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Pitboss 66 Tech and Setup Thread

(July 9th, 2022, 04:30)Magic Science Wrote: And Amicalola wants them to only scout, but not infiltrate, build Scotland Yard, or start a Golden Age, correct? That does not make sense.

I suppose I should have clarified: I think they should be allowed to do everything except infiltrate. But I am in the minority, so it doesn't matter.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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My vote was for no restrictions on great spies. Sorry if that was not clear.
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Ramkhamhaeng: could you please work whatever magic you need to select No Vassal States without restarting the game? Thank you.

All Players: We have 1 vote for "abstain" and 7 votes for no rules about Great Spies, so "No Rules About Great Spies" has won. Amicalola, could you please edit the first post to reflect this?
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)

Criticism welcome!
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I'm ashamed to ask this. Would it be possible for Ramk to add some yields to our capital. Tarkeel worked a citizen on turn 0 instead of a proper tile.  cry
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(July 9th, 2022, 11:56)Magic Science Wrote: Ramkhamhaeng: could you please work whatever magic you need to select No Vassal States without restarting the game? Thank you.

Sorry, I thought 'no vassal states' was just an informal agreement between players. Now, it's enabled as game option.
And Krill is right: No tech brokering is redundant. smile
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Need a reload to the end of T0 please, ideally ASAP to not delay the game. Tarkeel made a boo boo.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I asked Ramk if it can be fixed without reload.
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(July 10th, 2022, 11:17)Krill Wrote: Need a reload to the end of T0 please, ideally ASAP to not delay the game. Tarkeel made a boo boo.

Alright, if the critical(?) Krill suggests me to fix Tarkeel's turn 0 miss click then I'm sure there no shit storm incoming and I simply add some production/food to his city. smile
No reload needed.

Edit: There is no time pressure to fix this and we can still wait if someone likes to protest.
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Think it's fine so long as Tarkeel publicly admits to the mistake, because I think it's a really good example to players to double check before ending turn.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I have no issues publically admitting that I made a very idiotic mistake.

(Everything was double checked before ending turn, this happened after that. smoke)
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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