As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
A new mod enters the ring - Introducing "Close to Home"

Its time for Mjmd the wet blanket.

"This UB is out of line with all other UBs that deal with this area". Mind you a lot of those civs rely on heavy lifting from their UUs as their UB is pretty bad due to where happy of UB its attached to...... (Byz, Greek, India, Mayan, & Ottoman).

Now if we want to have a make bad civs better session I'm all for it:

Germany: +1 happy grocer. Grocer is a more built building often in bigger cities that need extra happiness. Basically I'm trying to use Ottoman for a comparison civ. Ottoman has +2 happy but on a less built building. I like both UUs but mind in different situations.

I need to think on Korea and Portugal. Korea clearly needs. Its possible Portugal is fine on its UU.

Russia: has a good UU but late. Easiest change is to just add a 2nd free scientist, but open to other suggestions.

The other civ that even though its been picked a bit I really don't like is Aztec. 100% their UU should be 6 strength; the 25% city attack buff barely gets it above 6 strength so at this point its a weaker sword in the field with woodsmen I (and doesn't require iron but not really a factor). Should the UB be moved to priesthood as well?
Reply

Aztec UB no changes, UU definitely make it 6str and I’d argue give it woody 2 out of the gate

For Korea, what if they got their universities earlier, at like Philosophy?

German UU is actually pretty good if late imo, bulbable tech on the end of the popular Guilds beeline. but that’s because I’m a sucker for “stuff comes earlier uniques” like the Ziggurat. I’m just not impressed with their Assembly Plant because it feels like Steam -> Assembly Line is one of the fastest parts of the game, and you still only get 25% prod sooner, not the power plant as well.
1happy on a grocer is even worse and laughable tbh.

Russia yeahh… idk good everything but still too late. Like what games are won by having better cav than the opponent. I’m sure it helps, but it’s almost always already decided by other stuff. PHI synergy is good bc you want to blitz through the Renaissance. 2 scientists feels like a lot, Great Library hello? But it’s also at a late enough date where it’s cool… or is that just me?
Peace is non-negotiable
Reply

Ya its possible we just leave Germany as a later game civ meant for large games (either in # of players or just large maps like SD keeps pushing for). Maybe Russia also falls into this category (as do Portugal and Netherlands).

I kind of want to increase Korea UU collateral amount (like China UU was decreased) and then leave UB as is. The UU + melee just doesn't come up very much (PB51 aside).

Aztec I like just 6 str. They can get woody II via barracks easily enough.
Reply

Idk the Seowon is kinda a joke as it is right now, moving it to Philosophy would be fun and not break the game in any meaningful way, and the Hwacha can be good if you're first to construction and go immediately. But it's not enough to compensate a 200h UB that reads +1 monastery

There's a very easy buff in my mind for Portugal and that would be to give Carracks 4 movement (or revert the circumnav change so that Optics is once again an attractive tech target)

Germany seems fine, Dutch seem fine, Russia seems weak
Peace is non-negotiable
Reply

I'm not sure how much moving the Seowan moves the needle. Creating a super cat on the other hand........ I thought about ways to give them a super trireme instead (IE turtle ships), but just changing existing UU seems better.

Being the only person who has played Portugal admittedly in a weird pick format, I think they are fine. They are just a large game (again either # of players or map size) civ; we just only play those kind of games MAYBE once a year lol. A big thing is Portugal has excellent CtH starting techs. I actually rate them slightly above England for those big games mainly because their UU does something unique and powerful a lot earlier.

I do think Russia needs a little boost. I realize my suggestion was boring, but it was simple. Anyone have better ideas?
Reply

Give Russia the 18str cav back? Gives it a strong UU should the game reach that point.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

(January 19th, 2023, 11:22)Mjmd Wrote: I'm not sure how much moving the Seowan moves the needle. Creating a super cat on the other hand........ I thought about ways to give them a super trireme instead (IE turtle ships), but just changing existing UU seems better.

Being the only person who has played Portugal admittedly in a weird pick format, I think they are fine. They are just a large game (again either # of players or map size) civ; we just only play those kind of games MAYBE once a year lol. A big thing is Portugal has excellent CtH starting techs. I actually rate them slightly above England for those big games mainly because their UU does something unique and powerful a lot earlier.

I do think Russia needs a little boost. I realize my suggestion was boring, but it was simple. Anyone have better ideas?

If Oxford was adjusted (like Forbidden Palace was with the introduction of Sumeria) not to have a tech requirement, then Seowons at Philosophy would be pretty cool. 

England is actually in my mind weaker than Russia/Korea/Portugal. The Redcoat is ehh okay for how late it comes and the Stock Exchange is worse than the Mint bc it's marginally more efficient, comes much later, and in much fewer cities. 

Cossack to 18str  shakehead I think we're better just giving the Research Institute another scientist. Russia, like Netherlands, Egypt, or America is a civ that screams for PHI leader as it is.
Peace is non-negotiable
Reply

What's even the point of civs whose UU/UB are too late to alter the course of the game?
I guess it's too radical for the mod's concept, but personally I would give all civs two UUs and UBs each, covering the early and the later game periods.
Reply

There were two proposals brought to my attention that I wanted to discuss in public:

1. In the statistics screen you see how many buildings you've built in your empire. Unfortunately that code is not in the SDK as it seems, but testing revealed that this does not include for example buildings from recently captured cities. The proposal is to turn this "built" column into a "current" so that you always see how many buildings in total you have.

2. There was the question to include a leader and civ with no traits, no UB and no UU. This is possible, but are people there who want to play this or more importantly play against somebody using this leader/civ combo?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

(February 4th, 2023, 04:54)Charriu Wrote: There were two proposals brought to my attention that I wanted to discuss in public:

2. There was the question to include a leader and civ with no traits, no UB and no UU. This is possible, but are people there who want to play this or more importantly play against somebody using this leader/civ combo?

Yes.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



Forum Jump: