As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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PB71: Lurkers dwell in blissful ignorance

agreed with scooter, although it's hard to see what the full maps are without a minimap.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Alright, I'm happy to be swayed. I agree its a beautiful shape. I just wish there were islands...

Map 1:
[Image: 7vIOorG.png]

Map 2:
[Image: C9P40bw.png]
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I also like #2. #1 some of the people are REAL close. Shape and neighbor balance also look better in #2.

Only comment on capital balance is we should probably either make them all plains hill or all not. At least make them move turn 1 to a plains hill if they want (IE I wouldn't change any surrounding tiles).

Only other comment is: this is the "green" version right? or is this some other map script.
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My vote would be for 2, without having had a close look at the starts. No islands is sad but if that's the script they asked for... and map#2 has one at least to fight over. are you supposed to add copper, or explicitly not? I don't think plains hills are necessary.
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For PB64 & PB69 I added copper, horse, and iron if needed. Seems reasonable.
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Copper, iron and horse has been balanced. Not always immediately to them, but to a place where they're definitely 'theirs'.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(April 21st, 2023, 00:19)Mjmd Wrote: I also like #2. #1 some of the people are REAL close. Shape and neighbor balance also look better in #2.

Only comment on capital balance is we should probably either make them all plains hill or all not. At least make them move turn 1 to a plains hill if they want (IE I wouldn't change any surrounding tiles).

Only other comment is: this is the "green" version right? or is this some other map script.

Definitely not changing plainshills. Outside the remit.

Yep, this is Green.

Mig, there's some islands on Map #2, though very few.

I'm seeing 3 (Tarkeel, Scooter, Amicaloa) for Map #1, and 2 (Mig and MJMD) for Map #2. I'll pull the trigger sometime tomorrow.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I think #1 looks slightly better, but either should be good.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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El Grillo needs to work on a greener green version   rolf

Or a non toroid torusland script. I really do think that would be a goods script for these games if people just got over the mental gymnastics required.
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FYI for screenshots usually you reveal the BFC for them so they can do micro. That being said, for the all random crowd .... eh.
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