trade" symbol next to Ginger's name. Had he popped Sailing from a hut? I can't remember. I believe I get his graphs in one turn.
We also know, thanks to Charriu's researches, that we now have a pet lion. Perhaps I can turn it into experience before it despawns.
In the opponent analysis, I felt a little bad about:
(April 25th, 2022, 18:05)naufragar Wrote: The character is Rasputin, hence Gavagai, since I just resorted to national stereotypes.
But then Gav names his first two cities after Russian presidents (Yeltsin and Gorbachev, respectively), so
Ginger's naming scheme seems to be historical fiction set in the Middle Ages. He's got Nome della Rosa and Pillars [of the] Earth so far. Wholeheartedly approve of the first, but gotta be honest, I hated Pillars of the Earth. It felt like Follett was trying to Game of Thrones-ify his setting, and anything medieval was lost in the grimdarkness.
Back to the game: Gav does have two cities, but is not yet in slavery. He put 1 EP into me. Don't know if that was intentional or if he knows 3+ people.
I'm keeping my warrior in a central location, since we're gonna start seeing barb warriors soon.
I'm already regretting my choice of second city spot. I was too eager to split off the capital's food: it doesn't have enough food to share. Oh well. A hiccup, but hopefully this map is big enough that I can overcome my shoddy micro. (I forget my calculation, but it's something silly like 800 tiles per player I believe.)
Speaking of other players:
We know were Gavagai is. No immediate rush threat and the land in between us is sufficiently poor that I don't think we'll come into conflict over it any time soon. Likely we both expand North diagonally. (I suspect that's were I'll find Ginger, although our trade connection might imply he's somewhere Northeast? )
I made a terrible blunder with my second city spot. Splitting off the capital's food and being forced to build boats for and work 2 clams tiles has been atrociously weak. I can only hope that I've got enough room and time to use Fin/Org to recover.
The current plan is to get granaries in both cities before building more foodhammer units so that my pitifully low food surplus can do something.