England Turn 57
Ok I did not get lucky so Zanzibar stands for another turn. I can grab it next turn though for sure. Also I upgraded the archer, completing the quest for Taruga, and put in Diplomatic League, as well as another envoy. Still not Suzerain though? Maybe it will kick in next turn. I also swapped in conscription to bring my gold per turn up to 15, which is quite nice.
Speaking of era points, I found Krill in the north, so at least we know where they are roughly. There was a longship up by him, so I retreated back away into the fog. That means I am at 20/25 points, and I should get the rest of the points I need for a golden age soon.
Looks like Krill is going all in on infrastructure while Thrawn goes all in on military. Not a bad plan all things considered.
On the home front, a new picture since the last one had pins in the way. Campus done in 2 turn, settler will also be done in 2 turns, I can safely switch out of colonization in 2 turns as well. That means I will be running:
conscription;
maritime industries;
urban planning (to help the new cities)
ilkum (to build builders at the new cities after the RND are done)
The only other card that I might have wanted to swap out for Ilkum was Caravansaries, 2 gold vs maybe some reduced builder costs? Honestly feels about the same for me right now. I set my policy research to games and rec, working towards military training. I think Veterancy will be helpful in getting lighthouses out down the line.
Last thing is that for some reason CMF and Inc declared war on thrawn? I really do not understand why they did that since it gives him the boost. I can only guess they found a few units out of position or are trying to force him to come back to defend Asshai-by-the-shadow taking some pressure off TAD's team.
Regarding naming conventions I am half tempted to pull names from another series, the Craft Sequence by Max Gladstone. Not enough named places for us to both use it, but enough for me to use it on my own cities.