May 31st, 2022, 21:04
(This post was last modified: May 31st, 2022, 21:15 by Amicalola.)
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(May 31st, 2022, 02:36)Tarkeel Wrote: The main part of early score would be land tiles, so it could also just reflect who has coastal cities. Also, each point of pop seems to be 8 points this game, which indicates a much lowere pop-cap than PB58, where it was 4. Not very surprising giving the different map sizes.
I was wondering about why the score is so high per population for this game. So it's to do with the total food on the map?
FWIW, we're third in land area, so that will be part of it, but not all of it. But good thought. How long does land area take to be added to the scoreboard again?
We probably do have low population (7 this turn), that's another good thought. Admittedly partly due to weak food tiles, but also due to whipping more than most other players.
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(May 31st, 2022, 21:04)Amicalola Wrote: I was wondering about why the score is so high per population for this game. So it's to do with the total food on the map?
Yes, that appears to be the case! (Not total number of food resources, but basically total number of little bread slice icons, as I understand it. I'm not sure if it's Actual Breadslice Icons At Present, Theoretical Max Breadslices With Windmills + Farms + Biology, or Original Breadslices Before All Improvements or what.)
Quote:FWIW, we're third in land area, so that will be part of it, but not all of it. But good thought. How long does land area take to be added to the scoreboard again?
Twenty turns. (!) So at this point in the game, land score is wildly variable: A Creative leader (or anyone who went for a sufficiently-early religion) with a landlocked capital is likely to score disproportionately well, especially if second cities go down late. (A creative second city with no capital overlap 25+ turns ago gives a huge boost.)
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(May 31st, 2022, 21:54)RefSteel Wrote: Yes, that appears to be the case! (Not total number of food resources, but basically total number of little bread slice icons, as I understand it. I'm not sure if it's Actual Breadslice Icons At Present, Theoretical Max Breadslices With Windmills + Farms + Biology, or Original Breadslices Before All Improvements or what.)
Pretty sure it's the latter, bolded one. Civforum people know the details, and iirc their mod in fact displays the total original food on the map somewhere on a scoreboard mouseover.
Nobody in this game is Creative btw .
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T56-62: Distant Past
In the recent past (T61) we founded Distant Past. I hope you're prepared for these to get increasingly forced. Fun Fact: This song features a bridge scanner from the original Star Trek show!
I settled the city to immediately work a 5 yield tile, even though that tile isn't exactly ideal. It also gets the gold running soon (the granary will be completed next turn with the chop), which is crucial because all three other cities are pushing their happy caps. It's also just a nice tile. This is another city that will cycle sizes 2->4->whip for a while, albeit even slower than To The Blade will. Gotta work with what we have.
You can see I'm saving gold right now. That's because I had a bit of an existential crisis and wasn't sure what tech to go for. For now, we wouldn't use any tech immediately. I'll decide next turn, since that's when Archery becomes important for build queues (if I do go in that direction, at least).
The real news of the week is happening out in the fog though. Last turn, we were the second civ to 4 cities (unless I missed a Commodore one on PBSpy). This turn, Ginger is the first to 5. We, uh, might need a dogpile here!
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it feels like that city reeks of Heroic Epic. Food- neutral it can work the sheep, 4 plainshill windmills, and one grassland mine, for a total of 19 raw hammers at size 6 (before serfdom), and a few more plains farms to grow onto. Could even farm the grasslands for food. Actually, I'd only whip that city to stave off unhappy.
I think I'd want to settle the marble next, and start cottaging that green grass up north.
June 3rd, 2022, 21:50
(This post was last modified: June 3rd, 2022, 21:50 by Amicalola.)
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(June 1st, 2022, 06:41)Tarkeel Wrote: it feels like that city reeks of Heroic Epic. Food- neutral it can work the sheep, 4 plainshill windmills, and one grassland mine, for a total of 19 raw hammers at size 6 (before serfdom), and a few more plains farms to grow onto. Could even farm the grasslands for food. Actually, I'd only whip that city to stave off unhappy.
I think I'd want to settle the marble next, and start cottaging that green grass up north.
Interesting idea. I think you've mixed up the food calculation though - it could only work the Sheep and 3 windmills (or 4 with the grassland being a mill). It's not a very good city.
Reporting will probably stop for a few days; I haven't been this sick in a long time. Kids at schools are disgusting.
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(June 3rd, 2022, 21:50)Amicalola Wrote: (June 1st, 2022, 06:41)Tarkeel Wrote: it feels like that city reeks of Heroic Epic. Food- neutral it can work the sheep, 4 plainshill windmills, and one grassland mine, for a total of 19 raw hammers at size 6 (before serfdom), and a few more plains farms to grow onto. Could even farm the grasslands for food. Actually, I'd only whip that city to stave off unhappy.
I think I'd want to settle the marble next, and start cottaging that green grass up north.
Interesting idea. I think you've mixed up the food calculation though - it could only work the Sheep and 3 windmills (or 4 with the grassland being a mill). It's not a very good city.
Reporting will probably stop for a few days; I haven't been this sick in a long time. Kids at schools are disgusting.
Yeah, I double-counted the citysquare, so it will want a windmill on the grass as well, and a grassfarm. Still a pretty decent production center, and useless for anything else.
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T63-68: Gingivitis
The others catch up to us, founding their fourth cities over the last couple of turns. Except Ginger - he just founded his 6th. We're all gonna die!
June 6th, 2022, 18:33
(This post was last modified: June 6th, 2022, 19:16 by Amicalola.)
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We continue our trend of looking at the scoreboard instead of the game. Because by that metric, the Everything Empire is on top of the world!
For some reason we gained +43 points last turn and no one else got anything. I thought it might be land, but then wouldn't the others have gotten points too? I have no idea what's happening.
In more interesting news, a couple turns ago Ginger declared war on Gavagai. This turn, he whipped 4 pop. Something's definitely going on there.
Also, what in the world is happening with Commodore? Did he just get royally screwed?
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It's most likely land for a new city, which is awarded 10 turns (IIRC, or is it 20?) after acquiring the tiles.
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