Yeah, i think best decision was to accept as i don think amica can do hat much damage to sd in 10 turns.
[PB64] Lurking Randomly
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Oh I didn't mean to say that it is right or wrong. Just found it funny that the same thing happened to both of them and saying it was a grave mistake
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
T243
As always all the data can be found here: PB64 Tracking Before we start some notable observations:
Now there is no new data compared to PB61, but I was able to fix the production trackings. Here a brief explanation of the new stuff: Actual gold/science: This works like the previous science and gold tracking, but this time the slider setting is included. Therefore we know exactly how much everybody produced in those areas. Production and TotalProduction: I thought about how to better judge all the hammer bonuses for buildings, units and wonders and thought that tracking the actual production might be a good metric to track. The production metric is somewhat useful though. Tech Tracking: Similar to wonders and great persons I'm now also tracking when each player researched each tech. Small downside, I'm not tracking which tech the players choose from Oracle or Liberalism and tech tracking. The former should still be easy to guess in the context of other techs researched and the last is only used in diplo games in the past, so I didn't bother so far. Tracking all the civics: I already tracked the labor civics in use. So why not track all of them. General state of the game City count
Current turn Gold at 100%
Current turn total maintenance
Current turn maintenance-gold delta
Accumulated actual science
But what exactly did the players do with all those beakers. Well fear not here it is: Very interesting. Despite the dog pile Ginger remained in the TOP 2 on techs. Also interesting that the barbarians are tied with Commodore in 4th place for amount of techs. Production Accumulated total production You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
Financial Bonus Current turn FIN bonus
Accumulated FIN bonus
Severity of FIN nerf compared to BtS Here the comparison for this lighthouse implementation compared to BtS (delta, reduction in percent):
Protective Bonus Current turn PRO bonus
Accumulated PRO bonus
Misc Great people born
Government: Superdeath remained a Police State until the end and everbody else a Monarch. Legal: Ginger switched into Bureaucracy at T225. Everybody except Superdeath is running Vassallage by now even the barbarians. That means Superdeath is now the only Barbarian. Labor: Amicalola was forced to switch into Slavery in T230. This similarly happened to Ginger in T205, but he returned to Serfdom in T225. Superdeath joined the Serfdom crew in T235. The rest is still holding slaves. Except for the barbarians who are running Caste System of all things. Economy: Amicalola switched into Mercantilism in T201 and Ginger in T205. Everybody else is decentralized. Religion: Gavagai, naufragar and the barbarians kept Organized Religion until the end. Same for Commodore with Theocracy and Superdeath and Amicalola for Paganism. Only Ginger switched into Paganism in T205. War Weariness Commodore would have experienced WW unhappiness of 1-3 in 10+ cities for quite some turns. Same for Amicalola and naufragar, but never going above 2 unhappiness. Ginger would not have expierenced unhappiness and Superdeath too, but only thanks to Police State. Comparing traits The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction. So let's do this: Very interesting statistic. Of course FIN is strong with Commodore and naufragar because of their water based economy. Similarly PRO is great for Amicalola because of Great Lighthouse. Superdeath wanted to be AGG, but got FIN. Gavagai wanted to be AGG and got AGG. But for the most part we see that ORG is the best general trait as this is a cottage poor map. This was a very interesting game not only for the stories that evolved, but also because this is a random map and therefore much closer to the actual BtS. If you think about it the need for mods on RB changing traits and bigger game concepts probably evolved due to two things. We like to play with unrestricted leaders and RB in general likes to play on "artifical" lush maps, which throw off the balance provided in BtS.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee |