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PB71 Tech Thread

I said I'd post a sign up thread for a new PB using the new version of the RtR mod discussed here: https://www.realmsbeyond.net/forums/show...?tid=10932

The basic proposal is to play a highly random game: random leaders and civs on a random (but checked) map along the lines of PB64 and PB69 using the same settings but possibly a different map script, there has been mention of the use of Totestra. I am apathetic about the map script.

Not aiming for a huge game, but if there are a decent number of signups I would hope it would be possible to start both sequential and a simulateous turn games.

I believe the following individuals have mentioned an interest in signing up: Commodore, Pindicator, superdeath, Thoth (if sequential?)

== Server Information ==

Mod: RB71 This mod is currently similar to RtR_6.0.0.5. If the mod needs to be updated I will always link to the current version on the PBSpy page.
PBServer: pb.zulan.net:3071
PBSpy: https://civ.zulan.net/pbspy/game/144/ (Log)
I've added Superdeath whip as game admin. Feel free to add more if needed.)

Player order:

1) Yuris 2130-0000
2) SD 0000-0300
3) Pin 0300-0600
4) Bing 0600-1400
5) Thoth 1400-1600
6) Krill 1700-(1930-2000ish)
7)Com 1930-2130
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Sure. PB68 has been fun, and playing a random game sounds fun. Even if I expect to misread every single AI diplo-style message

Stronly prefer sequential turns
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Confirm signup.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm in.

Strongly prefer sequential.
fnord
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Aye.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Just checking, we have the option to swap from simul to sequential when we are ready (so between t50-70?)
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yes that is in the code. You could even turn back if you want.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Krill Wrote:That's 5 already, what is the max for a sequential game?

More than 6 and we're likely to run into problems.


Has anybody rattled Miguelito's cage? We had an excellent turn pace in 68.
fnord
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6 is fine if you have known reliable players, but yes for sequential I would not go above that.
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What time zones is everyone in? Yuris, aren't you in London?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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