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Good point, is there a hut under there? I thought that was the only time barbs would fortify, but I could definitely be wrong.
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(May 26th, 2022, 22:12)El Grillo Wrote: Good point, is there a hut under there? I thought that was the only time barbs would fortify, but I could definitely be wrong.
As usual, you are not. I did not know this, but if you zoom in there is indeed a hut.
May 27th, 2022, 00:24
(This post was last modified: May 27th, 2022, 02:24 by Amicalola.)
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I did comment on the hut, in fairness.
Gonna take like two axes to safely storm that badboy. Our first 'war' might be against the barbs!
May 27th, 2022, 02:23
(This post was last modified: May 27th, 2022, 02:45 by Amicalola.)
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T52-53
We found SD:
That's not the borders from a new city, which means he either popped 2nd-ring very early, or those are capital 3rd-ring borders (my suspicion). We're close! He's virtually guaranteed the fish no matter what, which makes me feel better/worse about it. Grumble Grumble Grumble Grumble.
Also, just to record the information, I'm 95% sure that Gavagai founded Hinduism last turn.
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(May 26th, 2022, 17:42)Amicalola Wrote: We found To The Blade on the Red Dot (and reveal a fish on the one tile we skipped earlier, gah).
Surely, that's the green dot?
(May 26th, 2022, 17:42)Amicalola Wrote: I do wonder what's up with the 20 production that someone's rocking. Stonehenge? IMP Settlers?
Those modifiers won't shop up in the demo screen. My guess is SD, he usually loves some mines.
May 27th, 2022, 22:08
(This post was last modified: May 27th, 2022, 22:09 by Amicalola.)
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T54-55: The Game Starts Getting Interesting
Naufragar's scout heads to the northeast, in what I assume (thanks to that spear) to be undiscovered lands. I opted to delay sending our wounded warrior that way because I was worried about barbs both killing him, and popping up where he fogbusts. Perhaps that was a mistake. I hope your scout chokes on barbarians before they find any more huts, Nauf.
Domestically, we have our third worker, Michael Spearman, and begin a granary for Blast Doors (complete EoT57). Warm Healer begins a settler (to be whipped T59) and To The Blade grows on its cows. It will work copper at size 2 and finish the granary au naturel, before probably starting some axes to clear out the barbs. The individual tiles worked changed significantly after this shot, but I forgot to take a 2nd picture.
The 4th city will probably go by the sheep/gold. It's a weak city, but it will have 12 commerce and 7 hammers at Size 2, as well as requiring very little worker labour, netting Gold, and extending our borders towards the south. After that one, we'll start hitting up the more appealing sites.
(May 27th, 2022, 06:56)Tarkeel Wrote: (May 26th, 2022, 17:42)Amicalola Wrote: We found To The Blade on the Red Dot (and reveal a fish on the one tile we skipped earlier, gah).
Surely, that's the green dot?
(May 26th, 2022, 17:42)Amicalola Wrote: I do wonder what's up with the 20 production that someone's rocking. Stonehenge? IMP Settlers?
Those modifiers won't shop up in the demo screen. My guess is SD, he usually loves some mines. Oop, you're totally right. As for the second thing, I'd agree but we can see some graphs and know it's not SD or Gavagai (SD is also pretty high, but not 20). We get Ginger's next turn as well, which would eliminate another possibility; I suspect it's Ginger putting hammers into IMP settlers or Stonehenge though, as Commodore and Naufragar aren't rocking early traits.
Hey Mjmd, I've got a question. Can we circumnavigate this map?
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Only non-conditional modifers (like forges and libraries) show up in demo's.
You should be able to calculate circumnavigation by getting the dimensions from fog-moving and land tiles by decompiling demographics.
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Thanks for the reminder. What I meant though was Ginger putting 20 raw production into something that multiplied it even further, presumably settlers.
Bingo.
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To be clear, I'm not coming to any conclusions this early. But I would wonder to what extent the scoreboard reflects the random-map quality for each player by this point. There is some pretty big variation already.
I wouldn't be surprised if we were 5th in land/start quality (at 'somewhat unlucky'), with someone (poor Commodore) at 'very unlucky.' The south near Gavagai is far more fertile than our land, for example. But I might be reading way too much into it - we haven't even met Commodore, and it's been so long since I played with score on that I forget when it starts to actually become relevant. It's interesting to ponder, though.
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The main part of early score would be land tiles, so it could also just reflect who has coastal cities. Also, each point of pop seems to be 8 points this game, which indicates a much lowere pop-cap than PB58, where it was 4. Not very surprising giving the different map sizes.
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