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Hyper random little game?

I cannot connect - it says connection timed out. Everything's fine with the server?
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Hello Gavagai,

yeah, I'm currently updating the server on the new mod version. It will be similar to the update of 'RB63'. Thus, the mod content will be CloseToHome_2.0.8, but the name of the mod is still 'RB64'.
This is the update that was motivated by Charriu approx. a week ago and reverts the behavior of caravels during war declarations.

Please use the ingame updater (if game is loaded with mod 'RB64') or re-download the whole mod from PBSpy (Link is https://civ.zulan.net/pb/volatile/RB64_update1.zip)

The game server will be updated by me in a few minutes.
Hopefully it went through and you can still login after the update. smile
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Alright, the server is online again and I've tested the login as first player. After updating you can continue playing, I assume smile
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The in-game updater did not work for me (MOD IS UP TO DATE) when I tried to play. Game crashed when I tried to login. I have to run out to work now, I'm afraid.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Forced sudden updates, what are we, Windows? frown
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I did notify you about the upcoming mod update on 23rd of May.

(May 23rd, 2022, 08:54)Charriu Wrote: Mod Update incoming

It looks like this change of mine:


(September 18th, 2021, 15:03)Charriu Wrote: Bug fixes and UI improvements only, but one change (first) could be considered a gameplay change Close to Home 2.0.6

- Units with bRivalTerritory = 0 and bInvisible = 0 are now teleported on a war declaration. This should only affect caravels, carracks and eastindiaman

is causing problems with caravels being teleported at war declarations in the wrong way. I haven't found a good solution so far and therefore will revert that change. That means the above units will no longer be teleported outside of enemy territory on a war declaration. I well aware that this is one of those hated gameplay changes midgame, but the state that caravels are in right now will cause more problems and anger I presume.

I will provide Ramk with the updated version shortly.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Apologies for the silence, I came down with the flu and mostly spent last night throwing up. I'll have another crack tonight when I get home (~8 hours).
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Rolled. I had to reinstall the mod, rather than use the in-game updater, if that's helpful on the development end.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Sorry guys, I screwed up bigly again, worker misclick, requesting a reload (to first log-in), details and pictures and explanation in my thread for lurker review.
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(June 6th, 2022, 23:02)Ginger() Wrote: Sorry guys, I screwed up bigly again, worker misclick, requesting a reload (to first log-in), details and pictures and explanation in my thread for lurker review.

[Image: g1ZzBar.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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