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A new mod enters the ring - Introducing "Close to Home"

(November 29th, 2022, 12:52)civac2 Wrote: The forest preserve proposal is one of the changes the mod could do without imo.

Why not? Will  gave something to scientific method....and make national park way more apealing....
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It's fairly low impact. Charriu wanted to not include changes that don't have much impact but increase the changelog.
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A mod doesn't have to make every single feature useful and playable. It's perfectly okay to ignore a poorly-considered crammed-in expansion feature.
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Thanks for the feedback. I was thinking about giving that Forest Preserve one last chance, but you are right. It's just not that important, so it's out.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Another topic I wanted to talk about for a next release is water balance. Right now Renaissance and Modern feels a bit boring or unbalanced. To that end I would like to do discuss the following changes:
  • Privateer:
    Requires Gunpowder and Astronomy instead of Chemistry and Astronomy
    Remove hidden nationality
    Can still plunder during war time
    +65% vs ship of the line on attack
  • Ship of the Line: Does collateral damage
For those interested about the numbers behind for Ship of the Line those are:
iCollateraldamage = 75, iCollateraldamagelimit = 70 (ie 30% hp max damage from collateral), iCollateralDamageLimit = 5

This is more or less the same change as in RtR. Providing more interesting decisions combat-wise during this era.

The other changes are about the modern era:
  • Submarine:
    +100% vs battleship on attack
    Movement 5
    Cargo Space: 1 (can carry Scout, Explorer, Missionary, Spy, or Great People)
    Remove Cargo Space for missiles
    Flanking vs transport
  • Attack Submarine:
    +100% vs battleship on attack
    Movement 6
    Cargo Space for 3 missiles
    Remove Cargo Space for Units
  • Stealth Destroyer:
    Remove Stealth ability
    +25% vs submarines and attack submarines


So let me break down these changes.
- The attack bonuses are meant to create a triangle between Battleship, Destroyer and Submarine and later between Missile Cruiser Stealth Destroyer and Attack Submarine.
- The two submarines switched their cargo. That way I further nerf nukes in the modern era reducing their range early on only increasing it when the game should probably end soon anyway.
- According to my test the only unit that can make Stealth Destroyers visible are Stealth Destroyers itself, right? That sounds very imbalanced to me. Therefore remove Stealth.
- Lastly the Flanking against Transport. This is the change that I am unsure to do. The idea is to be able to prevent landings in those later eras better. But this might be too strong especially with the Submarines withdrawel ability.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I think the Frigate/Privater/SotL triangle looks ok, but have you considered the impact collateral will have on Ironclads? I'd suggest atleast considering giving them immunity to collateral.

Stealth Destroyers might need +50% vs subs, but this is just eyeballing.
Flanking vs Transports is thematic and very powerful, but you probably should remove sub speed to 4 if you do that.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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I think if we want naval combat rebalance, we can go back to RtR just as well. The idea of this mod is to balance the game for the multiplayer while keeping as much of the original game as possible. We already have a mod that tries to make Civ into a better game.
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And I actually came here to ask a technical question. Hypothetically, if I research Nationalism in the middle of the MoM-powered golden age and got the wonder obsolete - what would happen with my GA?
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(December 15th, 2022, 06:26)Gavagai Wrote: And I actually came here to ask a technical question. Hypothetically, if I research Nationalism in the middle of the MoM-powered golden age and got the wonder obsolete - what would happen with my GA?

This was discussed in the past. The length of an GA is determined at the start of the GA. Therefore if you obsolete MoM it does not reduce your GA time. There is one exception to this rule if I'm right and that is when you finish MoM. This triggeres a recalculation of the GA time adding more time to it.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(December 15th, 2022, 06:21)Gavagai Wrote: I think if we want naval combat rebalance, we can go back to RtR just as well. The idea of this mod is to balance the game for the multiplayer while keeping as much of the original game as possible. We already have a mod that tries to make Civ into a better game.

Good points. If I'm being honest I was hoping that any 4.X version of CtH will be a final version anyway only doing some bugfixes afterwards. Maybe it's better to leave these naval changes out and call it a day.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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