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Pitboss 66 Tech and Setup Thread

GG Vanrober.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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GG Vanrober.
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GG Vanrober.
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GG Vanrober. I also hope to see you in another game tongue
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I accidentally got on the green button, though of course I wasn't done with our turn yet. Can this please be turned back or can the last player at least wait until we write here that we are done with our turn.
Sorry for the inconvenience.
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Reset it on PBSpy, let us know if it didn't take.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Either the game or PBSpy messed up the scoring it seems to me.
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Thanks Tarkeel, I got a quick overview. In fact, it didn't work out as planned. It gave us a gift of a turn, which means an extra turn of production, gold, and healing. This should definitely be turned back. Since Superdeath was in play in parallel, I don't know if the game can easily be reloaded.
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(February 11th, 2023, 03:26)Plemo Wrote: Thanks Tarkeel, I got a quick overview. In fact, it didn't work out as planned. It gave us a gift of a turn, which means an extra turn of production, gold, and healing. This should definitely be turned back. Since Superdeath was in play in parallel, I don't know if the game can easily be reloaded.

Yeah, that needs to be fixed. I'll page Ramk.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Hello,

yeah I has to reload the login save of Superdeath. It is the last before Tarkeel hit the "incomplete  turn" button of Plemo.

It turns out that I've implemented this wrong. I thought it would be simple:
Code:
GET_PLAYER(m_ePlayer).setTurnActive(true);
Turns out that the header definition of setTurnActive is
Code:
DllExport void setTurnActive(bool bNewValue, bool bDoTurn = true);
Thus, the default value for the second argument gave Plemo this extra turn. Needs to be fixed in the Mod Dll.

Edit: I will deactivate the feature of resetting the player status until this bug is fixed. Otherwise it could be misused for double spending twirl
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