As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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building an online updated damage calculator

In the windows version, damaged figure defends first. SO basically spell damage and combat damage do the same as DOS spell damage.
Yes, only the top figure can be damaged at any time during the game, but it is always the one assumed to be attacked first.

Quote:Also "This is true even if the unit no longer has such a figure.", what??? are you telling me a one remaining hitpoint, one remaining figure must first take full figure (possibly 14 hitpoints) damage before it's destroyed? doesn't make any sense

No, I assume this is about the excess damage.

Let's say you do 5 damage to that unit after the initial defense roll already applied.
In the windows version, that means 1 damage is added to the total, then a defense roll is made and subtracted from the remaining 4 damage and this is added to the total again. So the overall damage dealt can be less than 5.
The unit dies if it takes at least 1 damage either way so this is irrelevant... EXCEPT when the damage types are split in which case excess damage does count into determining whether the unit is raised as undead, dies normally, or dies irrecoverably.

So what he says if I understand this correctly is that in the DOS version the unit will always take exactly 5 damage in that scenario and an additional defense roll to reduce excess damage won't be made unless the damage is over 14 in the first place.
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thanks, I rather feel uncomfortable bothering you with all these small details.
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(June 7th, 2022, 07:54)GMBarak Wrote: Thanks Drake178,
for your damage calculator and for your answer.

You're welcome for the answer, but I did not write the calculator. Mind Stormy did. I just "fixed" it after you wrote on the wiki that it's broken - by correcting a problem with the wiki itself in general.

(June 7th, 2022, 14:24)Seravy Wrote: So what he says if I understand this correctly is that in the DOS version the unit will always take exactly 5 damage in that scenario and an additional defense roll to reduce excess damage won't be made unless the damage is over 14 in the first place.

That is correct, at least as far as the original MoM code goes. I didn't actually check CoM. You may have changed it, but it's not likely. In any case, a calculator for all versions should ideally be able to account for this. The one on the wiki is pretty much MoM only - as is the wiki itself.
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