The song
Music: Reuben Kee, Claado Shou & Jillian Aversa - Chrono Trigger 'The Place We Knew' OC ReMix
Sadly this PB has ended prematurly. But I promised you a brief end report and of course with it one last song. Luckily I have 3 songs on my list I wanted to use as the last song. This Overclocked Remix is from one of their earlier Albums named
Chrono Symphonic. This isn't the same big orchestra type music I posted previously rather it's just piano and vocals.
But it's such a beatiful performance by these musicians and since this is the ending to one of the best games every I felt it is only fitting to use it for the end of this PB. Normally adding lyrics and vocals to game music does not always work, but here they absolutely nailed it. I also loved that they switched between English and Japanese. Japanese in my opinion is a great language for Singing as the way the language works is already very melodic.
Like every other remix you can download the whole album with this song from Overclocked Remix.
The End:
Well here is my attempt at a small retrospective of the game.
GNP in these early stages looked awesome for me especially if you remember that Superdeath (and Ginger) both started with gold. My plans had me finishing Currency at T82, which is pretty early and would have boosted the expansion phase nicely.
Food wasn't looking that great considering that I started with a lot in my capitol. But of course you know that I used that food to spawn Great Scientists and In the last turns I was closing the gap to Tarkeel and Mjmd.
Power isn't that great, but thanks to diplomacy I likely would have gotten away with a farmers gambit here.
Now I know you all want to know my T100 plans for Great People. According to my plans I have and would have spawned Great Scientists at the following dates:
T55
T62
T77
T85
Now you may think 'OMG the American UB is overpowered in giving you 4 scientist this early'. Well because of that I did two additionally runs through my excel one were the UB would only give 1GPP and another were it gives 0GPP aka a generic civ.
With 1GPP I get the following turn numbers
T56
T64
T81
T92
The last date is a bit questionable as I would have probably planned everything a bit differently, but the first 3 are pretty accurate. As you can see they are not that far away from the 2 GPP version. Now let's look at 0 GPP aka a generic civ.
T58
T66 (T76 without changing plans a bit aka focusing this scientist)
T85
T98
Now this sim was a bit harder as I would most likely have changed things a lot more due to the Scientists appearing later and needing to work more specialists. Most importantly though the first two scientists aren't that far away from their actual appearance (3 turns and 4 turns later).
My conclusion here is that the American UB isn't overpowering this playstyle that much. The reason I was able to turn those scientist out so quickly is mainly because I skipped Wheel and Pottery and because I'm PHI focussing on early specialists. I would even go so far to say that America isn't necessary for my strategy. In a future PB I would probably try the same with a different civ. I think the true strength of the American UB is not in popping Great Scientists early on but rather creating other Great People sooner like a Prophet for a religious play or an Engineer from a single forge based engineer specialist. If all breaks down and people still think the UB is overpowered and unbalanced I would rather go down to 1 GPP, which still allows for these kinds of play but a bit weaker.
Well let me just close this with saying thank you to my lurkers. Thank you for reading, listening and enduring my ramblings.