Turn 90 – 625 BC
Q: I constructed The Colossus, but can I protect its home city of Poseidon?
A: Yes, I can.
Fun Fact: The Colossus was immediately worth 7 commerce from Seafood alone.
…
The Front.
Plem-adilly did not charge boldly and cleverly forwards with their Chariot(s), so I should be fine. They still pose an immediate threat, but I should be fine.
After this turn, there is no clever way for them to evade my units and reach Poseidon. After next turn, 3 Axemen and 1 Phalanx will arrive in Poseidon, and more units can arrive every turn after that if they need to. Also, Poseidon itself is now free to build more units if absolutely necessary. Plem-adilly has revealed another Chariot now, so I think they have 3, but despite this their opportunity for quick and clever attacks on Poseidon should be over. Poseidon is safe until their main army is healthy again.
However, in the meantime, their little Chariot force is still a problem for my activities in the no-man’s land of “still-uncultured roads”. I want to pillage those 3 dangerous grassland flat roads and connect The Core to The Blob with 2 new roads along the coast instead (planned route labelled with signs), but the Chariots make the pillaging part difficult. And I want to bring the Phalanx and Axeman who were defending the lakeside Workers safely home, but the Chariots might be able to destroy them, especially if there are 2 combat Workers in Demeter to rebuild the road so their 1 healthy Axeman can reach my units as well.
I think their main army should be healthy again on Turn 93 at the soonest, so if it moves out immediately and combat Workers build roads on every neutral tile in its path, then it could attack Poseidon as soon as the first half of Turn 95. I will discover Masonry EOT94 and can arrange overflow in Poseidon to construct a Wall EOT95, and then it should be safe, but that is very close. I think it will be fine. They will probably not move quite as fast they possibly can. Also, Poseidon is in The Core, only 2 tiles from Zeus itself, so I can muster a LOT of Axemen to reinforce if necessary. I think it will be fine.
The Blob.
The 4 cities of The Blob are busy working on self-improvement. First construct Granaries, then construct Lighthouses, then just relax and slowly train military units while growing to the happiness cap on cottages and coasts. Apollo is already in that blissful last stage (it will finish the Lighthouse in time without whipping), Artemis will reach it on Turn 95, Hermes on Turn 99, and Hestia on Turn 101 (but I might find a way to be faster in Hestia).
Interesting things:
All 4 of these cities have 5 or more production invested in an Axeman. In each case, even if I am left in peace, I should be able to finish my infrastructure and return to training them just in time to avoid hammer decay.
Apollo (for Fish and grassland), Artemis (for riverside plains), and Hestia (for Marble and Stone) need culture soon. Could it work to use Libraries instead of Monuments for this?
The Blob only ever had 3 forests, and one of them was destroyed when I settled Hermes. None of the cities there have benefited from chops.
The Core.
The 4 cities of The Core are busy working on diverse projects.
Poseidon has so many lovely commerce tiles, and I want to work all of them as fast as possible. Those cottages were left fallow(?) for too long during Project Colossus. Ideally, it will use tile production to construct a Lighthouse to upgrade the lake tile to +3 food for total +4 food surplus, then grow to the happiness cap. But I need to invest at least some production in a Wall to bring it into whipping range, and maybe some more in a unit just in case, and then of course even more in both if Plem-adilly actually attacks and forces me to make good on those possibilities.
Zeus and Hera are training 2 units each. I have not decided what they should do after that. Plem-adilly might force them to train even more units, of course, and Zeus MUST continue working that Engineer specialist, and Hera needs to finish its Trireme and Lighthouse soon (let me show you Hera’s city screen next turn, my indecisiveness has made the build queue so silly), but I am otherwise uncertain. They are both languishing under the happiness cap, which makes this more difficult.
Hephaestus: I cannot decide how to improve the tiles around Hephaestus. My original plan was for it to be a productive border stronghold like Demeter was supposed to be. That is why I founded it inland on that hill. However, until its borders expand, it only has 2 hills for mines, and workshops are still weak at this stage. Making this even more complicated is that I have an idea to try to construct the Mausoleum of Msomething in this city (maybe, depending on research rate and Great Engineer outcome), so I want to save the forests for now. Also, I need to save those tiles labelled tiles for farms to irrigate the Corn. Maybe I seriously build lumbermills? Is this what you do in CtH? I suddenly have a surplus of Worker labor, so maybe building improvements only to chop them would be alright.
Daggerland.
I should settle this region very soon. It is important. I have the galley and the money now but not the military.
Time is short, so I will talk more about this next turn, or maybe even this turn if GKC takes much longer to play.
Q: I constructed The Colossus, but can I protect its home city of Poseidon?
A: Yes, I can.
Fun Fact: The Colossus was immediately worth 7 commerce from Seafood alone.
