Warlord mod version 1.4.19 is released on ModDB.
https://www.moddb.com/mods/caster-of-mag...nloadsform
How to install:
https://www.youtube.com/watch?v=u_HTHf6K-Nc
Change Logs version 1.4.19:
Heroes:
- Yamrag and Warrax changes in spells to allow access to Lightning Rage and new Warp Lightning, respectively.
- New Champion – Swarm Queen. Sturdy, magic caster, and with many supportive traits.
- New Hero – King of the Deep. Extremely tanky lizard hero.
- New Champion – Troll War Chief – A regenerating high-tier hero with charges of raise dead (same as Troll Chieftan) and perks suitable for hand to hand combat (constitution and might)
- New Champion – Planewalker – a mage with logistic-related perks (plane shifting, wind walking, abilities such as logistics)
- New Hero – Elementalist – with animation utilizing water, fire, and lightning.
- Yramrag made to look more like a dark elf
- Beastmaster hero now requires 10 fame, less likely to appear in opponent capital cities.
Spells:
- Warp Lightning renamed to Lightning Rage
- New warp lightning spell taking its place is a 18-strength lightning damage to all figures, providing a more advanced spell hitting all figures when facing buffed multi-figure units.
- Doom Mastery also grants all 3 chaos channel effects if chaos channels cast on a hero
- Insulation now costs 18/90 (from 12/60) – was too effective.
- Exaltation now costs 25 (from 30) – a true upgrade from healing in all circumstances, allows champion casters access to it.
- Blood Lust now costs 21 in combat (from 25) and 63 overland (from 50) – the removal of undead effect made it too useful to mass-cast, yet the combat spell was too expensive and out of reach from caster units. This is a reasonable compromise.
- Minor spell cost adjustments, mainly to add incentive to using elite and ultra elite caster 20 units.
- Immolation now costs 13 (from 12), Blaze of Glory 23 (from 25)
- Iron skin now costs 23 (from 24), ice bolt 24 (from 25)
- Blur costs 24 (from 25)
- Exorcise now costs 18 (from 20), hierophany now costs 23 (from 24)
- Inquisition now grants a minimum of 2 unrest to cursed city
- Teleport spell now grants the effect in combat only (decreased end turn wait times)
- Blood lust code more efficient, decreased end turn wait time.
- Bless now grants 4 resistance and 7 armor against chaos/death effects (from +3 to each with additional +1 resist)
AI:
- Chances of wizards starting with 'Specialist' decreased.
- Disjunct prioritization has been recalibrated across the board with a higher emphasis for disjunctioning economy based global enchantments when at peace, disjunctioning military-oriented global enchantments when at war, and other balancing on this matter.
Other:
- A few sound changes for Warlord mod's units.
- Inquisition does no longer crash the game.
- Benefactor code simplified, decreased end turn wait time.
Units:
- Arch Demon Lord introduced, with new unit sprites. This is a non-summonable unit of great difficulty similar to the 'greater lords' that spawn very late in the game and guard extremely valuable treasure.