May I request modding feature that allow casting cost of some spells (such as Final Wave and Great Unsummoning) and upkeep cost of global enchantment to be scaled by map size? This would be more fair toward disadvantage of overland summon and unit enchantment in large map size with a lot of opponents.
Modding feature request:
*allow custom spells targeting all enemy units
*add ‘healer’ to master.cas file
*animist guild healing % bonus moddable, especially if the % can be modded according to globals present
*starting spell due to retort moddable (e.g just like artificer starting with enchant item, conjurer could have summoning circle, rune master could have dispel magic)
*magic weapon to hit bonus moddable
*the alchemist ratio of 100% being moddable to less than 100%
*a first strike while defending option
Slitherine are quite slow at times, there was a time when the update was on GOG two weeks earlier than Steam. I do wish they were more consistent and faster, though.
It's 1.4.6 on the developer branch, but seems to be 1.4.5 on the public one.
It should under normal circumstances, appear on all three platforms on the same day usually the day after I confirm the update works.
They probably forgot to press a button somewhere to make the update live on GoG.
Try contacting the customer service, if it doesn't work I'll send them a mail.
(November 8th, 2022, 09:23)Seravy Wrote: It's 1.4.6 on the developer branch, but seems to be 1.4.5 on the public one.
It should under normal circumstances, appear on all three platforms on the same day usually the day after I confirm the update works.
They probably forgot to press a button somewhere to make the update live on GoG.
Try contacting the customer service, if it doesn't work I'll send them a mail.
No luck with GoG. I don't see the patch available on Matrix Games either. Is 1.4.6 just a dev release? Will there be a new stable patch coming soon?