You should summon @thrawn for this, I will be lurking or even roll a map for you guys
[SPOILERS] Woden and ljubljana like boats
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(July 30th, 2022, 14:09)ljubljana Wrote: Would that have made a difference? Let me answer this one real quick: Yes. Diomede only worked out for me because I was able to break through and wrap around in the first two turns before Woden could fully catch up to me (and worked out so well because I broke through on that very first turn). Without that first breakthrough I may have been able to grind through your caravels quickly enough to pull it off on turn two, but definitely not with a carpet of scouts providing +6 strength to all your units, gumming up otherwise cleared tiles, and forcing me to burn valuable attacks to clear them. Woden 100% would have caught up and slammed into my rear, my one huge edge in ship speed would have been totally neutralized, and you two would have gone all Hannibal on my now smaller, weaker, and totally surrounded fleet. My thread would have been overwhelmed with incandescent rage at that stupidity of Civ VI accidentally allowing such a ridiculous but powerful tactic, but you would have been the deserving winner for identifying and using it in a critical spot. And I suppose that would have been a cruelly poetic bookend to Chevalier's successful galley spam defense 100 turns earlier. (Betcha you're regretting revealing this one to the world right ahead of another game, eh? I'm of half a mind to suggest trying to ban it somehow!) (August 14th, 2022, 16:58)williams482 Wrote:(July 30th, 2022, 14:09)ljubljana Wrote: Would that have made a difference? Actually, I mentioned in my thread that I had "a few more tricks up my sleeve" to deal with the jongs if galley spam didn't work. One tactic that I did consider and test was embarking land units to beef up my galley defenses in the chokes. It worked fairly well and made it more difficult for sub's jongs to one-shot the galleys, but the limiting factor was build queues - Australia only had one inland build queue and Marco stubbornly refused to settle most of hte cities I pinned for him (or, indeed, to build settlers, or to spread Work Ethic and work towards Monumentality himself...-sigh-), so there was no space to churn out cheap warriors or scouts for defensive purposes. So I shelved the idea for a later time.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about. (August 14th, 2022, 16:58)williams482 Wrote: (Betcha you're regretting revealing this one to the world right ahead of another game, eh? I'm of half a mind to suggest trying to ban it somehow!) Actually, I would absolutely support a pre-emptive ban on this one. Way too unfun and immersion-breaking and I have a bad feeling it would make a real difference in most post-caravel naval engagements... (August 14th, 2022, 16:58)CMF Wrote: It worked fairly well and made it more difficult for sub's jongs to one-shot the galley Wait, does this work? I was under the impression support bonuses only added to defense against melee attacks....if it helps against frigates as well, that's even more reason to consider a ban
It seemed to! Might have been a desperately hopeful hallucination, or maybe I just intended it to stop some of Sub's supporting galleys.
In the end it was really only useful i nthat specific scenario - the shuffled tech putting Compass way after Mercenaries, leading to Jongs vulnerable to galley-swarm blocking. (Actually, upon reflection, there's a case to be made that the lack of Compass really helped Sub more than it protected us. Had I been able to enter open water, my galleys could have swarmed him to death instead of just body-blocking, while the constricted shallow water sailing let him concentrate his jongs' ranged power while letting him only get attacked by one or two weak galleys at a time).
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
My inability to consistently one-shot galleys was because the CS difference was "only" 30. The damage distribution is a normal distribution curve so you need a CS difference of 36 to guarantee a one-shot. IIRC I was one-shotting somewhere around 1/3 to 1/2 of the galleys I targeted. I may still have the saves and can load one up to look.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
I remember things really took a turn for the worse once you started getting promotions - the added CS shot you up into consistent 1-shot territory, and I hadn't bothered to run any tests long enough to account for that. That was when our defense outside Rodeo really crumbled.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
Yeah....you were still able to produce galleys faster that I could kill them, though. I lost count as to how many actually went to the bottom but it was a large-ish number.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Ha, yeah, my analysis pre-jongs was:
(April 2nd, 2021, 12:39)Chevalier Mal Fet Wrote: Okay, I ran some tests in a duel map and I think we should be okay, barring a worst case scenario.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about. |