New Warlord Version 1.4.22 Released! (I am sharing on behalf of author Suppanut who is experiencing computer technical issues)
https://www.moddb.com/mods/caster-of-mag...com2-10407
Note, if downloaded before 8:40am EST there was a problem with an combatendturn file in the data folder, re downloading or replacing that one with the caster of magic equivalent solves issue.
Version 1.4.22
Economy:
- New game mechanic called 'indirect control penalty': Non-Capital Cities less productive, losing 20% of production/gold/gold/power rounded down.
- If wizard is banished, all cities become much less productive, losing 40% of production/gold/power/food
- Buildings, particularly non-military non-production ones, have lower upkeeps with many starter buildings having 0 upkeep. This accommodates for the generally higher building costs relative to Caster of Magic. A fully developed city may save up to 20 gold per turn.
- However, military units have higher upkeeps, typically +1 except for higher-tiers gaining +2 or even +3 gold upkeep.
- Ships also now come with gold upkeep just like original Master of Magic. Lower-tier ship upkeep stays low.
- Library provides 4 research (from 6)
- Magic Market provides 4 power (from 6)
End Turn Time Savings
- Unitcalc and unitcalcpre script file overhauled to perform more efficient calculations
- EnterCombat removed to improve end turn waits considerably.
- economy and other script files adjusted to lessen end turn waits
- Tactician makes fewer calculations in strategic (automatic combat), which reduces end turns.
Races:
- Lizardmen now allowed to build bank – needed an economic buff to stay competitive.
Spells:
- wall of fire redesigned to deal stronger damage but as a single attack, no longer targets all figures.
- wall of fire also grants +1 attack to all defending normal units (metal fires effect from original game)
- wall of fire costs 30 if cast in combat.
- wall of fire overland cost unchanged but now has 1 upkeep
- Blaze of glory now also grants armor-piercing (needed a significant buff to be usable) but unit enchanted loses first strike (if present)
- Flame Blade, renamed fiery fury, if cast on a fantastic creature, turns the creature to chaos and grants first strike and +3 fire breath.
- Rust also eliminates 'thrown' attack to cursed unit.
- Chaos Blessing also offers protection by granting -10% to hit to non-chaos attackers
- Power Link now also eliminates all non-capital power penalties introduced in version 1.4.22
- Firebolt costs 9 (from 10)
- Dissolution costs 80 (from 90)
- Mariner Mastery uses fewer calculations. When dispelled it takes a full turn to take effect.
- Wraithform no longer allows ships to travel and transport units inland
- Immolation now boosts existing firebreath by +3. Units without fire-breath do not gain this bonus.
- Dance of Death no longer grants random 'liability' to enemy units – affected end turn waits too much
- Angelic Guardians no longer grants random 'lucky' to friendly units. Spell grants additional exorcise bonuses. (normal -0, life/sanctified -1, existing exorcise gains additional -2 if normal or -3 if life)
Buildings:
- Farmer's Market - Instead of granting food, Farmer's Market grants 0.5 gold per population.
- Forester's Guild - Grants 4 food and +2 food bonus from wild game
Units:
- Fire Giant loses 1 ammo, gains 1 armor and 2hp … becomes roughly as useful as the fireball casting variant of original.
- Maiden Queen costs 240 (+40)
- Stag Beetle costs 1 less upkeep than a typical 240 cost unit.
Wizards:
- Artificer no longer has 25% cost reduction of arcane spells. However, all mechanical units (not just slow ones) gain +1 movement and all mechanical units also gain +1 attack, +1 armor and +2 resistance. (from +2,+0,+1)
- Runemaster now 1-pick retort, loses spell resistance perk, arcane research reduction weakened to 25%, gains 25% cost reduction of arcane spells.
- Spellweaver renamed to Enchanter, now 2-pick retort, gains the 150% spell resistance perk and 25% cost reduction in all enchantment and curse spells overland and in combat.
- Sagemaster no longer grants gold based on research buildings, but its 25% research bonus was upgraded to 33% research bonus.
Other:
- Icon available for units that can be in enemy territory during a wizard pact
- Icon available for units affected by the lesser and greater warp reality effects from Chaos Blessing and Warp Reality spells, respectively
- Icon available to display mechanical units.
- Help.txt spell description fixes
AI:
- Lower priority to cast Great Unsummoning and Final Wave, given they slow down game.
- Higher priority to recruit stag beetles relative to other klackon units
- AI upkeep advantages less significant, limiting enemy army size
Bugs:
- Fixed a bug preventing Crusade spell from giving the intended holy armor effect (was instead giving +2 armor without the holy armor icon)