You can download the mod here: Close to Home 3.1.0
CtH on Github
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 3.1
Tile Yields and Improvements
Some of the described changes here are no direct civ changes, but rather changes to the base unit/building that I wanted to highlight here.
America
Also included are three new leaders for the missing trait combos
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Knowledgebase For Modders
CtH on Github
Note that all the changes here are additions to what you already find in BtS unless otherwise stated as NEW
Changelog version 3.1
Tile Yields and Improvements
- Jungle: does not grow on resources
- Lumbermill:
Available at Metal Casting instead of Replacable Parts
+1 commerce with Machinery
+1 commerce with Electricity
Buildtime decreased to 5 turns from 8
Always gets +1 commerce next to a river no matter which river tile
- Workshop:
+1 base hammer
remove +1 hammer from chemistry
- Fort: Buildtime 5 turns instead of 8
- Forest Preserve:
+1 base commerce
Always gets +1 commerce next to a river no matter which river tile
- Toroidal maps: City maintenance is the same as cylindrical maps.
- Fail-gold: No fail-gold awarded if you complete the wonder somewhere else yourself
- Spreading religions: Spreading never fails in your own cities
- Apostolic Palace Resolutions: Removed the following resolutions:
Declare War
Force Peace
Religious victory
Assign City
- Circumnavigation:
Can be achieved by everybody
Optics is additionally required, but code will only trigger the turn after Optics is researched
Harbor receives +50% additional trade yield instead of +1 movement
- Drafting: Rifleman cost 2 pop instead of 1.
- Global warming: Removed
- Espionage: Active missions removed
- In MP games gained WW is halved
- Reduces the same way during war as in peace time. Reduction also increased.
- Colosseum: -25% war weariness
- Statue of Zeus: Obsoletes at Gunpowder
- Agriculture: Cost decreased to 40 from 60
- Fishing: Cost increased to 50 from 40
- Mysticism: Cost increased 60 from 50
- Metal Casting: Cost decreased to 300 from 450
- Alphabet: Cost decreased to 250 from 300
- Aqueduct: Cost decreased to 80 from 100
- Castle: Obsoletes at Corporation instead of Economics
- Customs House: Cost decreased to 120 from 180
- West Point:
Cost decreased to 550 from 800
+5 XP instead of 4
Requires a level 5 unit instead of 6
- Red Cross: Cost decreased to 200 from 600
- Resource modifiers: All production modifiers from resources for wonders reduced to +50% instead of +100%
- Great Lighthouse: +1 trade route in coastal cities instead of +2
- Mausoleum of Mausolos: Obsoletes at Nationalism
- Chichen Itza: Cost decreased to 400 from 500
- Angkor Wat: Cost decreased to 400 from 500
- Hagia Sophia: Cost decreased to 400 from 550
- Versailles: Cost decreased to 600 from 800
- Space Elevator: No latitude requirements
- Never attack your stack if it includes a settler and a unit that is giving military happiness
- Never raze a city even on autoraze. On recapturing such a city you too do not trigger an autoraze.
- Flank attack: Flank attack strength of all units reduced by 50%
- Upgrade: Units do not lose XP when upgrading
- Coastal blockade: blockaded cities can still work blocked tiles
- Air units Can bombard road networks
- Scout:
No tech requirement, everybody starts with a scout
+100% vs Animals with Hunting
- Swordsman: +25% city attack instead of +10%
- War elephant:
Strength 7 instead of 8
Requires Ivory or Iron instead of just Ivory
- Explorer: Gains Flanking
- Airship: Cannot see submarines
- Paratroopers: can attack tiles without combat units after the drop
- Tactical Nuke:
Cost increased to 750 from 250
Blast radius reduced to impact tile itself
Does not create fallout on strategic resources
- ICBM:
Cost increased to 1500 from 500
Does not create fallout on strategic resources
- Refrigeration: Remove +1 sea movement
- Work Boat: No tech requirement (still require Fishing to work water tiles).
- Galleon: Requires Paper and Astronomy instead of just Astronomy
- Privateer:
Requires Gunpowder and Astronomy instead of Chemistry and Astronomy
Remove hidden nationality
Can still plunder during war time
- Executive: Researching the required tech earns you an executive of that corporation for free. To settle the HQ you still need a great person.
