I think I'm going to pick Rome here if I can, otherwise choices are very difficult, and suggestions are welcome. Double crop and inability to get all resources in the initial settlment does beg for Landowners, but Pyramids are not available to build in this random map roll, so my Egyptian gameplan of Pyramids + Clerics into an early 4 laws and Light Chariot spam is on hold.
(Note for Readers unfamiliar with Old World, in order to build a Civ's unique units, you do not need a conventional tech requirement, but rather need Stronghold or Citadel improvements in your cities. These are unlocked by having 4 or 6 laws and Developing or Strong culture, respectively. Laws come from techs and cost a non-trivial quantity of Civics to enact)
I could try the same plan with Persia, using Statesmen Civics plus Clerics to get me there, but having two economic families, and one military family would be really awkward (Persia already begs for early pressure), and the capital growth would be kind of limp.
Assuming Rome or Persia don't make it to you,
Artisans does seem like a good choice, Although Carthage vs Babylon is tricky in my mind. We start with a lot of science in this game mode (competitive[reduces character yields, increases base yields], and no starting techs [+8sci]), so Babylon's per city bonus is weak. 20% growth admittedly always useful, but usually moreso if you can open with Hunters or use your leader as a governor. Tactician should almost certainly be equipped with your starting unit.
Vis a Vis Carthage vs Bablyon
I would rate the Statesman family as more valuable than the Sages, and Riders as about even with Hunters (geography based, we dont know), but the Akkadian is better than the African Elephant.
Greece could also be interesting, running Artisans as capital and coastal, with Champions as frontline and Statesmen as backline. Thats a good set of families, although Greece civ uniques are not super inspiring.
(Note for Readers unfamiliar with Old World, in order to build a Civ's unique units, you do not need a conventional tech requirement, but rather need Stronghold or Citadel improvements in your cities. These are unlocked by having 4 or 6 laws and Developing or Strong culture, respectively. Laws come from techs and cost a non-trivial quantity of Civics to enact)
I could try the same plan with Persia, using Statesmen Civics plus Clerics to get me there, but having two economic families, and one military family would be really awkward (Persia already begs for early pressure), and the capital growth would be kind of limp.
Assuming Rome or Persia don't make it to you,
Artisans does seem like a good choice, Although Carthage vs Babylon is tricky in my mind. We start with a lot of science in this game mode (competitive[reduces character yields, increases base yields], and no starting techs [+8sci]), so Babylon's per city bonus is weak. 20% growth admittedly always useful, but usually moreso if you can open with Hunters or use your leader as a governor. Tactician should almost certainly be equipped with your starting unit.
Vis a Vis Carthage vs Bablyon
I would rate the Statesman family as more valuable than the Sages, and Riders as about even with Hunters (geography based, we dont know), but the Akkadian is better than the African Elephant.
Greece could also be interesting, running Artisans as capital and coastal, with Champions as frontline and Statesmen as backline. Thats a good set of families, although Greece civ uniques are not super inspiring.
Peace is non-negotiable