…
The Front.
Plem-adilly did not charge boldly and cleverly forwards with their Chariot(s), so I should be fine. They still pose an immediate threat, but I should be fine.
After this turn, there is no clever way for them to evade my units and reach Poseidon. After next turn, 3 Axemen and 1 Phalanx will arrive in Poseidon, and more units can arrive every turn after that if they need to. Also, Poseidon itself is now free to build more units if absolutely necessary. Plem-adilly has revealed another Chariot now, so I think they have 3, but despite this their opportunity for quick and clever attacks on Poseidon should be over. Poseidon is safe until their main army is healthy again.
However, in the meantime, their little Chariot force is still a problem for my activities in the no-man’s land of “still-uncultured roads”. I want to pillage those 3 dangerous grassland flat roads and connect The Core to The Blob with 2 new roads along the coast instead (planned route labelled with signs), but the Chariots make the pillaging part difficult. And I want to bring the Phalanx and Axeman who were defending the lakeside Workers safely home, but the Chariots might be able to destroy them, especially if there are 2 combat Workers in Demeter to rebuild the road so their 1 healthy Axeman can reach my units as well.
I think their main army should be healthy again on Turn 93 at the soonest, so if it moves out immediately and combat Workers build roads on every neutral tile in its path, then it could attack Poseidon as soon as the first half of Turn 95. I will discover Masonry EOT94 and can arrange overflow in Poseidon to construct a Wall EOT95, and then it should be safe, but that is very close. I think it will be fine. They will probably not move quite as fast they possibly can. Also, Poseidon is in The Core, only 2 tiles from Zeus itself, so I can muster a LOT of Axemen to reinforce if necessary. I think it will be fine.
The Blob.
The 4 cities of The Blob are busy working on self-improvement. First construct Granaries, then construct Lighthouses, then just relax and slowly train military units while growing to the happiness cap on cottages and coasts. Apollo is already in that blissful last stage (it will finish the Lighthouse in time without whipping), Artemis will reach it on Turn 95, Hermes on Turn 99, and Hestia on Turn 101 (but I might find a way to be faster in Hestia).
Interesting things:
All 4 of these cities have 5 or more production invested in an Axeman. In each case, even if I am left in peace, I should be able to finish my infrastructure and return to training them just in time to avoid hammer decay.
Apollo (for Fish and grassland), Artemis (for riverside plains), and Hestia (for Marble and Stone) need culture soon. Could it work to use Libraries instead of Monuments for this?
The Blob only ever had 3 forests, and one of them was destroyed when I settled Hermes. None of the cities there have benefited from chops.
The Core.
The 4 cities of The Core are busy working on diverse projects.
Poseidon has so many lovely commerce tiles, and I want to work all of them as fast as possible. Those cottages were left fallow(?) for too long during Project Colossus. Ideally, it will use tile production to construct a Lighthouse to upgrade the lake tile to +3 food for total +4 food surplus, then grow to the happiness cap. But I need to invest at least some production in a Wall to bring it into whipping range, and maybe some more in a unit just in case, and then of course even more in both if Plem-adilly actually attacks and forces me to make good on those possibilities.
Zeus and Hera are training 2 units each. I have not decided what they should do after that. Plem-adilly might force them to train even more units, of course, and Zeus MUST continue working that Engineer specialist, and Hera needs to finish its Trireme and Lighthouse soon (let me show you Hera’s city screen next turn, my indecisiveness has made the build queue so silly), but I am otherwise uncertain. They are both languishing under the happiness cap, which makes this more difficult.
Hephaestus: I cannot decide how to improve the tiles around Hephaestus. My original plan was for it to be a productive border stronghold like Demeter was supposed to be. That is why I founded it inland on that hill. However, until its borders expand, it only has 2 hills for mines, and workshops are still weak at this stage. Making this even more complicated is that I have an idea to try to construct the Mausoleum of Msomething in this city (maybe, depending on research rate and Great Engineer outcome), so I want to save the forests for now. Also, I need to save those tiles labelled tiles for farms to irrigate the Corn. Maybe I seriously build lumbermills? Is this what you do in CtH? I suddenly have a surplus of Worker labor, so maybe building improvements only to chop them would be alright.
Daggerland.
I should settle this region very soon. It is important. I have the galley and the money now but not the military.
Time is short, so I will talk more about this next turn, or maybe even this turn if GKC takes much longer to play.
Participated in: Pitboss 40 (lurked by Mr. Cairo), Pitboss 45 (lurked by Charriu and chumchu), Pitboss 63 (replaced Mr. Cairo), Pitboss 66, Pitboss 69, Pitboss 74
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!
Participating in: Pitboss 78 (lurked by GT), Pitboss 79 (lurking giraflorens)
Criticism welcome!