(June 8th, 2022, 14:27)Tarkeel Wrote: First impressions; the map looks similar to PB40? Probably not an issue, and that map did seem to work well.
I second this first impression. The difference is that this map is distinct for its total lack of islands, rather than unusual presence of them. Also there are many mountains on this one.
I took a look at the map.
Strategic Resources:
Marble: None.
Stone: Only one, closely equatorwards of Celts, remove or multiply.
Copper: all have it safely seawards, none have an instant trade connection. There is only one extra, between Arabia and Germany.
Horse: all have it safely seawards, none have an instant trade connection. There is only one extra, between Arabia and France.
Iron: all have it closely equatorwards. There is only one extra, between Arabia and France.
Coal: easily possessed by Celts, Khmer (one extra each for these two), and France. None for Arabia, Germany, and Carthage.
Oil: only 2 on the whole map. One inaccessible far in the North Sea. One contested in jungle between Arabia, Germany, and Carthage.
Uranium: only 3 on the whole map. France easily has one. One is between France and Celts. One is between Celt, Carthage, and Arabia.
Aluminium: 5 on the map: Arabia has one guaranteed, one close. France has one guaranteed, one close. One is between France, Celts, Khmer.
Lack of any extra strategic resources could be interesting, but either everyone should have a chance for an extra (without conquest, of course), or no one.
Luxury:
Gold, silver, and gems: they are all present in contested equatorial lands. Two of each. Gems jungled, others not. Could use some capital distance fine-tuning for fairness. Is gold still a hammer-multiplier for that one religious wonder I forget the name in Close to Home? Maybe everyone should have a chance to claim it, then? Maybe gems should be unjungled?
Fur: there is none.
Ivory: there is ONE, guaranteed for Celts, remove ivory or multiply it (how do war elephants work in Close to Home?).
Silk: there is ONE, guaranteed for Khmer, none anywhere else. Remove or multiply.
Wine: Arabia has one easily, Khmer has one easily, none anywhere else. Remove or multiply.
Dye and spices: scattered in the contested regions. Dye jungled, spice forested. Could use some distance and quantity fine-tuning for fairness (ex. France easily has two spices, Arabia and Celts must fight over only one between them).
Incense: there is none.
Sugar: there is none.
Whale: all have it safely seaward. Only thing is Carthage has only one tile option to settle for BFC whales, maybe adjust that? (what tech unlocks these in Close to Home?)
Food:
Not sure how much this is subject to change now that starts are shown and picks are complete, but I will still say a bit.
Every civilization needs two of Hunting, Agriculture, Animal Husbandry for their starting food. Khmer does not need Animal Husbandry at all, Germany and Arabia only need it for one resource.
Khmer is the only start with a 6 food tile (wet corn).
Carthage has a dry rice for one of its three starting resources.
France and Arabia have 4 food tiles as their best starting resources.
Germany has a deer without a forest?
France has a cow with a forest?
Otherwise, no one has any outrageous capital relocation options, everyone can have the coveted second city that shares food with the capital, secures new food, and goes towards the enemy all at once, and no one seems totally screwed by lack of food in the surrounding area.
Overall, I like it. No islands and many mountains should be interesting and memorable without overpowering normal solid gameplay stuff. Also there are no deserts at all, which is odd but fine.
Commodore, what map script did you use as the base of this?
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66, Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!