Ok there was quite some feedback and there is a consensus of the map being close/similar to PBEM20, here is the PBEM20 map again: (thanks TBS for being very organized and having the worldbuilder file in the thread)
Red: Japan/England
Yellow: Russia/Australia
Blue: Phoenicia/Norway
Purple: China/Indonesia
And here is the current work state I am at on the map I rolled:
The most obvious differences are in my eyes:
- PBEM22 map has more usable land as it has no ice and cropped poles/few deserts
- PBEM22 map has less ocean more travelling paths before navigation (outside of the ocean line in the N, which could be fixed)
- PBEM22 map has more islands/obstacles and less direct travelling lanes
- PBEM22 map has less open areas for frontal engagements (this is a big point as I think people were enjoying the tactic puzzles in these fights and the PBEM22 map will offer more land chokes meaning likely a defenders advantage)
I think I should precise here my statement with the deliberate changes. I think these above changes make for a more balanced and interesting game, but it is very well possible that this deviating to far from the players expectations.
It definetly is possible to reduce the amount of islands and increase the amount of ocean, this will reduce pre navigation travelling lanes and give Norway more dominance based on it not being reliant on Navigation.
Here are the start areas in detail:
(yellow has already seen some minor changes for the SE city)
Here are my thoughts:
- These are not yet balanced for terrain or ressource, but rough sketches for 6 city starting islands.
- I will revisit to make sure that there are 6 settling options with max 2 water tiles.
- I might revisit that everybody has a lake to hide units in if you think that should be balanced as well.
- Each player pair is close by, with 2-3 islands in between (black S island probably needs to be fractured/partially removed), we could put 1 or 2 CS on these or leave them open for relatively easy defendable expansion sites
What do you guys think about team spacing?
In between Islands?
The PBEM22 differences to this PBEM20?
Red: Japan/England
Yellow: Russia/Australia
Blue: Phoenicia/Norway
Purple: China/Indonesia
And here is the current work state I am at on the map I rolled:
The most obvious differences are in my eyes:
- PBEM22 map has more usable land as it has no ice and cropped poles/few deserts
- PBEM22 map has less ocean more travelling paths before navigation (outside of the ocean line in the N, which could be fixed)
- PBEM22 map has more islands/obstacles and less direct travelling lanes
- PBEM22 map has less open areas for frontal engagements (this is a big point as I think people were enjoying the tactic puzzles in these fights and the PBEM22 map will offer more land chokes meaning likely a defenders advantage)
I think I should precise here my statement with the deliberate changes. I think these above changes make for a more balanced and interesting game, but it is very well possible that this deviating to far from the players expectations.
It definetly is possible to reduce the amount of islands and increase the amount of ocean, this will reduce pre navigation travelling lanes and give Norway more dominance based on it not being reliant on Navigation.
Here are the start areas in detail:
(yellow has already seen some minor changes for the SE city)
Here are my thoughts:
- These are not yet balanced for terrain or ressource, but rough sketches for 6 city starting islands.
- I will revisit to make sure that there are 6 settling options with max 2 water tiles.
- I might revisit that everybody has a lake to hide units in if you think that should be balanced as well.
- Each player pair is close by, with 2-3 islands in between (black S island probably needs to be fractured/partially removed), we could put 1 or 2 CS on these or leave them open for relatively easy defendable expansion sites
What do you guys think about team spacing?
In between Islands?
The PBEM22 differences to this PBEM20?