- Sid's Sushi Co.:
Available at Refrigeration instead of Medicine
Food per resource decreased to 0.333 from 0.5
Culture per resource decreased to 1.5 from 2
Maintenance costs 3/4 of original,
- Cereal Mills: Available at Biology instead of Refrigeration
- Mining Inc.:
Hammers per resource decreased to 0.75 from 1
Maintenance costs 3/4 of original
- Creative Construction: Available at Steam Power instead of Combustion
- Serfdom:
Available at Monarchy instead of Feudalism
+1 commerce on Farms
+1 hammer on Watermills and Windmills
- Emancipation:
+2 hammers per specialist
remove unhappiness effect
- Environmentalism:
Available at Biology instead of Medicine
Normal Corporation costs like any other civic
+1 commerce on water tiles
- Financial:
Remove +1 commerce on tiles with 2+ commerce
+1 commerce on land tiles with 3+ commerce
+1 commerce on water tiles with 2+ commerce and lighthouse in the city
+50% production of bank
- Expansive:
+100% production of Aqueduct
Remove production bonus for Workers
- Creative: Remove production bonus for Colosseum
- Charismatic:
+100% production of Monument
+100% production of Colosseum
- Aggressive:
-50% unit maintenance cost
Free Barrage I for all siege weapons
- Philosophical:
+150% GPP instead of +100%
+100% production of monasteries
- Protective:
+100% domestic trade route yield
+50% production of market
- Industrious: +100% production of national wonders instead of 50%
Some of the described changes here are no direct civ changes, but rather changes to the base unit/building that I wanted to highlight here.
America
- UB: NEW Carnegie Public Library
Library replacement
+2 neutral Great People Points
- UU: NEW Minuteman
Musket replacement
Starts with Guerrilla 1 and Woodsman 1.
- UU: Camel Archer starts with March
- UU: +25% city attack instead of +10%, just like base unit
- UB:
+10% food storaged on growth
+2 health
-25% war weariness, just like base building
- UB:
+1 culture
Never obsoletes
- UU: +25% city attack instead of +10%, just like base unit
- UU: max 40% collateral damage instead of max 60%
- UU:
Only requires Astronomy unlike the base unit
Strength 5 instead of 6
Cannot enter rival territory without open border
- UB: Never obsoletes
- UB: Never obsoletes
- UB:
Available at Steam Power instead of Assembly line
+2 hammer
- UU: NEW Riesengarde
Grenadier replacement
Available at Chemistry
Starts with Pinch
- UB: -25% war weariness, just like the base building
- UU: NEW Phalanx
Spearman replacement
Strength 5 instead of 4
+25% hill defense
- UB:
Makes city act as a source of fresh water
Cost 45 instead of 60
Remove +2 culture
- UU:
Movement 2 instead of 3
Start with Mobility
- UB: NEW Tatara
Forge replacement
Cost 100
+2 XP to Melee
+10% hammer bonus with coals
- UB: Cost 80 instead of 100, just like base building
- UU:
Strength 7 instead of 8, just like base unit
Requires Ivory or Iron instead of just Ivory, just like base unit
- UB: -25% war weariness, just like base building
- UU: Starts with Woodsman 1
- Tech: Fishing/Hunting instead of Fishing/Agriculture
- UB:
Available at Archery instead of Mysticism
Additional +1 XP for gunpowder and melee units
Never obsoletes
- UB: Cost 80 instead of 100, just like base building
- UB: NEW Bazaar
Market replacement
+50% trade yield
- UB: Cost 120 instead of 180, just like base building
- UB:
University replacement instead of Laboratory
Only +1 free scientist instead of +2 free scientist
- UB:
+2 XP for naval units
Does not require Walls
Never obsoletes,
- UU: Remove Mobility promotion
Also included are three new leaders for the missing trait combos
- LieuYe (ORG/PRO)
- San Martin (CHM/CRE) and
- Nebuchadnezzar (IND/PHI)
New game options
BUG integration
Additional bug fixes
Added bugfixes from Unoffical Patch https://forums.civfanatics.com/threads/u...19.324024/:
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer
Buy me a coffee